Actually, the habitability should be at 100 but without a noticeable influence it is much lower than the appropriate planet
30% actually.The home planet I believe gets a 20% bonus to habitability, but I may be wrong, I usually stack habitability tech as soon as it shows up.
The difference between the two lower pictures make sense, since one has an additional –5% habitability due to being bleak. The home planet I believe gets a 20% bonus to habitability, but I may be wrong, I usually stack habitability tech as soon as it shows up.
For the two lower pictures not being at 80%, are you in the galactic community? Some galactic community decisions will add to job output while slightly lowering habitability, but I don't recall the penalty being more than 2% to 5%, so you should still be at 75% to 78%, but there may be more I'm not aware of. Usually by the time the GC want's to start passing resolutions that lower habitability I'm usually terraforming everything into gaia worlds or have enough political power to control the GC.
Yep, I'm pretty sure you're absolutely correct and I'd just completely forgotten that. And I tend to down vote anything that would drop my habitability so I don't see it often, which is probably a mistake to be honest, I just like seeing 100% habitabilityThe GC penalties to habitability are cumulative aren't they? So if the first two industrial laws were passed it would be at -7% which is what OP is seeing.
GC effects are never cumulative, that's why they re-list all the modifiers even if they don't change from level to level. The first version is -2%, the second is -5%.The GC penalties to habitability are cumulative aren't they? So if the first two industrial laws were passed it would be at -7% which is what OP is seeing.