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MrCandy

Recruit
Mar 1, 2014
1
0
Hi is there a way to mod the game so that you have Russia spam infantry like on hard difficulty but without the ic penalty and combat modifiers on hard difficulty? Basically I want to play on normal but with Russia building up to 1000 divisions like it does on hard.
 
Sure no problem at all. The Axis, Commitern and Allies can be buffed separately, so you could easily do that.

There's some more fun ways to do it but the easiest is to just go edit the file called difficulty with notepad, it looks like this, and can be found in Darkest Hour\Mods\Darkest Hour Full\db:

CATEGORY;VERYEASY;EASY;NORMAL;HARD;VERYHARD;BLANK;X
HUMAN;;;;;;;X
INDUSTRY;40;20;0;-20;-40;;X
RESOURCES;40;20;0;-20;-40;;X
MANPOWER;30;15;0;-15;-30;;X
RESEARCH;20;10;0;-10;-20;;X
ORGANISATION;30;15;0;-15;-30;;X
COMBAT;10;5;0;-5;-10;;X
MOVE_SPEED;10;5;0;-5;-10;;X
DISSENT;40;20;0;-20;-40;;X
DIPLOMACY;50;25;0;-25;-50;;X
INTELLIGENCE;10;5;0;-5;-10;;X
STOCKPILES;0;0;0;0;0;0;X
#;;;;;;;X
AI;;;;;;;X
INDUSTRY;-20;-10;0;20;40;;X
RESOURCES;-20;-10;0;20;40;;X
MANPOWER;-20;-10;0;20;40;;X
RESEARCH;-20;-10;0;20;40;;X
ORGANISATION;-20;-10;0;20;40;;X
COMBAT;-20;-10;0;20;40;;X
MOVE_SPEED;-20;-10;0;20;40;;X
DISSENT;-10;0;20;40;80;;X
DIPLOMACY;-20;-10;0;20;40;;X
INTELLIGENCE;-20;-10;0;20;40;;X
STOCKPILES;0;0;0;0;0;0;X
#;;;;;;;X
AXIS;;;;;;;X
INDUSTRY;0;0;0;0;0;;X
RESOURCES;0;0;0;0;0;;X
MANPOWER;0;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;0;0;0;0;0;;X
COMBAT;0;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;0;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
STOCKPILES;0;0;0;0;0;0;X
#;;;;;;;X
ALLIES;;;;;;;X
INDUSTRY;0;0;0;0;0;;X
RESOURCES;0;0;0;0;0;;X
MANPOWER;0;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;0;0;0;0;0;;X
COMBAT;0;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;0;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
STOCKPILES;0;0;0;0;0;0;X
#;;;;;;;X
COMINTERN;;;;;;;X
INDUSTRY;0;0;0;0;0;;X
RESOURCES;0;0;0;0;0;;X
MANPOWER;0;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;0;0;0;0;0;;X
COMBAT;0;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;0;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
STOCKPILES;0;0;0;0;0;0;X
#;;;;;;;X
NEUTRAL;;;;;;;X
INDUSTRY;0;0;0;0;0;;X
RESOURCES;0;0;0;0;0;;X
MANPOWER;0;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;0;0;0;0;0;;X
COMBAT;0;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;0;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
STOCKPILES;0;0;0;0;0;0;X
EOF;;;;;;;X
 
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If you look in the ai event files like ai_get.txt you will see some events like 3003009 and 3003090 that add lots of units for 0.1 cost to the ai's build queue. If you added something like that for the Soviets that should work.

Watch out, though, as a lot of units can have unintended consequences. The current ones for Germany tend to run it out of oil too quickly.
 
what he said. my method takes 5 seconds and works, but you'd be better doing something like that, or even making your own event that gives the ussr units when the lose 5, 10, 15, 20 percent of their land.

You can also buff the soviets without giving them unit buffs or yourself a debuff through making their AI build like a skilled human player would.