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Devildread

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2.06 PATCH FTM VERSION

Beta version of Dies Irae. Use at your own risk (and make backups!).

- Install FTM and patch 3.05
- Be sure the DLC installed
- Download Dies_Irae_Gotterdammerung_beta_2.06
- Extract it to the FTM \mod\Dies_irae_Gotterdammerung folder (if you're not sure, see post #2 for extracting-101)
- Overwrite when prompted


CHECKSUM
- FTM 3.05 UBYY
- DIES IRAE 2.06 TTHV

PATCH CHANGELOG


############
### 2.06
############

REMEMBER TO PUT TROOPS ON THE SOVIET BORDER, IF YOU LEAVE IT EMPTY THE SOVIET AI MIGHT WANT TO ATTACK YOU NO MATTER THE DATE OR GLOBAL SITUATION
The game is a wargame, Soviet has goals to fulfill and it includes the death of Axis

BUGFIXES
- Fixed several typos
- Fixed Pocket BB hull value to 1.1 (was 2.0)
- Fixed China commerce event poping up even if Japan sign the anti comintern pact
- Fixed Romania joining axis after Bulgaria take some lands
- Fixed Czech provinces Plzen, Pribram, Pisek not having german core after annexation
- Fixed/changed SOV backstabbing Germany when London occupied
++ New logic: SOV will attack Germany if London is occupied before 1940 (was 1943)
- Fixed Todt death event
- Puppet SOV shouldn't make peace with Allies anymore
- SOV should release FIN, ROM, BUL, HUN if annexed before bitter peace
- Barbarossa decision will now enforce the proper Wargoal against SOV
- Bitter Peace should hand over all the right provinces to GER
- Fixed occupation of greenland and island triggers
- Fixed Poland occupation and getting back the core
- Fixed Wilno region not being given to SOV
- Japan won't attack USA if China is in the axis
- Disabled Continuation_war for Finland

CHANGES
- FRA will build less ships
- FRA will build more garrisons
- POL will handover the german cores if MR pact is signed (no matter if it is honored or not)
- Deleted desperate defence strategic modifier
- Added some Marine brigades and transports to JAP in 1936
- Added total_sunk_by_us = 5 and 10 to the early atlantic war events (that way if you don't sink anything you won't be bothered with out of context events)
- Popularity of NSDAP is now 75 in the '36 scenario
- Deleted CHI navy in the '36 scenario
- Decoy techs now reduce submarines visibility by -0.50, happy days are back
- Added tooltips for Russian Railways and Winter Clothes techs
- Submarines have more sea defence
- Reduced SOV strategic effect strength a little
- NAP are unbreakable for the first 18 months
- Added wargoal Alsace-Lorraine for Germany against France in the Rhineland war
- light_jager_brigade have now 20% amphibious bonus with the sealion tech
- UK should lose more national unity with the convoy being sunk (be sure they don't sink your submarines because they gain NU by doing that)
- SWE should be able to join axis if influenced enough
 

RickR

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DD,

Do you think I can load 2.06 right over my 2.05 version? I know the save games won't work and, yes, I know it's better to load over fresh install but I think it should work, right? - Rick
 

Devildread

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nice thanks!

Btw, when does Bulgaria usually join Axis? I influence them from 36 and when Barbarossa starts they still arnt in Axis.

I don't know, maybe they can't due to some neutrality factor? If someone investigate I can try to fix it but it's not in my priority list.

DD,

Do you think I can load 2.06 right over my 2.05 version? I know the save games won't work and, yes, I know it's better to load over fresh install but I think it should work, right? - Rick

Yes you can, the checksum I am showing is from a 2.05->2.06 installation.
 

RickR

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Respected Colleagues , an International toast...

Gentlemen, ON YOUR FEET!
A toast…to a better man than most of us whose effort has not only advanced war gaming and given us many, many hours of pleasure - and our wives, fiancés, and girls friends reason to hate his guts – to his endless patience, friendly demeanor, gentlemanly conduct and amazing ability to keep his self set deadlines - DevilDread of Montpellier, France.

Sir, I drink to your health and success. I thank you. We thank you….
I would finish by saying; I believe you have missed your calling. You should most definitely be a software project lead or at the very least, an Ambassador for your country. Should you every find yourself in Central Asia, or Asia for that matter, I would consider it an honor to buy the drinks and open my home to you. Thank you sir for all your hard work.

Kind regards,
Rick
 

Devildread

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Oh this is very kind of you. :$

However I don't think I missed my call, I'm only 24 and I study computer science. All of this is my spare time work. Rendez-vous in 10 years. ;)
 

Galrion

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Tried posting this in the main forum, but since it didn't get any replies, I'll post it here.

The Assault Gun seems like a wonderful unit. I build 3xINF/AG and vary that with 3xINF/ART. Does anyone else use the AG a lot?
Also, does anyone use all the different AA units? If so, in what situations?
 

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Hi guys, i want to start a new game as Germany with 1943 or 1944 scenario, is 2.06 patch playable or only for a beta testing? What do you advice, playing in vanilla or 2.06?

Thanks in advance. :)
 

Devildread

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2.06 should be very playable, way better than vanilla (which is not compatible with FTM).
 

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Bugs i have noticed in 1943 so far:

Italy is not a member of Axis.
13344.jpg


Libya is not occupied by the United Kingdom.
13388.jpg


By the way i have a question. In 1943 scenario will i see historical events like July 20 Plot or do i have to start at 1936 to see those events?
 

AdmiralReven

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Bland menu and stuff might be because your installation is corrupted. Try reinstalling the DLC and then patch it. Don't delete anything manually in the process.[/QUOTE]

I did exactly that and then extracted the patches from 2.04 and 2.05 back into it and now im back at square 1. the game will not load past initializing maplogic because something pops up saying file exception: could not open file. that is all it said it didn't tell me what file. also when i was extracting the patches onto the mod 7-zip was saying over 2000 errors were occuring while it tried to extract the files, it said for every file in the patch: could not open file... I have no idea what is wrong and i am at a loss at what to do. HELP!!!
 

Devildread

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Extract in another location and drag&drop the folders inside DIG installation. Check two or three pages before there is a discussion between cfp and me about this. :)
 

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Extract in another location and drag&drop the folders inside DIG installation. Check two or three pages before there is a discussion between cfp and me about this. :)

i looked at that discussion and im having the same issue as cfp with extracting the files. i extracted them elsewhere and drag and dropped the patch folder into the DIG folder and now i just have 2 new folders inside the game folder that say DIG 2.04 and DIG 2.05. now i am not a computer programmer so i am really confused even like this the mod does not load properly and i end up with the same problem. i need the instructions in great detail as if you were trying to explain this to a caveman.
 

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Hi Devildread,
thank you for the great work. First impression is very positive. However there is one thing which should be fixed before this beta goes final. Not by you but by Paradox. After all they put their name behind this and sell it as an official DLC. This is the Allied Army comparison tab in the statistics folder. It has been unreadable for a long time in ICE. But for an official DLC Paradox customers shouldn't have to live with that. It may be not the most important thing but it spoils the impression of perfection going out from the product.
 

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Two questions about 2.06 - will saves from 2.05 work? And what's the situation with naval map?
 

No idea

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Hello, I am having problems installing the DLC (not the patch, but the DLC). From the very begining (1.02) I have always had problems, but now I am lost as how to install the DLC (there are no install instructions, which is quite strange). Anyway, where do I Where do I have to install DI? In the “mod” subfolder of the game? Or in another place and then move the files manually?

Thank you

PS. By the way I have always found the same problem “misterbean” (the guy you quote in the first post of this thread) found: the launcher didn´t recognize DI until I manually moved the “gfx” and “mod” files to the main game folder.