The species creator should have a diet toggle. Something along these general lines:
Carnivore: +10% army damage, -5% food production
Obligatory Carnivore: Double Carnivore traits, always has Livestock slavery option
Herbivore: +10% defending army damage, -5% attacking army damage
Lithovore: Can terraform barren world into random world in opposing type from home world, no food use
Omnivore: As standard
Photosynthesis: Bonus energy becomes food, cannot colonize planets too far from star
Toxins: Can only colonize toxic worlds, can toxify worlds instead of terraforming them
Carnivore: +10% army damage, -5% food production
Obligatory Carnivore: Double Carnivore traits, always has Livestock slavery option
Herbivore: +10% defending army damage, -5% attacking army damage
Lithovore: Can terraform barren world into random world in opposing type from home world, no food use
Omnivore: As standard
Photosynthesis: Bonus energy becomes food, cannot colonize planets too far from star
Toxins: Can only colonize toxic worlds, can toxify worlds instead of terraforming them
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