• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

mike^_^

Custom User Title
5 Badges
Apr 4, 2006
501
20
  • Hearts of Iron III
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
What are the effects of the difficulty levels?

All I could find was that above normal your soldier population takes losses from war, is this accurate?

What other effects are there?
 

NikkTheTrick

Field Marshal
17 Badges
May 13, 2004
4.034
460
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Rise of Prussia
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
mike^_^ said:
What are the effects of the difficulty levels?

All I could find was that above normal your soldier population takes losses from war, is this accurate?

What other effects are there?
Soldier population takes more losses in war. On very hard, it is 4 pops dead per KIA (at normal it is 1).

You suffer constant -20% decrease in combat efficiency, both on land and sea. That is not a big deal on plains, but when attacking a forest-mountain province even against opponents not dug in, the -70% becomes -90% - your troops will fight at third strength...

It is even worse at sea. Much, much worse. Only masochists (like me) play on VH. Stacking penalty decreases efficiency of your ships by 2% per any ship above 1. Stacking penalty will lower your efficiency to a minimum of 26% on normal. On Very hard, it will be 20% less... so you end up with 6% efficiency. When UK Grand Fleet will engage you with 200 ships, they will be at 26% efficiency. Your choices will be:
a) Engage them with a huge fleet fighting at 6% efficiency. That means you will need more than 4-to-1 numerical advantage to be even with them...
b) Engage them with smaller fleets (say, 11 ships - fighting at 66% efficiency each). That small fleet will be fired upon by the whole goddamn Royal Navy and get obliterated just like your navy with choice a.
c) Hunt down lone British ships, hoping to grind them down to manageable size... good luck with that!
d) Somehow land on British coast and defeat them on land... give up on the seas.

I think AI pops are more productive and/or yours are less productive.

Your BadBoy will decrease very, very slowly.
 

NikkTheTrick

Field Marshal
17 Badges
May 13, 2004
4.034
460
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Rise of Prussia
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
kfoelsch said:
What about Capitalists? From what I have seen Capitalists don't seem to do anything at all at above normal difficulty. How about the rest of you?
Mine build fine on Very Hard...

Likely, the problem is lower income and, therefore, pops (including capitalists) having less cash for them to spend. If they cannot fulfil all their needs, they will never accumulate cash to build stuff.
 

Gwalcmai

©
8 Badges
Mar 14, 2003
5.341
22
Visit site
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Pride of Nations
Well, you make less money at higher levels of difficulty, so that makes sense, given that your POP share in your income.