It would be nice to see some general bullets about what changes when the difficulty increases. I assume things are changing like:
*frequency and power level of the units trained
*frequency and power level of spells researched
*selection of spells cast
*whether or not AI will cast (or even research) Unity
*tendency to offer peace or alliance
*general aggressiveness of AI
*quality of spoils of war (I'm thinking uber-units that I find early on)
Unless, of course, they don't change. I wouldn't know, as I started on Casual to get the hang of things and I'm about to try Normal.
*frequency and power level of the units trained
*frequency and power level of spells researched
*selection of spells cast
*whether or not AI will cast (or even research) Unity
*tendency to offer peace or alliance
*general aggressiveness of AI
*quality of spoils of war (I'm thinking uber-units that I find early on)
Unless, of course, they don't change. I wouldn't know, as I started on Casual to get the hang of things and I'm about to try Normal.