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doktorstick

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I've had one case of frozen armies yesterday as well. Brandenburg just didn't move its army after declaring an offensive war. Reloading fixed it though.

Similarly, I was called into a defensive war and my march didn't do jack for squat even though I even set objectives for him. Then, about two years later, I get called into a second defensive war and he rushes past the country I'm current at war with (Bohemia) all the way to second war's country (France) to siege down some land. WTF.
 

Searry

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I hope Wiz would at least fix the annoying AI siege "logic" Very often they come and "help" you with a siege even when you have all the necessary troops to siege down a fort. With the MP changes, this means you have to give the siege to the AI and leave the fort province, and then hope it'll siege it to the end. Sometimes this happens when you lose a few troops to the 1% attrition, and the AI thinks it's a good thing to throw more troops to die in the area. I've also seen 40k AI soldiers in a single province in Siberia. AI allies are nice though. They fight for you in the difficult(mountain river crossing) terrain which no human would do.
 

Aries666

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I think frozen AI armies are back... My CNs armies were just frozen and he refused to kill rebels 2 provinces next to it with more than enough men/morale to take down. It just sit there. When I reloaded, he killed the rebels immediately.
Frozen AI armies never left they just decreased in frequency
 

Dark Kain

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I hope Wiz would at least fix the annoying AI siege "logic" Very often they come and "help" you with a siege even when you have all the necessary troops to siege down a fort. With the MP changes, this means you have to give the siege to the AI and leave the fort province, and then hope it'll siege it to the end. Sometimes this happens when you lose a few troops to the 1% attrition, and the AI thinks it's a good thing to throw more troops to die in the area. I've also seen 40k AI soldiers in a single province in Siberia. AI allies are nice though. They fight for you in the difficult(mountain river crossing) terrain which no human would do.
I know that this won't solve the actual problem, but in that scenario you could detatch a single unit, move the rest of the stack out and keep control over the siege (and keep the siege stalled even if the AI later moves out).
 

Dorevai

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I noticed my CNs being frozen too. I had to ship men from europe to put down some american natives I declared on because none of my subjects would go there. They were directly adjacent to my Louisiana colony so when I got there Louisiana had 5 occupied provinces by an OPM american native.

And during a full on euro-american war my mexican colony refused to move its doomstack. I'm curious if the rebels present in their territory mattered. They had a rebel stack sitting in central mexico on a fort it wasn't big enough to siege, so it just stayed there forever (until I ran a small force over it anyway).
 

Strangedane

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I'd really like some concrete examples / bug reports of AI misbehaving with forts instead of 'AI doesn't understand forts at all', because I'm really not seeing the latter in my own games.
I cannot believe I'm the only one seeing doomstacks "helping" with sieges, when they could easily walk around and do something relevant.

http://images.akamai.steamuserconte...306/93FD517607138B521E7DFC5CF9EB954DAFB255FF/

You might also note the swedish + norwegian army who are "loyally" protecting Skåne, instead of doing something relevant.
Bavaria is emperor in the screenie and I'm a member of the HRE, so it's not an issue of military access.

Ed: And before anyone suggests it. I already reloaded, I gave orders on day 1 of the war before unpausing, i've tried moving them with a single unit with attach. Nothing works. Norway and sweden protects skåne.
 
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Searry

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I know that this won't solve the actual problem, but in that scenario you could detatch a single unit, move the rest of the stack out and keep control over the siege (and keep the siege stalled even if the AI later moves out).
Yeah I often do this, but sometimes I wonder why the AI can't do the same if they want to help in some battle.
 

dbruser

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In my previous game, England declared a coalition war on Guyenne followed up by a conquest war on Munster without any ships (right after a war where their fleet was sunk). Other than that it seems much improved from 1.12
 

Hernanduer

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The AI will, on occasion, get caught in a loop of moving and then cancelling the movement of a stack. This typically occurs when the stack has another country's army linked to it and they are both next to a fort being captured by a third army. Once the fort is captured they start moving again but until then they are basically stuck in the loop.

My guess is it has to do with the AI guessing the supply limit of a province, waiting a tick, checking again and seeing the linked ally army moving to that province and their combined size will result in attrition. It thus stops the movement, and therefore so does the linked army. It then repeats this again and again. I'm not sure what the nearby fort being captured has to do with it, it might just be because of weather changes I didn't notice.
 

Rabid

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Sieging with outrageously oversized armies is probably the biggest offender here, both solo sieges and assisting allies. I've seen 60k stacks sitting and dying in the first 50 years, while the enemy ran around using their armies for something useful.
 

dbruser

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Sieging with outrageously oversized armies is probably the biggest offender here, both solo sieges and assisting allies. I've seen 60k stacks sitting and dying in the first 50 years, while the enemy ran around using their armies for something useful.
This is a problem from way before the new fort system, its just more relevant now that manpower is so limited.
 

ach9999

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The Problem with frozen armys really sucks. Specially with colonys and worst of all - naval colonys like the careaben. You can never rely on a correct behavior. My careabean colony was sitting an one of it's island and almost never moved away from there. Doesn't matter if there are rebels or there are enemys in war. The keep sitting there. But it's also with land colonys. In my game at 1760 i have a war with spain. Spain has some parts of columbia, entire brazil and is allied with peru and chile. I guess the brazilian army is stuck too, but chile, peru und spanish peru are chilling to take over my columbia colony because my east american, louisiana and canadian colony armys are stuck. the best of all: the canadian army is stuck on louisiana terretory.
This was the whole game like this but especially on a war where it is north america (me) vs. south america this really changes the outcome massive!

I did try to reload but did not help at all. i dont have any troops there myself because it's hard enough to fight spain in europe. to i couln't try if attach to this unit works.

What i notticed: if a war is further away the chances of an ally army to sit in it's country and not care increases. I can't say for sure if it has something to do with ships they want to wait or not. some armys just got stuck in the middle of nowhere - without any coast.

To show you what i mean i started fraps and i'm just rendering the result and will upload it on YT after it finishes. And some additional information: that freezing of armys happend in my game soooo often. And this really is terrible frustrating!

I'll post the YT Link in this thread as soon as i uploaded it. Playing the latest steam version at the moment.

edit: additonal informations - i tried to change the vassal behaviour without any changes. and i set targets to conquer - also with no effect. Sorry if my english is bad - as you'll see in the video i play in german.

greetings!
 

Monkbel

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Wiz, in my game Spain attacked some Indian country several times on "take province", and every time they don't even try siege this province, and they lose the war. Why?
 

Monkbel

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I hope Wiz would at least fix the annoying AI siege "logic" Very often they come and "help" you with a siege even when you have all the necessary troops to siege down a fort. With the MP changes, this means you have to give the siege to the AI and leave the fort province, and then hope it'll siege it to the end. Sometimes this happens when you lose a few troops to the 1% attrition, and the AI thinks it's a good thing to throw more troops to die in the area. I've also seen 40k AI soldiers in a single province in Siberia. AI allies are nice though. They fight for you in the difficult(mountain river crossing) terrain which no human would do.

It's funny how you say "no human would do", I played this game for 600 hours and I still don't notice the terrain, I just go and fight
 
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