• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KingAlamar

General
Nov 5, 2016
1.931
281
By "normal" do you mean a difficulty level where the AI doesn't receive buffs OR do you mean what is the expected difficulty to play on so you have a balance between challenge & progress??

Assuming you're looking for something a little challenging AND you're also fairly new I'd go with Captain difficulty [no scaling]. The AI gets some bonuses here but they are not particularly overwhelming. Cadet or Ensign are also possibilities depending on how familiar you are with strategy games in general.
 

Snoipah

Major
29 Badges
Jul 28, 2017
698
136
  • Tyranny - Bastards Wound
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
Honestly the biggest hurdle is making sure your economy doesn't crash, if you can do that, then even up to admiral difficulty isn't too tough. Start with captain, anything below that is for achievement-hunting.
 

DrZom

Second Lieutenant
16 Badges
Jan 28, 2013
127
0
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Thank you all for your input. Very appreciated.

I have been playing on Ensign, and find it rather easy now that I understand how to build a world. In fact, it has become rather tedious. Perhaps I was just fortunate to not have been attacked by stronger empires early in the game.

I am trying to decide whether to play longer into the game or start a new one at a higher difficulty. I am curious to see what an endgame challenge is, but right now the game is too easy.

Again, thank you.
 

The Boz

Captain
64 Badges
Jun 8, 2017
384
10
  • Cities in Motion 2
  • Starvoid
  • Cities: Skylines Deluxe Edition
  • Magicka 2
  • Surviving Mars
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Nemesis
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • BATTLETECH
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Europa Universalis III
  • Leviathan: Warships
Ensign is really easy. Captain is "just right" if you're looking for something resembling a challenge. Commodore is "kinda hard", but Admiral and up is just a difficulty ridge with how much the AI gets in bonuses and ignored limitations.
 

KingAlamar

General
Nov 5, 2016
1.931
281
Ensign is really easy. Captain is "just right" if you're looking for something resembling a challenge. Commodore is "kinda hard", but Admiral and up is just a difficulty ridge with how much the AI gets in bonuses and ignored limitations.

I used to think the same thing myself -- I'm a life-long "medium difficulty" type player with a few exceptions. With Stellaris since 1.9 I've noticed that I've been consistently cranking up the difficulty levels. Whether this is because the AI is falling further or I'm accidentally playing better I don't know ... but I suspect the former :)

This may sound silly but I wonder if the right difficulty for new players [with 4x experience] would be Admiral, High AI Aggression, SCALING difficulty. In the early years the AI won't get bonuses but the further on you go the more bonuses the AIs get to help maintain the illusion of competent play??
 

Snoipah

Major
29 Badges
Jul 28, 2017
698
136
  • Tyranny - Bastards Wound
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
Thank you all for your input. Very appreciated.

I have been playing on Ensign, and find it rather easy now that I understand how to build a world. In fact, it has become rather tedious. Perhaps I was just fortunate to not have been attacked by stronger empires early in the game.

I am trying to decide whether to play longer into the game or start a new one at a higher difficulty. I am curious to see what an endgame challenge is, but right now the game is too easy.

Again, thank you.
I hate easy games so if I were you I'd play at least commodore. Captain is just one difficulty higher.
Ensign is really easy. Captain is "just right" if you're looking for something resembling a challenge. Commodore is "kinda hard", but Admiral and up is just a difficulty ridge with how much the AI gets in bonuses and ignored limitations.
My current Grand Admiral game feels slightly easier than "just right" and I'm playing 2.2.3 after the ai is made less stupid.
I used to think the same thing myself -- I'm a life-long "medium difficulty" type player with a few exceptions. With Stellaris since 1.9 I've noticed that I've been consistently cranking up the difficulty levels. Whether this is because the AI is falling further or I'm accidentally playing better I don't know ... but I suspect the former :)

This may sound silly but I wonder if the right difficulty for new players [with 4x experience] would be Admiral, High AI Aggression, SCALING difficulty. In the early years the AI won't get bonuses but the further on you go the more bonuses the AIs get to help maintain the illusion of competent play??
2.2 ai is dumber than 2.1 ai which might be why.
 

Kryndude

Lt. General
60 Badges
Mar 3, 2015
1.580
1.456
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
If you turn on scaling difficulty then Grand Admiral becomes super easy. AI is soooo bad right now that it manages to tank really hard despite the maximum (scaling) bonuses.
 

DrZom

Second Lieutenant
16 Badges
Jan 28, 2013
127
0
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
I have decided to play on to the end of the game on Ensign. With about 500 years left on the clock a Fallen Empire has awoken, and is doing nothing. It does look rather frightening, so maybe I will finally be presented with a challenge.

Again, thanks for all the feedback.
 

UltimateTobi

General
53 Badges
Mar 8, 2010
1.918
1.242
www.youtube.com
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Island Bound
  • Prison Architect: Psych Ward
  • Arsenal of Democracy
  • Europa Universalis IV: Golden Century
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines
  • Cities: Skylines Industries
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
I have decided to play on to the end of the game on Ensign. With about 500 years left on the clock a Fallen Empire has awoken, and is doing nothing. It does look rather frightening, so maybe I will finally be presented with a challenge.

Again, thanks for all the feedback.
FEs, Crises, etc can still bug out; vanilla/base game bug that PIS has to fix.
 

Gratak

Field Marshal
97 Badges
May 27, 2014
5.081
2.240
  • Victoria 2: A House Divided
  • Sengoku
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Necroids
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
Vanilla scaling is pretty horrible. AI is basically as bad as Ensign... They don't have bonus at beginning and once they get bonuses, they suck so hard anyway that this won't matter. I've tried "Grand Admiral+Scaling" and "Grand Admiral+Scaling+Advanced start on everybody" and each time the AI was a joke. Commodore and above on the other hand can easily kill you if you are unlucky and have a strong neighbor that hates you. 50%+ bonuses on all jobs are pretty insane... I mean they get those bonuses on every step of a resource chain.

- Produce minerals: 150 instead of 100
- Produce consumer goods: 75 instead of 50, and still have 50 minerals from the last bonus left
- Science: 150 each instead of 100, and still have 25 consumer goods and 50 minerals additionally...

(same for a lesser degree with alloys)

And they seem to go pretty crazy on alloys with those bonuses, create a huge fleet at the beginning. Though if you survive that, they horribly fail in expansion and (for some reason I don't know) science and also don't update their ships. Thus the game will become boring later nevertheless...

Thus, IMHO the only way to currently get a challenging game that isn't pure luck in what neighbors you get is using one of my Dynamic Difficulty mods. There you get set Captain as starting difficulty (to make sure the AI does not instantly fail in their economy as they do on Ensign) and do a scaling starting from there. Or increase/decrease the bonuses manually if stuff becomes too easy/too hard.
 

Kryndude

Lt. General
60 Badges
Mar 3, 2015
1.580
1.456
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Vanilla scaling is pretty horrible. AI is basically as bad as Ensign... They don't have bonus at beginning and once they get bonuses, they suck so hard anyway that this won't matter. I've tried "Grand Admiral+Scaling" and "Grand Admiral+Scaling+Advanced start on everybody" and each time the AI was a joke. Commodore and above on the other hand can easily kill you if you are unlucky and have a strong neighbor that hates you. 50%+ bonuses on all jobs are pretty insane... I mean they get those bonuses on every step of a resource chain.

- Produce minerals: 150 instead of 100
- Produce consumer goods: 75 instead of 50, and still have 50 minerals from the last bonus left
- Science: 150 each instead of 100, and still have 25 consumer goods and 50 minerals additionally...

(same for a lesser degree with alloys)

And they seem to go pretty crazy on alloys with those bonuses, create a huge fleet at the beginning. Though if you survive that, they horribly fail in expansion and (for some reason I don't know) science and also don't update their ships. Thus the game will become boring later nevertheless...

Thus, IMHO the only way to currently get a challenging game that isn't pure luck in what neighbors you get is using one of my Dynamic Difficulty mods. There you get set Captain as starting difficulty (to make sure the AI does not instantly fail in their economy as they do on Ensign) and do a scaling starting from there. Or increase/decrease the bonuses manually if stuff becomes too easy/too hard.

I'm havin the exact same experience. I'll try your mod out. Thank you for your work.
 

Nerisande

Second Lieutenant
26 Badges
Sep 23, 2017
161
453
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
IMHO there is no "normal" difficulty.

Ensign is too easy for experienced players.
Commodore and Admiral are quite good in early game, but in late-game AI empires becomes too weak.
Grand Admiral just breaks early game. However, it is the best difficulty for late-game.

Scaling difficulty is a great idea. I love it, but realisation is unfinished. Player can choose difficulty for late-game, but AI always starts with no bonuses (and AI without bonuses is too weak).
I think, there must be additional "Starting difficulty" option for scaling difficulty.
 

The Grumpy Buddha

Major
24 Badges
May 31, 2016
559
183
  • Stellaris
  • Cities: Skylines
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
Vanilla scaling is pretty horrible. AI is basically as bad as Ensign... They don't have bonus at beginning and once they get bonuses, they suck so hard anyway that this won't matter. I've tried "Grand Admiral+Scaling" and "Grand Admiral+Scaling+Advanced start on everybody" and each time the AI was a joke. Commodore and above on the other hand can easily kill you if you are unlucky and have a strong neighbor that hates you. 50%+ bonuses on all jobs are pretty insane... I mean they get those bonuses on every step of a resource chain.

- Produce minerals: 150 instead of 100
- Produce consumer goods: 75 instead of 50, and still have 50 minerals from the last bonus left
- Science: 150 each instead of 100, and still have 25 consumer goods and 50 minerals additionally...

(same for a lesser degree with alloys)

And they seem to go pretty crazy on alloys with those bonuses, create a huge fleet at the beginning. Though if you survive that, they horribly fail in expansion and (for some reason I don't know) science and also don't update their ships. Thus the game will become boring later nevertheless...

Thus, IMHO the only way to currently get a challenging game that isn't pure luck in what neighbors you get is using one of my Dynamic Difficulty mods. There you get set Captain as starting difficulty (to make sure the AI does not instantly fail in their economy as they do on Ensign) and do a scaling starting from there. Or increase/decrease the bonuses manually if stuff becomes too easy/too hard.

I take it that it works alongside Glavius?
 

mrdnra

Corporal
37 Badges
Jun 1, 2016
34
4
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Ancient Space
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
I used to think the same thing myself -- I'm a life-long "medium difficulty" type player with a few exceptions. With Stellaris since 1.9 I've noticed that I've been consistently cranking up the difficulty levels. Whether this is because the AI is falling further or I'm accidentally playing better I don't know ... but I suspect the former :)

I'm 99% sure it must be the AI falling further behind. As an example, having prior to 2.0 when using the Star Trek New Horizons mod always found "normal" difficulty to be a decent challenge when playing as the Federation, since 2.0, even playing on Grand Admiral as the Federation is too EASY! When you go from the easy end of the difficulty scale presenting a reasonable challenge, to the hard end of the difficulty scale being too easy, it definitely indicates something must be severely off with the AI!
 

KingAlamar

General
Nov 5, 2016
1.931
281
I'm 99% sure it must be the AI falling further behind.

Gee thanks. .... :) for the humor impaired.


As an example, having prior to 2.0 when using the Star Trek New Horizons mod always found "normal" difficulty to be a decent challenge when playing as the Federation, since 2.0, even playing on Grand Admiral as the Federation is too EASY! When you go from the easy end of the difficulty scale presenting a reasonable challenge, to the hard end of the difficulty scale being too easy, it definitely indicates something must be severely off with the AI!

I should be a "Captain or Commodore" player based on what I suspect my real-skill is. Currently I'm on Admiral / Hi Agression / Ironman / Crowded galaxy and it seems like I'm doing fine. At this point I imagine really only the Khan or a poorly timed "War in Heaven" would pose a serious threat.