how do you set your goal?The differing war philosophy is a feature, not a bug. It's how the AI behaves with its neighbors and what its ultimate goal is; you can see underneath their actual government type. They will be things like "Evangelical Zealots", "Hegemonic Imperialists", "Federation Builders", and such.
The differing war philosophy is a feature, not a bug. It's how the AI behaves with its neighbors and what its ultimate goal is; you can see underneath their actual government type. They will be things like "Evangelical Zealots", "Hegemonic Imperialists", "Federation Builders", and such.
Arnt those just opinion modifiers, and opinion is just a fraction of the decision to accept the alliance.If someone stops just short of where they will take an alliance there are some easy ways to push them over. You get +10 for giving them a research treaty. You get +25 for giving them a non-aggression pledge.
It's not that. I had a federation builder with almost the same ethos as me refusing to join who went happily with the guy next door who had a completely different ethosThe differing war philosophy is a feature, not a bug. It's how the AI behaves with its neighbors and what its ultimate goal is; you can see underneath their actual government type. They will be things like "Evangelical Zealots", "Hegemonic Imperialists", "Federation Builders", and such.
It's not that. I had a federation builder with almost the same ethos as me refusing to join who went happily with the guy next door who had a completely different ethos
This, definitely. It looks like a normal feature, but it is just nor explained at all, so we're left trying to understand what it actually means. My guess was actually the same as yours.Pretty sure it refers to different policies like war economy, orbital bombardment, maybe even first contact response.
I think it is working as intended just maybe not explained as well as it could be.
It is not the thing listed under government type.
Pretty sure it refers to different policies like war economy, orbital bombardment, maybe even first contact response.
I think it is working as intended just maybe not explained as well as it could be.
It is not the thing listed under government type.
What I do wonder is if the weights to each policy differ for each race depending on their ethos. I currently have a -5 modifier (I think) to one race. Maybe one type of race shrugs their shoulders if you bomb a planet to hell but another race may view that as a crime against humanity/whatever the term for aliens would be.That would make sense. When I did change war economy one empire dropped the -20. My bombardment and anything else used must have already matched. What needs to happen, is when you mouse over, it tells you exactly what needs to change. Also maybe a drop in the punishment. If my bombardment matches but war economy doesn't, it should give me a -10. That's running off the idea those two are all that's counted.