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No idea

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Regarding expeditionary forces (Volunteer Foreign Units) by the way, I don't know if this is fixed for 1.02, but why not give them to GER as buildable forces (just like the elite units), free MP, cost in IC for gear.

These guys were in with the Third Reich to the bitter end and replacements can come from the 10% bonus recruitment. You wouldn't need to return them anyway until after the war when this becomes irrelevant.

Forward to the East for our Great Crusade against Bolshevism!

Not all of them fit as buildable (MP free) forces. División Azul (the Spanish division) was a unit composed of volunteers. Even if they fought with german equipment wearing german uniforms, they still answered politically to the Spanish government. That´s why in 1944 they were called back, and most of them returned (some of them stayed to fight against the orders of the Spanish government). The División Azul fits exactly as a expeditionary force.

I guess the rest of them (which had no goverments, or had german puppet goverments), could be treated as buildable MP free forces.
 

Qitbuqa

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Is it intended that light jaegers don't get half of the stuff (such as night/desert/jungle/mountain/arctic/amphibious equipment types also integrated support/special forces and presumably something else) all other infantry types get?
 
Last edited:

Devildread

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Is it intended that light jaegers don't get half of the stuff (such as night/desert/jungle/mountain/arctic/amphibious equipment types also integrated support/special forces and presumably something else) all other infantry types get?

I don't understand. :/
 

shepherd352

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Is it intended that light jaegers don't get half of the stuff (such as night/desert/jungle/mountain/arctic/amphibious equipment types also integrated support/special forces and presumably something else) all other infantry types get?

Ah, I wondered why they seemed to be so much weaker but I did not realise they no longer get those benefits.
 

Qitbuqa

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I don't understand. :/

Well when I research certain technologies, for example jungle warfare equipment, mountain warfare equipment and arctic warafare equipment, every infantry type gets them given the fact you actually allocate IC to upgrade your units. Now light jaegers don't get any of the above mentioned equipment types. First I noticed it while browsing tech trees for infantry and then after I've built few light jaeger regiments, I've noticed they don't have those techs under "Current Models" in regiment info panel that can be accessed by pressing left mouse button on a specific regiment.

So I'm wandering whether it was intentional or not since I think light infantry should be perfect in jungle or arctic also from description found in infantry tech tree jaeger infantry was raised to operate on broken terrain, hence mountain warfare equipment probably would be rather logical as well.
 

Devildread

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Okay thanks for explaining, much clearer now. :)

This is definitely a bug, as I made them use those techs. I should have slipped somewhere and overwrite something. It will be fixed in the next patch. Light infantry will indeed be much better than regular infantry in jungle and such!
 

death1081

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3. Try to copy the DLC files (the whole \mod folder) in another location (not in HOI3 folder), then delete the one you have in the HOI3 folder and paste the copy in it. I don't know if I am clear but the idea is to make the DLC be the last thing installed over HOI3. I don't know of steam works but I am afraid there is a problem with the auto-patching process.

Yes deleting the D:IG out of the mod folder and copying over a new one may fix the problem. Also to anyone that is having trouble with steam u should be able to get any mod working proply. I'm using a steam version of HOI 3 and have been using different mods and beta patchs that an't supported by steam and they work fine for me. Make sure that u have autoupdate turned of for HOI 3 (and check to make sure that it is turned off before u load up the game everytime, for some reason my steam keeps turning it back on everytime i exit the game!) Anyway if u do that u shouldn't have any problems. The autoupdate has messed up my moded copys of HOI 3 many times
 

jju_57

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This is all based on the 1.02 patch using 2.04f.
OK I finished my game by defeating UK and SU by February 1942. First a quick timeline of the major events then some analysis. Republican Spain won the SCW in 1937. On July 14th 1939 I DOW's Poland. Ten days later Poland went GIE. I DOW'd Low Countries on September 3rd 1939. I stuck to historic path in attacking them and France. Five weeks later Paris fell and Vichy event fired. On November 11th I DOW'd Spain. They went GIE in December and Gilbralter fell shortly thereafter. I used mountain troops with fortress buster commanders throughout the whole chain of command.

I conducted an intensive sub war with 2 costal, 6 medium and 9 long range subs, plus the six Italian ones. By mid to late 1940 UK was out of convoys and the Italians easily captured NA because of this. The Italians also took over the middle east as no supplies were getting to the UK troops. In early March I DOW'd Yougoslavia (Greece was already Allied) and attacked from Italian provinces to give them the territory. Both countries were defeated in about a month and I moved all available units to SU border.

On May 5th 1941 I DOW'd SU. On June 22nd Moscow fell. In early August Stalingrad fell and in late August Lenningrad fell. After finally getting to places like Saratov and Baki etc I got the bitter peace event. This happened in late September 1941, after about 4 and a half months of fighting. Supply generation wasn't an issue but units not receiving supply or fuel was an issue for about 35% of my army. I then moved the troops to capture Malta and the UK home land. I stopped the game after helping Japan defeat China (they were still fighting in 1941 and while making some progress it was a slow fight for them.

Analysis:
The sub war against the UK is too easy because no to only a couple of subs are ever actually sunk. In about 28 months of sub warfare I think I the subs were attacked a total of 6 times. Maybe this was due to other factors but even early on (1939/1940) I was attacked maybe 3 or 4 times. Losing subs would make it much better. I think the best solution is to up the visibility with techs lowering it. This way you can research better stealthy subs but early on you don't KO UK due to sinking all their convoys.

France just doesn't seem to have enough ground troops. The fight was good but it would have been great if they had another 15 to 25 divisions.

My fight on the UK home lands was too easy, but this was due to no supplies and when I checked they had no energy so their factories were barely working. I think it would have been much harder IF they were supplied due to the bonus you gave them (territorial bonus). And my landing was not contested but again that is due to the supply/sub/convoy issue. So for the UK fight the verdict is incomplete.

China and Japan was a real interesting fight. I only did the supplies to China support and just till the war started. But China in the early stages pushed Japan back to Korea after an initial thrust by Japan. I though China might actually win but slowly Japan fought back. In late 1940 Japan seemed to be breaking through but then stalled. In late 1941 Japan seemed like they would eventually win but I sent some troops to help them win faster.

Gilbralter was a nice fight. Level 10 forts are a pain to crack. You MUST use lots of fortress buster commanders and TAC air power. But I noticed that after just two days of bombings the TAC's were near zero organization and at 60% strength. They did lower the defenders org some but not sure how good air power is against level 10 forts. The fight lasted 21 days and seemd right considering the defenders and attackers.

Now for the big one the SU fight. The red army had LOTS of troops and the AI seemed to be moving them all the time. This turned out to be good for their defense. I was constanly being hindered in making clear cut breakthroughs in the north and south. All those HQ units are also a pain since they force the attack delay on even their 2 hour battles. But once I did gain a gap things fell into place pretty fast for my customary encirclement and defat of the SU. Lenningrad took way longer for me to capture but that was due to my mistakes. I did not reassign fortress buster commanders (didn't know at the time it was a level 10 fort there) and my units were held up in cutting the city off. But once I cut it off I eventually wore down the defenders. Once again TAC is OK but after 2 days you lose 40-50% of their strength. Moscow was much easier and Stalingrad had a single garrison division there which was good as 3 of my 4 divisions next to it lost supplies/fuel and couldn't participate in the attack.

On a real bad note I noticed the AI placing newly built units in Moscow and Lenningrad while being attacked. I doubt you can fix this but these are zero org units and it's just dumb since they can't gain org while being attacked and do nothing for the defense because they have zero orgainzation. And they even end up hurting due to stacking issues. This is a MAJOR flaw and I think only PI can fix it. But if you can fix it it would go a LONG way to making the fights harder. Either give the units 25% organization when built or place them in a place that is not in combat. The AI must have wasted 20+ divisions doing this.

Another real bad thing I noticed is that the AI built way too many ships as the SU. They had 48 ships (not counting subs) in the Baltic Sea alone. And the production queue had at least 10-15 more being built. Don't let the SU build any ships after January 1st 1940. Or maybe only 5% of IC at the most. The air force was also pretty big but the key is air bases. What good is 50 interceptors if you only have a half dozen airbases in range? lLnd units are the key here. And the SU AI just wasn't building enough to offset their losses.

After I finally defeated the fornt line border troops the SU never again had a substantial army to face me. At the time of the BP they had about 50 divisions on the entire front. And this was probably due to me not attacking anymore except in the Caucasus region to get the last couple of VP's needed to win.

I also learned that the supply tax due to revot risk really messes you up as Germany. To be honest if I had to survive the winter and fight in 1942 I'm not sure I could have in my current game. In the future I will build 1xMIL, 2/3xPOL units by the masses to lower revot risk. It's not that there were many partisians (heck only 4 ever poped up in SU) its due to no fuel or supplies getting to troops that far east. Since I took Gilbralter I created some manual convoys to Rostov, Sevestapol and other Black Sea ports. This helped keep some of the fighting units in the Caucasus region going. And I'm glad I never called Romania to arms to fight. I only called Finland. this way only a few Italian divisions ever showed up to eat my supplies and they eventually went north to help Finland in the Kola area.

To sum up the fight was disappointing in many respects but not sure what can be done. If you can give new units say 25% org or place them where they don't die the next day it should go a long way in helping. Plus the SU needs to devote mroe IC to actual land combat units after 1940 and especailly in 1941 on.

Because I tried to play historically I didn't notice an bugs with events or decisions, but will say this. That Goering is a real tard. :)
 

alex0809

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How are you so successful in sub warfare? Now don't forget I am a total noob, but I am simply sending them out on a province with command "Convoy raiding" in packs of 3 and even tho I DO sink a lot of convoys, I get spotted a lot. I sent out 10 short-ranged sub wolf packs in late '39 and by the end of '40 I had lost more than 2/3 of them. How do you avoid that?
 

jju_57

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How are you so successful in sub warfare? Now don't forget I am a total noob, but I am simply sending them out on a province with command "Convoy raiding" in packs of 3 and even tho I DO sink a lot of convoys, I get spotted a lot. I sent out 10 short-ranged sub wolf packs in late '39 and by the end of '40 I had lost more than 2/3 of them. How do you avoid that?

The mediums I keep in groups of 2 each and appoint a level 2 commander. I set them to passive and also have the game pause on all naval combat. The LR ones which are newer are in groups of 3 each. I appoint the level 3-5 commanders to these guys. In assigning them I keep away from the English Channel and place them just west of southern Ireland to just northwest of Spain. I also place the LR ones near Gilbralter and off of Nova Scotia.

If they are spotted I try to retreeat each hour till it allows me to do it. I then send the sub back to base to repair and don't use it till 100%. I think the real key is in my placements. Too close to the Uk and they get spotted by radar but in the Bar of Bascay and to the west of southern Ireland it is much safer. The only convoys that get through this way are those from Ireland to the UK but any from the Americas or India get hit multiple times.
 

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The demand on supply seems far too high after progressing a bit in Russia. Luckily I gathered a stockpile of around 90k before Barbarossa, but I keep getting warnings that the entire(!) stockpile will be empty in 10-12 days. I've been improving my supply techs a bit ahead of time so that's not the problem.
 

jju_57

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The demand on supply seems far too high after progressing a bit in Russia. Luckily I gathered a stockpile of around 90k before Barbarossa, but I keep getting warnings that the entire(!) stockpile will be empty in 10-12 days. I've been improving my supply techs a bit ahead of time so that's not the problem.

Those warning are normal and most of the time don't mean much. It's the supply lag you experience when moving vast amoutns of troops over big areas. it takes the supply network time to catch up.

Having said that in my game I went from 70K supplies down to just 2K before it got fixed and then jumped back up to 30K in a few days as the excess supply reached my troops. This in my opinion mimics real life supply shortages for fast advancing troops and is a good thing. the troops have to slow down or stop for a few days so supply can catch up to them. It's a pain and can be inconvienent but it does do its intended intent.

What actually is a bigger issue is the supply needed (in IC) as this is tied to revot risk and partisians. This starts out at say 70-90IC but climbs up to almost 300IC when you approach the Stalingrad line. All of this is due to the supply tax. The good news is you don't have to go much farther to get the BP event at this point.
 

Qitbuqa

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I'm not sure is this a place to ask for this, but I noticed there is no self-propelled ainti-aircraft unit, I might have missed it though. Given the fact there is self-porpelled rocket artillery unit which was used way less often than self-propelled ainti-aircraft unit, maby there would a be slim chance of seeing the latter unit in the upcomming patch for this DLC? :p
 

murcio1

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Sorry to keep asking about the assault guns. I have all medium tank components developed to level 4 and nothing happens (no new assault gun available). What exactly do I need to do?

I have 1.02 beta over 2.04e

Thank you!
 
Last edited:

murcio1

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Is it posibble to mod the map as well? Paradox has forgotten a not so unimportant province: Bozen/Southern Tyrolia. On the the scale of the map, its probably even 2 provinces...
 

Farsun

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Is it possible to get the Common Weapons DLC to work with the DIG DLC? I'd be really happy to see the Waffen-SS regiments racking up Anti-Partisan medals. Is it possible at all?
 

unmerged(316916)

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Hi DevilDread,

I have done all that you told me to do to fix the grey box errors and empty grassfields.

But I found something VERY strange. I followed your instructions and then copied all the files from Francesco's Mod to the original DI:G files. Take a look at this image.

hoi31.png


This image of a Panzer Regiment that has NO grey boxes even on the main map screen.

The thing is only for the Panzer Regiment and the Panzerschutzen regiment, which are available at the beginning of the game, have proper unit portraits.

But the infantry brigade, HQ brigade, and airplanes STILL have grey boxes and empty grassfields.

Now, I really don't know what the problem is with this.:confused:
 

Devildread

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Hi DevilDread,

I have done all that you told me to do to fix the grey box errors and empty grassfields.

But I found something VERY strange. I followed your instructions and then copied all the files from Francesco's Mod to the original DI:G files. Take a look at this image.

hoi31.png


This image of a Panzer Regiment that has NO grey boxes even on the main map screen.

The thing is only for the Panzer Regiment and the Panzerschutzen regiment, which are available at the beginning of the game, have proper unit portraits.

But the infantry brigade, HQ brigade, and airplanes STILL have grey boxes and empty grassfields.

Now, I really don't know what the problem is with this.:confused:

Are you sure you are installing the DLC over a clean HOI3? I mean delete everything, manually press the delete button and then install again. You may have some leftover from a patch or something. :/
 

Devildread

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Sorry to keep asking about the assault guns. I have all medium tank components developed to level 4 and nothing happens (no new assault gun available). What exactly do I need to do?

I have 1.02 beta over 2.04e

Thank you!

You should have the assault gun in the production screen, it is activated with the medium tank armor tech.
Be sure you have installed 1.02 in the right place.

I'm not sure is this a place to ask for this, but I noticed there is no self-propelled ainti-aircraft unit, I might have missed it though. Given the fact there is self-porpelled rocket artillery unit which was used way less often than self-propelled ainti-aircraft unit, maby there would a be slim chance of seeing the latter unit in the upcomming patch for this DLC? :p

Everything is possible. I don't have fixed plans but I do want to add some units with the FTM version. :)

Hi
Just a bug report. Air transport can't air supply units in opposition land. Its pre 1948 and other air missions do happen.

Thanks

I can't do anything about this, this is not due to the DLC.

Is it possible to get the Common Weapons DLC to work with the DIG DLC? I'd be really happy to see the Waffen-SS regiments racking up Anti-Partisan medals. Is it possible at all?

You can't.