There's also the fact that Portugal and Castille launch wars against Mali and don't move their troops... So they're losing time and potentially gold..
imo the hardest problem for poland is their starting Ruler when they take the PU. While all around them start with some mil-skill they got one point. Also it seems to me, that they have a realy hard time with the renaissance. So they are on miltech 3, while everyone around them is 4-5. Thats the perfect dogpilling setup (besides everyone seems to hate them or at least not like poland well enough to help).Its propably conformation bias tho...
Every country not in Italy will have problems with Renesanse, Portugal, England, Denmark. Poland will have good times with Printing Press instead. Also Eastern Europe should be a bit behind.
Poland is not attacked in 1st 10 years. And in that period they get Jagielon who is ok ruler.
Dogpiling is historically accurate, exept there should be "historical friend" mod with Poland and HUngary, due to strong dynastical ties, same rules Wladislaw of Varna, and recent crusade against Ottomans. There is even a truce in game after Crusade of Varna.
And playing poland could be more interesting. With more interaction with election and Sejm doing something. Or mission to bind Livonia and turn it into Kurland duchy.
The what union? I tried googling that but nothing but dead-ends.What is the statline of Wladyslaw Jagiellon?
Maybe game should value Kazimir a bit higher. He made some effort to pimp Lithunia economy, war with TO was quite succesful, diplomatic polka with Papacy was also a task.
Overall quite good ruler. And the game could show that more.
Yet, still i want that Angvenian union, since that would be very different alternative story.
Renaissance in Poland was kinda delayed. And 40% is about right.
What is the statline of Wladyslaw Jagiellon?
Maybe game should value Kazimir a bit higher. He made some effort to pimp Lithunia economy, war with TO was quite succesful, diplomatic polka with Papacy was also a task.
Overall quite good ruler. And the game could show that more.
Yet, still i want that Angvenian union, since that would be very different alternative story. (Louis the Great, Wladyslaw of Warna).
And polish Sejm could show more internat struggle, with factions of nobles, crown, oligarchy, and commoners fighting each other.
Renaissance in Poland was kinda delayed. And 40% is about right.
For Spain the main problem is that France has 100 development more from the start and after some initial expansion the development gap increases dramatically. Portugal witthout any military NIs is more of a burden than a help and French military NIs are better than Spanish ones.
- Both Poland and Spain sometimes reject unions offers
- Both Poland and Spain have vastly superior neighbors
- Both Poland and Spain have not very good starting rulers
Spain doesn't have vastly superior neighbors, they have 1 neighbor with an ahistorically fast start
So despite that I left Portugal intact, Portugal allied France too, and I completely plastered Morocco (so no bad Portuguese war there)...POORtugal has 0 new world colonies. Despite a 25% range NI that lets then colonize Caribbean at DIP 3, they could send nothing before I ToT claimed every region without exception.
I don't have the last 2 DLCs (Mandate of Heaven & Third Rome) & I am not seeing the CN debt problem, so I think it is a safe assumption that edicts are a problem for the AI.AI colonization is a complete farce/joke/laughingstock. Playing a game just screwing around as Castile (fishing out some of the easy achievements I've not bothered with ever), I have ToT on literally every single colonial region in the default world aside Canada, which France got.
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Of course despite that my CNs have fought either literally nothing or some natives at worst they've found ways to accrue > 5000 ducats in total debt between them all less than halfway into the game. Colonial Caribbean is particularly egregious, having built a few forts --> income of > 20 still but managing to go into debt having contributed nothing to any war in its existence.
Edicts and fort logic are killing the AI and apparently it doesn't know how to colonize decently.
I don't have the last 2 DLCs (Mandate of Heaven & Third Rome) & I am not seeing the CN debt problem, so I think it is a safe assumption that edicts are a problem for the AI.
I have noticed that my CNs are very enthusiastic about culture-converting any provinces I conquer for them - which is something I almost never do, as I feel like I have better uses for my DIP. Wouldn't it be more cost-efficient for the CN to spend the DIP to accept the culture instead (they get +2 accepted cultures, right?), rather than to convert the individual provinces? Just wondering...
Without the recent DLCs, the colonizing countries do seem to colonize at a decent clip, so again edicts may be the source of the problem you are seeing. It wouldn't surprise me that AI overspending on edicts restricts the AI budget for colonizing.
One thing I have noticed about CN colonizing is that they seem obsessed with colonizing adjacent provinces & ignore (1 province) islands. My Colonial Caribbean CN colonized the rest of Cuba & Hispaniola working off adjacency from the provinces I colonized on each of those islands, but has never colonized any of the other islands in the Caribbean. Instead, it has colonized on mainland South America, working off adjacency from the Caribbean island (Trinidad?) with a strait to the mainland that I colonized originally.
And this is probably just confirmation bias, but my CNs really seem to love to colonize outside of their colonial region whenever they get the chance. Colonial California grabs as much of Alaska as it can get, Colonial Lousiana will colonize into Mexico & Eastern America if it can get away with it, Colonial Canada loves to take a bite of Eastern America, & Colonial Colombia will always colonize west past Panama s far as it can go. While I admire their aggressiveness, I would prefer that they fill in their colonial regions before they start coloring outside the box.![]()
CNs will never colonize anything except adjacent provinces from what I've seen. They will not colonize 1 province islands at all. Australia won't colonize in the west or in NZ unless it has land there already. Caribbean won't colonize 1 province islands or provinces not connected by strait lines already bordering one of their provinces.
France has 40% more development and 30% larger force limit at start. But after France gets back it's cores and annexes Brittany and Provence, it's development reaches 568, which is overwhelmingly more than the whole Iberia combined.Spain doesn't have vastly superior neighbors, they have 1 neighbor with an ahistorically fast start
Yes, historical, but the fact that Spain was kicked by France constantly is completely not.Spain being lower dev than France is quite historical, I mean it's economy depended on the low countries and the colonies. Also Spain gains about as much dev through the unions as France through uniting the French lands
What would really help them is to slow France down, at least in the first 50 years or so. Whenever I ally them and they get the union, they expand to 1000dev or more all by themselves without any help, just saving them from aggression in the first 50 years
Wrong. I've already seen the West Indies colonize in Colombia or Mexico.