Originally posted by Sputnik
Isn’t illogical when you try to colonize a province populated with 40,000 Muslim fundamentalist (aggressive level: very high, plus having zero tolerance for Muslims) and then send 500 people and suddenly the whole town is now Christian?
Shouldn’t be more realistic if this was represent with percentage model: say 10% Catholics, 90% Muslims. And then the revolt risk for our example would be calculated as = Bonus + 0.9*Cr + 0.1*Mr.
Where Bonus is bonus risk (positive or negative) due to stability level, war exhaustion, etc .
Cr = tolerance level for Catholics.
Mr = tolerance level for Muslims.
It should be mentioned that unless changed by random event, the state religion percentage should gradually increase over time in every city. However this will not go with constant speed. The less tolerance you have for some religion, the faster you are going to convert. Obviously disadvantage is higher revolt risk.
Ideally, we'd have a percentage for each religion: e.g. 73% Sunni, 12% Shite, 12% Orthodox, 5% Catholic, and 3% Pagan.
When the Czar sends a missionary, he increases the number of Orthodox adherents by a set number (let's say, 1,000 people). That will increase the Orthodox percentage. But, the groups that are reduced will be based upon a combination of random chance, religious resistance to conversion and the tolleration level for each religion.
During wars, the population will be killed off at random, potentially hitting one faith far harder than an other -- but without predictability.
Alexandre