• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Madmonkey24

First Lieutenant
65 Badges
Mar 6, 2008
249
58
  • Crusader Kings II
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
Obviously World War II was characterized by the different forces used by each nation, early German tanks were clearly superior to those of the Allies, and the American Garand was a superior rifle to the Kar 98k and Mosin Nagant. It would be great to have these differences in the game in order to make each nation have more of an individual playing style.
 

Easy Max

Major
78 Badges
Jul 9, 2004
517
18
  • Cities: Skylines - After Dark
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
The problem with trying to make this assumption is that it simply doesnt always hold.

For example, The soviet T-38 was arguably superior to most German armor as early as the winter of 1941. While I wouldnt necessarily disagree that the german's made some stellar improvements in tank technology - they were by no means in a class of their own. In fact, I wouldnt be opposed necesarily to there being individual stats for tanks, but if the German Panther exists with superior stats to the Sherman, then the Sherman ought to be compensated for either a faster creation time or less ICs per unit.


More to the point - German advantage in tanks shouldnt come from having inherently better units, but for being better at using them. This manifests itself in land doctrines.
 

theusje

Immer bereit
7 Badges
Mar 1, 2006
653
19
  • Cities in Motion
  • Darkest Hour
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Madmonkey24 said:
Obviously World War II was characterized by the different forces used by each nation, early German tanks were clearly superior to those of the Allies, and the American Garand was a superior rifle to the Kar 98k and Mosin Nagant. It would be great to have these differences in the game in order to make each nation have more of an individual playing style.

Right ...

To keep it short, German tanks were used in a more superior way then the Allies used them. German tanks were outgunned, outnummerd and outarmoured(is this a word?), but this will lead us to much offtopic.

It would indeed be pretty nice to have somewhat different units. This well need to be very well ballanced.
 

unmerged(94130)

Lt. General
1 Badges
Mar 5, 2008
1.307
0
  • Hearts of Iron II: Armageddon
We know there will be national units in HoI3.

After if we can create our own unit like a heavy US tank or a Japanese strategic bomber, it's another history...
 

Naga Niome

Captain
21 Badges
Oct 4, 2005
304
51
  • Stellaris: Galaxy Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Mount & Blade: Warband
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Hearts of Iron III
  • Europa Universalis IV
As we know, research in HoI3 allows you customization by some system involving Components that you can use in technologies. Thus I could imagine Germany putting in one of their 1941 Armored Division slots Christie treads while in Russia's 1941 Armored Division Sloped Armor, equivalent to their T-34.

As Paradox has stated, a mixture of HoI1's and 2's research features will allow us to customize our technologies to give every nation a chance at having unique Land, Air and Naval divisions.

I'm gonna love it.
 

Chief Savage Ma

Lt. General
106 Badges
Jul 23, 2008
1.213
0
  • Mount & Blade: Warband
  • Prison Architect
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Season pass
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH
  • Shadowrun: Dragonfall
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Tyranny - Bastards Wound
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron III
  • Gettysburg
Naga Niome said:
As we know, research in HoI3 allows you customization by some system involving Components that you can use in technologies. Thus I could imagine Germany putting in one of their 1941 Armored Division slots Christie treads while in Russia's 1941 Armored Division Sloped Armor, equivalent to their T-34.

As Paradox has stated, a mixture of HoI1's and 2's research features will allow us to customize our technologies to give every nation a chance at having unique Land, Air and Naval divisions.

I'm gonna love it.

That's exactly what I wanted.
 

Lazy_Boy

Colonel
50 Badges
Oct 1, 2003
801
6
www.google.com
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • War of the Roses
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • East India Company
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Yeah the Germans were never at a firepower advantage throughout the whole war. It was all about absolutely genius doctrines. Complete revolution in the way war is waged.

The problem HOI1/2 had is that advantage wasn't represented well. Doctrines help but generally they just balance the countries with IC, resources, and manpower. IRL Germany was at a huge disadvantage in production capability and manpower yet their fighting forces performed amazingly well.
 

krieger11b

Field Marshal
40 Badges
Apr 24, 2006
3.298
429
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Arsenal of Democracy
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
Naga Niome said:
As we know, research in HoI3 allows you customization by some system involving Components that you can use in technologies. Thus I could imagine Germany putting in one of their 1941 Armored Division slots Christie treads while in Russia's 1941 Armored Division Sloped Armor, equivalent to their T-34.

As Paradox has stated, a mixture of HoI1's and 2's research features will allow us to customize our technologies to give every nation a chance at having unique Land, Air and Naval divisions.

I'm gonna love it.

Me too because the whole point of the game was to give whatever kind of leadership style you wanted in as many aspects as practical. I would hate to be stuck on some of the poor decisions made by countires of WW2 when the whole point is to be able to make your own mistakes, not repeat the historical ones.

Good example would be:
Using American style carriers with wood tops instead of the steel ones the Royal Navy used that hampered the amount of aircraft it can carry.

Germany wasting time with Battleships when it should have had more subs or carriers.

The US stacking all their ships in Hawaii with not enough forthought on air attacks. (although in HOI the port strike with carriers is kind of broke and doesn't do much damage anyways)

Italy, well Italy entering the war to begin with :rofl:
 

Myrmidon

1/69 INF ( L )
51 Badges
Aug 20, 2003
363
17
Visit site
  • Shadowrun: Dragonfall
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines - After Dark
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron III Collection
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
The US stacking all their ships in Hawaii with not enough forthought on air attacks. (although in HOI the port strike with carriers is kind of broke and doesn't do much damage anyways)

When you get a few levels of the Carrier doctrine and some level 5/6/7 Carriers it can get pretty nasty :D
 

bz249

Lt. General
29 Badges
Oct 20, 2008
1.667
216
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
krieger11b said:
Germany wasting time with Battleships when it should have had more subs or carriers.
:rofl:

Just one question: what kind of advantages could a German carrier bring to them? Germany is a mostly landlocked country and British air superiority above North Sea and the Channel can be easily established by land based units... Carriers would not change this bit by any proportion

In the Scandinavian invasion surface units provided fire support, and aircraft... well they simply fly from Germany or operated from captured airfields. Any carrier would give no further benefits.

Carriers are also extremely useless in convoy raiding missions...

While the possible threat from German battleships forced the British to have battleship escorted convoys. Since they only have 16 of them that meant larger, slower, less frequent convoys, thus less supplies from the see... So a logistical success simply by having those units. What was stupid from the German that they actually tried using their surface fleet.
 

krieger11b

Field Marshal
40 Badges
Apr 24, 2006
3.298
429
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Arsenal of Democracy
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
bz249 said:
Just one question: what kind of advantages could a German carrier bring to them? Germany is a mostly landlocked country and British air superiority above North Sea and the Channel can be easily established by land based units... Carriers would not change this bit by any proportion

In the Scandinavian invasion surface units provided fire support, and aircraft... well they simply fly from Germany or operated from captured airfields. Any carrier would give no further benefits.

Carriers are also extremely useless in convoy raiding missions...

While the possible threat from German battleships forced the British to have battleship escorted convoys. Since they only have 16 of them that meant larger, slower, less frequent convoys, thus less supplies from the see... So a logistical success simply by having those units. What was stupid from the German that they actually tried using their surface fleet.

This what I am getting at. If you are going to spend the amount of resources to build a Battleship your better off getting several carriers instead.

In any area not covered by land aircraft, especaily the critical early war years a carrier would have been tremendously sucessful. The ability of carrier aircraft to be able to spot a merchant ship is 20 times greater than a battleship. Imagine a ship with 20 JU-87C stukas ready to wreak havoc on a convoy?

The best example of why the Kriegsmarine surface ships were useless was the Battle of the Barents Sea.

http://en.wikipedia.org/wiki/Battle_of_the_Barents_Sea

A far superior German surface force was turned back by an inferior one without sinking one sigle Merchant, just one DD and a minesweeper.
 

bz249

Lt. General
29 Badges
Oct 20, 2008
1.667
216
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
krieger11b said:
This what I am getting at. If you are going to spend the amount of resources to build a Battleship your better off getting several carriers instead.

In restricted waters or in the range of land based aircrafts carriers are less useful... think Glorious http://en.wikipedia.org/wiki/HMS_Glorious

krieger11b said:
In any area not covered by land aircraft, especaily the critical early war years a carrier would have been tremendously sucessful. The ability of carrier aircraft to be able to spot a merchant ship is 20 times greater than a battleship. Imagine a ship with 20 JU-87C stukas ready to wreak havoc on a convoy?

To defend a convoy against submarines you need hordes of light ships with depth charges and sonar, to defend against aircrafts also all you need to do is add AA sites... in the end you spend resources for let's say five carriers and the all your enemy have to is add more AA guns to the ships he already ordered not the best trade-off IMHO.


krieger11b said:
The best example of why the Kriegsmarine surface ships were useless was the Battle of the Barents Sea.

http://en.wikipedia.org/wiki/Battle_of_the_Barents_Sea

A far superior German surface force was turned back by an inferior one without sinking one sigle Merchant, just one DD and a minesweeper.

Again as I stated the main problem was with their surface fleet, that they tried to use them... when simply the threat of their existence was enough to cause some trouble for the British... like PQ-17 http://en.wikipedia.org/wiki/Convoy_PQ-17 This is how the surface fleet should have been used (or not used indeed ;) )

On the other hand this starts to become off-topic
 

unmerged(94130)

Lt. General
1 Badges
Mar 5, 2008
1.307
0
  • Hearts of Iron II: Armageddon
bz249 said:
To defend a convoy against submarines you need hordes of light ships with depth charges and sonar, to defend against aircrafts also all you need to do is add AA sites... in the end you spend resources for let's say five carriers and the all your enemy have to is add more AA guns to the ships he already ordered not the best trade-off IMHO.

You need destroyers, frigates...and planes...a plane is able to strike a submarine before its diving...

But planes used form escorts carriers...an aircraft carrier is used in a combat fleet not for escorts.
I know English used aircraft carriers for escorting convoys for Malta, but the situation was different.

So for HoI3, the possibility to send escort carriers in a convoy escort pool, or convoys will be units selectable on the map.
 

unmerged(13008)

Granzerpennadier
Dec 21, 2002
784
0
www.close-combat.de
Madmonkey24 said:
Obviously World War II was characterized by the different forces used by each nation, early German tanks were clearly superior to those of the Allies, and the American Garand was a superior rifle to the Kar 98k and Mosin Nagant. It would be great to have these differences in the game in order to make each nation have more of an individual playing style.

This has allready been discussed here:


http://forum.paradoxplaza.com/forum/showthread.php?t=371168
 

bz249

Lt. General
29 Badges
Oct 20, 2008
1.667
216
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Kouak said:
I know English used aircraft carriers for escorting convoys for Malta, but the situation was different.

And cruisers and slow, obsolete battleships also... so it would be nice if convoys will be represented as a fleet also.
 

unmerged(94130)

Lt. General
1 Badges
Mar 5, 2008
1.307
0
  • Hearts of Iron II: Armageddon
bz249 said:
And cruisers and slow, obsolete battleships also... so it would be nice if convoys will be represented as a fleet also.

Every carriers need an escort. A carrier, it's a floating airfield, not a combat ship, so you have to escort them.

But every ship gets its advantages. The best solution is using every ships in a combined fleet...

And that's right a German carrier in the North sea is not the best idea...perhaps if the carrier follows the Norvegian fleet and keeps the land-based fight coverage...