Hi all,
I was just reading about the StuG III on wikipedia, and I got an idea: why not implement different hard attack values for turreted AFVs (tanks) and non-turreted AFVs (Tank Destroyers, assault guns) based on whether they are attacking or defending?
In rl, non-turreted AFVs (primarily TD's and assault guns) were not as good in the attack role (against other AFVs, not talking about their use against soft targets) due to limited traverse, but were excellent at knocking out tanks defensively. The game, as it is now, doesn't simulate this at all; it's always better to attach tank destroyers to 'breakthrough' divisions instead of more armor/heavy armor/use of close air support, in terms of increasing hard attack value/knocking out enemy defensive lines of armor as was the case historically.
If this is impossible, perhaps simulate it some way using the defensiveness/toughness mechanic (though from what I've read, those two stats are pretty useless).
What do you guys think?
N.B. I am only discussing the merits of tanks/tank destroyers in terms of vehicle vs vehicle combat here. AFV=armoured fighting vehicle
P.S. Ofcourse, american TD's are the exception here, though I'm not sure how their thinner armor would've worked out in a head-on assault against enemy hard targets.
I was just reading about the StuG III on wikipedia, and I got an idea: why not implement different hard attack values for turreted AFVs (tanks) and non-turreted AFVs (Tank Destroyers, assault guns) based on whether they are attacking or defending?
In rl, non-turreted AFVs (primarily TD's and assault guns) were not as good in the attack role (against other AFVs, not talking about their use against soft targets) due to limited traverse, but were excellent at knocking out tanks defensively. The game, as it is now, doesn't simulate this at all; it's always better to attach tank destroyers to 'breakthrough' divisions instead of more armor/heavy armor/use of close air support, in terms of increasing hard attack value/knocking out enemy defensive lines of armor as was the case historically.
If this is impossible, perhaps simulate it some way using the defensiveness/toughness mechanic (though from what I've read, those two stats are pretty useless).
What do you guys think?
N.B. I am only discussing the merits of tanks/tank destroyers in terms of vehicle vs vehicle combat here. AFV=armoured fighting vehicle
P.S. Ofcourse, american TD's are the exception here, though I'm not sure how their thinner armor would've worked out in a head-on assault against enemy hard targets.