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First Lieutenant
May 4, 2000
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Questions involving these settings:

If the agression level is at it's maximum are non-player countires more agressive toward each other as well as the players?

If Portugal is super aggressive to the expand more overseas or do the attack Spain and other Europeans?

As for Difficulty Levels:

Does it make non-players more difficult to negotiate with?

Does the difficulty level affect the hostility of non-player nations toward the player nation?
 

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Major
Jan 24, 2000
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At present the aggression level backfires. A mighty nation doesn't need Casus Belli if neighbouring puny AI-controlled nations are over-agressive. They declare war regardless of the odds (saving you the CB). You then defeat and annex them. Another thing that no doubt needs sorting...
 

Doomdark

Design Director
Paradox Staff
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Apr 3, 2000
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At present the aggression level backfires. A mighty nation doesn't need Casus Belli if neighbouring puny AI-controlled nations are over-agressive.

Aha! This is why France was so suicidally aggressive in the Spanish AAR... I can see why traditional aggression settings won't work well in a game that relies on CBs.

I assume that the aggression setting is only a device to make computer players hate human players more..?

I have four suggestions to fix the problem:

1) Make sure that the AI players always form strong alliances against human players before attacking, and that the alliance members follow through when war is declared. (The hard fix.)

2) Remove the aggression setting and default to the level that works best. (The easy fix. :))

3) Make the aggression level control merchant aggression. I.e. the AI players at maximum aggression will viciously compete with human merchants.

4) The aggression setting could control the degradation rate of diplomatic relations between human players and AIs.

Any of these solutions is fine with me as long the ordinary difficulty setting remains to play around with. ;)

/Doomie