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Sent

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Is there something like a wiki/rulebook for this mod? Sometimes I get surprised by new/different mechanics and I don't know where to look for information about the differences between HIP and vanilla version. For example I was playing as a Swedish duke and was surprised when I could appoint my lowborn female courtiers as stewards which wasn't possible in vanilla. I'd like to know if that's a feature or a bug.
 
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zijistark

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Is there something like a wiki/rulebook for this mod? Sometimes I get surprised by new/different mechanics and I don't know where to look for information about the differences between HIP and vanilla version. For example I was playing as a Swedish duke and was surprised when I could appoint my lowborn female courtiers as stewards which wasn't possible in vanilla. I'd like to know if that's a feature or a bug.
HIP does have a presence on the official CKII Wiki:

http://www.ckiiwiki.com/HIP

However, the vast majority of what we'd call "mechanics" stuff in HIP comes from the EMF mod, and the EMF mod's wiki page is currently very out-of-date and was very incomplete to start. It does, however, contain changelog archives back to the creation of EMF in 2014, which is helpful. Unfortunately, I just don't have time to invest in updating the EMF wiki for now, but a much more complete mechanics overview (and detail, for complex stuff) would be ideal and is something that I hope will be done this year.

As for councillor appointment criteria, they are very complex (even in vanilla). There are no known bugs nor reasons to expect any bugs in their logic, however. The best reference in this case is the code for those curious.

As of the EMF 5.08 Beta (version currently in development), this is the trigger which defines who can be a chancellor, for example. It's called can_be_chancellor_trigger and one such scripted trigger can be found in common/scripted_triggers/00_scripted_triggers.txt for each other such council position (which are an exercise left to the reader).

Chancellor:
Code:
can_be_chancellor_trigger = {
    is_adult = yes
    prisoner = no
    NOT = { trait = incapable }
    # AI councillors may only be In Hiding if their liege is a player (prevents a lot of auto-resignation)
    OR = {
        NOT = { trait = in_hiding }
        AND = {
            liege = { ai = no }
            ai = yes
        }
    }
    # Must be male, or else one of these other things must be true:
    OR = {
        is_female = no
        trait = horse # If Glitterhoof happens to be female, it's kind of irrelevant, eh?
        AND = {
            emf_feminist_religion_trigger = yes # Various "feminist" religions...
            liege = { religion = ROOT } # ... and the liege has the same feminist religion.
        }
        # Basques without Agnatic Succession may appoint females
        AND = {
            culture = basque
            liege = {
                culture = basque
                primary_title = {
                    succ_law_title = { NOT = { has_law = agnatic_succession } }
                }
            }
        }
        # With Absolute Cognatic Succession, may always appoint females
        liege = {
            primary_title = {
                succ_law_title = { has_law = true_cognatic_succession }
            }
        }
        AND = {
            # With high enough Status of Women law (Zeus-only), ...
            liege = {
                primary_title = {
                    OR = {
                        has_law = status_of_women_2
                        has_law = status_of_women_3
                    }
                }
            }
            OR = {
                liege = { # ... women close to the liege may be appointed, or...
                    OR = {
                        dynasty = ROOT
                        is_close_relative = ROOT
                        any_spouse = { character = ROOT }
                        any_consort = { character = ROOT }
                    }
                }
                # ... or they must be landed women or nuns
                is_landed = yes
                trait = nun
            }
        }
        # With Status of Women at its maximum setting, women may always be appointed
        liege = { primary_title = { has_law = status_of_women_4 } }
        # If the Gender Equality scenario customization decision was used (with unlocked council chosen), women
        # may always be appointed for non-Muslims.
        AND = {
            has_global_flag = emf_gender_eq_council
            NOT = { liege = { religion_group = muslim } }
        }
        # And then there are always special scripted exceptions.
        has_character_flag = special_chancellor
    }
    # Chancellor must be not Waldensian, or not a theocrat, or not a ruler
    OR = {
        NOT = { religion = waldensian }
        is_theocracy = no
        is_ruler = no
    }
    # Chancellor must be not Bogomilist, or not a Perfecti nor theocrat, or the liege is also Bogomilist and that faith
    # has been significantly reformed (via laws)
    OR = {
        NOT = { religion = bogomilist }
        NOR = {
            trait = perfecti
            is_theocracy = yes
        }
        liege = {
            religion = bogomilist
            OR = {
                has_law = bogomilist_church_2
                has_law = bogomilist_church_3
                has_law = bogomilist_church_4
            }
        }
    }
    liege = { any_demesne_title = { is_titular = no } } # Stop, e.g, adventurers from appointing councillors
}

I added some guiding comments in there just for y'all.
 
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Seelensturm

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Unfortunately, I just don't have time to invest in updating the EMF wiki for now, but a much more complete mechanics overview (and detail, for complex stuff) would be ideal and is something that I hope will be done this year.

This is exactly what repelled me so far from HIP/EMF. The vanilla game rules for CK2 are already complicated as hell, but at least there is a wiki where most stuff is explained.
 
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2ndPorphyry

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This is exactly what repelled me so far from HIP/EMF. The vanilla game rules for CK2 are already complicated as hell, but at least there is a wiki where most stuff is explained.
Eh, you figure out most of it as you go along. And spending a half hour or so reading changelogs pretty much tells you everything. Is it less well organized and accessible than a comprehensive wiki article? Yeah. But the worst that happens is that you learn by making a few mistakes. I too wholeheartedly support someone updating the wiki. Heck, I'd do it myself if I read code well enough, but I don't really have time to learn it in enough depth right now.
 
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zijistark

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Eh, you figure out most of it as you go along. And spending a half hour or so reading changelogs pretty much tells you everything. Is it less well organized and accessible than a comprehensive wiki article? Yeah. But the worst that happens is that you learn by making a few mistakes. I too wholeheartedly support someone updating the wiki. Heck, I'd do it myself if I read code well enough, but I don't really have time to learn it in enough depth right now.
Yeah, I mean-- at least we go to a lot of effort to make informative / readable in-game tooltips and do value simplicity of UI accessibility when we make mechanics choices (a harsh mistress, because the UI is not very flexible). :)

But, of course, it'd be nice to really get the EMF Walkthrough & Overview so that you do know what to look for and what kinds of things are options-- it may inspire an entirely different campaign.
 
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