HOI has seen several different approaches to supply over the course of its four versions. The system in HOI4 is certainly not the worst we have seen but it does have some quirks and could stand some refinement.
As it stands now, much of the concept of supply is abstracted and most of the effects boiled down to a combat penalty. That is not a terrible foundation. It is simple and it is playable.
Not having supply all originate from the capital is a nice improvement. Local supply is a good concept but I think it should not be treated exactly the same as any other supply source.
Here are a few things that I think would improve it without requiring a completely new system:
1.) Low supply also reduces the rate at which replacements of both men and equipment are received. For this purpose, I think that local supply should be ignored. Local supply is fine for an ad hoc source of the abstracted commodities of food and fuel. When it comes to other things like ammo, vehicles, weapons and replacement soldiers local supply should be ignored, or at least local supply beyond your own major cities. This would go a long way to making blockades of islands possible among other things.
2.) The length of supply lines should have an effect. It should be a pronounced one. This is one major factor that makes the Russian campaign not feel real enough.
3.) Weather should also have a pronounced effect on supply. See above.
4.) We need some sort of abstracted fuel rule. Something as simple as a movement and combat penalty if you have too many fuel consuming units compared to your oil production would be enough. We don't need to dwell overly much on the details of delivery.
As it stands now, much of the concept of supply is abstracted and most of the effects boiled down to a combat penalty. That is not a terrible foundation. It is simple and it is playable.
Not having supply all originate from the capital is a nice improvement. Local supply is a good concept but I think it should not be treated exactly the same as any other supply source.
Here are a few things that I think would improve it without requiring a completely new system:
1.) Low supply also reduces the rate at which replacements of both men and equipment are received. For this purpose, I think that local supply should be ignored. Local supply is fine for an ad hoc source of the abstracted commodities of food and fuel. When it comes to other things like ammo, vehicles, weapons and replacement soldiers local supply should be ignored, or at least local supply beyond your own major cities. This would go a long way to making blockades of islands possible among other things.
2.) The length of supply lines should have an effect. It should be a pronounced one. This is one major factor that makes the Russian campaign not feel real enough.
3.) Weather should also have a pronounced effect on supply. See above.
4.) We need some sort of abstracted fuel rule. Something as simple as a movement and combat penalty if you have too many fuel consuming units compared to your oil production would be enough. We don't need to dwell overly much on the details of delivery.