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Xanthippus

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I've seen screenshots and read a few reviews, and the two games sounds the same. I've even read on the forums that you can use EU2 files for EU1 and vice versa?

So apart from the time span, is there a difference? Are there less perma terra incognita in EU2? Is it worth getting EU2 or just sticking with EU1?
 

unmerged(22939)

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Less permanent Terra Incognita, I think there are more religions, you can ask for more than 3 provinces in each war, but you can only annex nations with 1 province (unless the nation is Pagan, you can annex Pagans the same way as in EU1), you can Force-Vassalize, the Event sistem is better, you can see a weak France, for what I read Spain has problems annexing Aztecs and Incas, you can create vassals, there are more sliders that can affect many things, like the probability of getting random explorers.

By now I can't tell you many things maybe when I adcquire EU2 i can tell you more things.


Xanthippus said:
I've seen screenshots and read a few reviews, and the two games sounds the same. I've even read on the forums that you can use EU2 files for EU1 and vice versa?

Wich kind of files?
 

unmerged(21523)

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Having played both, here are the major differences:

Territory:
EU2 has much less terra incognita, including more territories in the central US and central Asia. There are also MANY more nations in EU2, especially outside Europe. In North America, the Huron, Cherokee, Dakota, Shawnee, Lenape, and Navajo (and maybe others) all exist in addition to the Iroqouis. Mexicon has Maya and Zapotec in addition to Aztecs. In Africa, Mali, Ashanti, Benin, Zimbabwe, Zanj, Songhai, Xhosa, Zulu, and Kongo all exist in addition to EU1's Ethiopia (which only existed in ICG). Indonesia is divided into Atjeh, Makassar, Matarram, etc. Tibet, Manchu, and Kazakhs exist in central Asia, etc. This means you can play a game in just about any corner of the world.

Military:
In EU2, you can annex more than 3 provinces in a war but cannot annex your enemies unless they are a) down to 1 province, or b)pagans. You can also force defeated nations to be your vassals. The quality of generic leaders has improved in EU2, especially for the non-major countries and more historical leaders have been added. This makes it more difficult to beat up on your neighbors as a major and also makes playing as a minor more doable. Troop support costs are far more expensive in EU2, making it difficult on maintain gigantic armies. Fortresses are much more expensive to build as well, especially up to higher levels.

Diplomacy:
Diplomacy has been greatly improved in EU2. You can sign treaties of military access with other countries, allowing your troops to march across their terriotory whether you're at war or not and your ships can use their ports. You can also sign trade agreements, which means your merchants will not compete with their merchants in the same CoTs (nations you have TAs with also can't embargo you). You can use warnings and independence guarantees to get CBs where you otherwise wouldn't have them. EU2 has also sclaed the cost of bribing nations (sending gifts), such that big, important countries like China and France are expensive to bribe while smaller countries can be bought cheaply. You can also release vassals. When you release a vassal, you cede some of your provinces to a new country that enters the game as your vassal.

Events:
You get far more random events playing EU2 than you do playing EU1, and there are a greater number of events you can receive. Some of them even cost money (i.e. boundary disputes, where you can pay X ducats to settle and improve relations or press the issue and gain a CB) and you frequently have choices about what to do. There are also pre-scripted historical events that help insure a more historically accurate outcome (i.e. Austria gets an event to inherit Hungary and Bohemia in 1526, as they did IRL). Again, you usually get choices along with these scripted events (i.e. you can play as Bohemia and refuse to let the Austrians inherit you in 1526).

Culture:
EU2 introduces the concept of culture to the game. Every developed province has a culture (German, French, Anglo-Saxon, etc.) and every country has one or more "state cultures." If you own provinces whose culture doesn't match your state culture, they provide 30% less income than they otherwise would.

Religion:
You have less tolerance to go around than you did in EU1. A fully tolerated religion only gives -4 to RR. Also, provinces you own that don't adhere to your state religion give 30% less income than they otherwise would.

Domestic Policy:
EU2 has domestic policy sliders that can be tweaked to customize your nation (i.e. free trade/mercantilism, land/naval, etc.) Domestic Policy settings also affect your gameplay (innovative countries have lower tech costs than narrow-minded ones.

So there are considerable differences between EU1 and EU2 that make EU2 a radically different experience even though most of the essential game mechanics remain in place. You should certainly try EU2, I definitely think it worth the investment.
 

billy bob

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no!!!!!!!!!!!!!!!!!!!!!!!

Eu2 is not better because of stuff thats different. Yeah who wants religion and culture to affect your country. i just played EU today and I annexed Bohemia a 5 province nation fool. And plus Eu2 may add more nations like Aleppo but those are just cannon fodder for a major. :D
 

unmerged(19673)

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billy bob said:
Eu2 is not better because of stuff thats different. Yeah who wants religion and culture to affect your country. i just played EU today and I annexed Bohemia a 5 province nation fool. And plus Eu2 may add more nations like Aleppo but those are just cannon fodder for a major. :D

I personally feel there are greater opprotunities presented in EU2, what you suggest is one of the few things that i happen to MISS about EU1.

But the timespan, events, multitude of countries and scenerios; all of them make EU2 just so much more interesting
 

billy bob

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Philip II said:
I personally feel there are greater opprotunities presented in EU2, what you suggest is one of the few things that i happen to MISS about EU1.

But the timespan, events, multitude of countries and scenerios; all of them make EU2 just so much more interesting

Yeah but with Yoghurt you can play from 1192-1792
 

kurtbrian

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the historical events and the domestic sliders is what makes euii better than eui imo.
 

billy bob

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kurtbrian said:
the historical events and the domestic sliders is what makes euii better than eui imo.

This game is suppposed to be ahistorical though so why put more stuff in.
They could of easily made this an expansion pack too.
 

Ivan Rogov

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There are also pre-scripted historical events that help insure a more historically accurate outcome (i.e. Austria gets an event to inherit Hungary and Bohemia in 1526, as they did IRL).

Oh, goody. I'm now going to play Austria starting in 1419, wait until that occurs, then seize Venice.... :D
 

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How could you after weve helped you so much.
 

unmerged(19673)

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billy bob said:
This game is suppposed to be ahistorical though so why put more stuff in.
They could of easily made this an expansion pack too.

Not neccessarily. To some players the point of either EU is to play an ahistorical game...in an attempt to completely alter history. Other players find it exciting to play EU/EU2 for a historical out come.
 
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Having played both many many times, I would agree with the main essence that EUII is by far the superior of the two. EU1 was nice, but EU2 was much more involved. It backs things up time-wise, as you know, and some neat things occur.

Examples: In EU2, Ottomans do not yet have Constantinople (Istanbul), and there are neat events surrounding that
Poland and Lithuania are seperate
Moscowy is not yet Russia
The Hundred Years War is drawing to a close and 'France' is quite small
In EU1, I believe only China and Japan exist outside of Europe/India, whereas in EU2 there are MANY nations in the Orient (not to mention the America's)
etcetera.

Also, it is much harder to gain a 'monopoly' in trade centers, and this makes the game a little more challenging. In EU1, it was very easy to make mega ducats midway thru the game by owning and then controlling trade centers, especially some of the overseas ones. In EU2, trade centers are more evenly placed and the whole trade aspect of the game is improved.

One downside, is that the EU2 techs are not so nicely named, but the bonuses are still there

Oh yeah, and the sliders that you can change for your country are in your hands, as opposed to being 'hard' or 'soft' coded. Such things as Narrowmindedness - Inventiveness and such allows you to really have fine control over certain things that were not possible in EU1.

Besides, the soundtrack is excellent.

(Begin edit: My copy of EU1 is very old. end Edit)

Overall, EU2 is more of the same with a lot of extras thrown in. It is not harder, just more fun! :rofl: :) :) :) :) :) :) :cool:
 

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What scenarios does EU1 have that EU2 does not?
 

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I do not know about EUII but EUI:


Grand campaign (1492, SWE FRA ENG TUR RUS POL POR)
Tutorial(1492, ireland)
American war of liberation(1773, USA, England)
Age of mercantilism(1617, FRA SPA ENG TUR RUS SWE HAB HOL)
Age of revolutions(1773, FRA ENG SPA HOL HAB PRU RUS USA)
Spanish war of sucession(1700, FRA HAB ENG HOL SPA PRU)
Great northern war(1700, SWE DAN POL RUS)
Three little mice(1773, POL SWE TUR HAB PRU RUS)
Age of illumination(1700, FRA SPA ENG TUR RUS SWE HAB PRU)
EDIT: 30 years war(1617, HAB SWE FRA SPA HOL)


SWE: Sweden
FRA: France
ENG: England
TUR: Ottoman empire
RUS: Russia
POL: Poland
POR: Portugal
HAB: Austria
HOL: Holland
PRU: Prussia
DAN: Denmark
 
Last edited: