I think the GC could do with some extra settings that lets players/AIs pass resolutions that makes the GC vote based on
AIs with particularly strong fleets or economies might vote for one of those related voting types, whilst particularly weak or small nations might vote for "one vote one nation". If one GC member [read: the player] is leading the way with fleet power the others might collectively vote for Pure - FP to offset their rampant voting power before it gets too large.
A separate policy could also be passed that would benefit hiveminds greatly:
- Pure diplomatic weight (default)
- Pure Diplomatic weight - fleet power (FP is grossly overinflated, and easily leads to the player running away with votes)
- Military Power only.
- Economy Power only.
- Technology Power only.
- Pops only (So the "largest" members get the most say).
- One vote One Nation (2 votes for council members)
- In such a case, each envoy assigned to the GC would reduce the voting period by 1% (by default they add 10% dip weight, which is a bit useless if everyone gets 1 vote).
- Favours are disabled. OR (this would require some work on PDX part) are mutually exclusive & limited to 1 - if you get my 1 favour I cant vote when you use it. Council members can give a favour away and still use their other to vote.
- One vote per envoy assigned to the GC - nations with many envoys/diplo civics are more diplomatically powerful [suggestion from @Roboduck3000] #Edit 1
AIs with particularly strong fleets or economies might vote for one of those related voting types, whilst particularly weak or small nations might vote for "one vote one nation". If one GC member [read: the player] is leading the way with fleet power the others might collectively vote for Pure - FP to offset their rampant voting power before it gets too large.
A separate policy could also be passed that would benefit hiveminds greatly:
- Ignore pop happiness: Yes / No
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