Its now 9 days since launch, and I think we are in a position to debate the biggest balance change brought by 1.5: the nerfs to soft attack.
Here is the complete list of changes:
Agree - yes, they have gone too far, and the values should be adjusted back upwards.
Disagree - they are fine as they are.
Personally - I definitely agree that they have gone too far. Even stacking all of the soft attack that you can into majority-infantry or rocket artillery divisions, its incredibly difficult to break through an organised Benelux/France defense. And whilst labouring over the valuable tiles of Western Europe might be interesting, when you have to do it over hundreds of tiles in the USSR it becomes a real chore.
In particular, tanks can no longer fulfill their role of creating breakthroughs and encirclements. They simply take too long to push through infantry, and the enemy can easily readjust their position.
I hope we can see some increases to the stats that have been nerfed, and separately a slight decrease to recovery rates for infantry in 1.5.2.
Right now there is just a lot of sitting around if defences on both sides are too strong, which does not make for enjoyable gameplay.
What do you think?
Here is the complete list of changes:
- Light Tank I 15 -> 13
- Light Tank II 21 -> 16
- Light Tank III 27 -> 22
- Medium Tank I 22.5 -> 19
- Medium Tank II 30 -> 25
- Medium Tank III 39 -> 32
- Heavy Tank I 18 -> 15
- Heavy Tank II 33 -> 27
- Heavy Tank III 42 -> 35
- Modern Tank 49.5 -> 40
- Great War Tank 12 -> 8
- Light Self Propelled Artillery I 42 -> 34
- Light Self Propelled Artillery II 56 -> 42
- Light Self Propelled Artillery III 63 -> 46
- Medium Self Propelled Artillery I 56 -> 42
- Medium Self Propelled Artillery II 72 -> 50
- Medium Self Propelled Artillery III 84 -> 55
- Heavy Self Propelled Artillery I 70 -> 55
- Heavy Self Propelled Artillery II 97 -> 74
- Heavy Self Propelled Artillery III 117 -> 80
- Modern Self Propelled Artillery 120 -> 80
- Artillery I 24 -> 25
- Artillery II 32 -> 30
- Artillery III 40 -> 34
- Rocket Artillery I 40 -> 30
- Rocket Artillery II 55 -> 38
Agree - yes, they have gone too far, and the values should be adjusted back upwards.
Disagree - they are fine as they are.
Personally - I definitely agree that they have gone too far. Even stacking all of the soft attack that you can into majority-infantry or rocket artillery divisions, its incredibly difficult to break through an organised Benelux/France defense. And whilst labouring over the valuable tiles of Western Europe might be interesting, when you have to do it over hundreds of tiles in the USSR it becomes a real chore.
In particular, tanks can no longer fulfill their role of creating breakthroughs and encirclements. They simply take too long to push through infantry, and the enemy can easily readjust their position.
I hope we can see some increases to the stats that have been nerfed, and separately a slight decrease to recovery rates for infantry in 1.5.2.
Right now there is just a lot of sitting around if defences on both sides are too strong, which does not make for enjoyable gameplay.
What do you think?
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