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ws2_32 said:
Did you know that a ship in an unfortified colony can capture or recapture the province in war (or as a defense from ToT capture)?
I know how to use this feature in normal wars; One can capture ( and recapture ) unfortified provinces ( that have a port ) even if it is occupied by enemy troops.

But, how does this feature defend against ToT capture? I thought the instant that Spain/Portugal takes control of one of "its" ToT provinces, that ownership is changed.

Are you relying upon recapture of the ToT provence before ownership is changed?
 

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broadsword said:
Are you relying upon recapture of the ToT provence before ownership is changed?
Yes it takes something like five days before ToT changes ownership of the province.
 
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Duke of Wellington said:
Is this still possible under the latest patches? I used to do it all the time but it no longer seems to work
Hmmm, what are you talking of ? :confused:
Using ships to capture provinces ? I used that with 1.08, and even in some beta's IIRC. I haven't seen any mention that it was no more possible.
 

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Ambassador said:
Hmmm, what are you talking of ? :confused:
Using ships to capture provinces ? I used that with 1.08, and even in some beta's IIRC. I haven't seen any mention that it was no more possible.

Strange I'm using the latest beta and havent been able to do it. I previously found it very useful after colony revolts, capturing provs in war or under ToT. Is the method still right click on the prov you want them to move into?
 

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Duke of Wellington said:
Strange I'm using the latest beta and havent been able to do it. I previously found it very useful after colony revolts, capturing provs in war or under ToT. Is the method still right click on the prov you want them to move into?
Using ships to capture a colony from a country at war, you need military access from the country you are at war with. Then you can only move ships into port where enemy troops are stationed. If you preposition ships in ports of your prospective enemy before getting into a war with them, then you can capture provinces by stopping the ships from leaving port when the war begins.

Similarly, to defend your own provinces from ToT capture or from wartime capture, you should have galleys prepositioned in your colonies. If a colony is captured, simply stop the galley from leaving port. Once the galley leaves port, you can only reenter port if you have military access with the country you are at war with and the enemy still has troops stationed there.

The cost of a single galley is much less than the cost of a fortress of one to a few levels. And the galley ensures that the colony can never be taken by the AI. It is pointless trying to use this method against human players. So in single player, why would you want to build fortresses in your colonies? Maybe you would if you were at the ship support limit; but that is not very likely. There is usually plenty of support for ships.
 
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Lord Skane said:
Did you know that the AI can give you a peace offer around 200? But you only gain liek 20?
It's distributed equally to all countries involved in the war.
 

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Lord Skane said:
What!? Do I get money when France takes 400 from lets say Russia?
If you are at war with Russia together with France and France is the leader then yes.
 

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Tomsky XVI said:
are tax collectors removed if the province is captured?
(edit: so it would also be a good idea to fortify siberia)
No, only when it gets conquered.
 

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Sleepyhead said:
No, only when it gets conquered.
Presumably intending to mean that they are removed only when the province changes hands in a peace deal, or as a result of revolters changing allegiance to another country.
 

Mazyrian

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Just like Chief Judges (but governors don't disappear if the province changes hand)
 

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Did you know that units led by a conquistador don't get provinceartrition when moving. Not even artrition caused by weather (snow).

Found this out today, was playing France and I was discovering a route between Quebec and Winisk, and when my Conquistador (Niccolet) was halfway winter set in, so I saw his artritionpercentahe rise to 11, but as he was moving he didn't get it...
 
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labalag said:
Did you know that units led by a conquistador don't get provinceartrition when moving. Not even artrition caused by weather (snow).

Found this out today, was playing France and I was discovering a route between Quebec and Winisk, and when my Conquistador (Niccolet) was halfway winter set in, so I saw his artritionpercentahe rise to 11, but as he was moving he didn't get it...
Are you sure ? Only the 1% attrition for movement is negated by a conquistador.

Remember that the attrition shown only effects at the end of the month. So, if in november your conquistador started to move, and the 1st of december winter sets in, your attrition shows 11%, but you won't suffer it if you leave the province on the 30th of the month (or earlier) for a hotter province.
 

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Ambassador said:
Are you sure ? Only the 1% attrition for movement is negated by a conquistador.

Remember that the attrition shown only effects at the end of the month. So, if in november your conquistador started to move, and the 1st of december winter sets in, your attrition shows 11%, but you won't suffer it if you leave the province on the 30th of the month (or earlier) for a hotter province.
Meh, you're right, I just rechecked, and tested it out... maybe it was just one of those lucky calls...
 

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Did you know that if you don't own the province where a Conquistador should appear he appears in another nearby provinces instead of in the capital?
 
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Did you know that you can send a colonist in Western Siberia to found a colony without having an adjacent colonial city or city ?