I'd really like some concrete examples / bug reports of AI misbehaving with forts instead of 'AI doesn't understand forts at all', because I'm really not seeing the latter in my own games.
- 11
- 1
- 1
One problem i have seen is that the IA with a 40k army, siege a non important fort with lets say 20k stack, and have the other 20k stack waiting in the nearest province.
Meanwhile, his allies are fighting and losing every battle in another places.
It seems like the IA, sometimes, give excesive priority to estrategic "useless" (At that moment in the war) forts instead of helping allies fighting battles.
The main problem I have with the AI is how they always give up very important sieges and immediately start sieging again. Now I hire a few mercenary units to make sure the progress is not lost on my allies' sieges.
Really? Movement around forts is all kinds of broken, not just for the AI, but for the player as well. As soon as there are multiple forts adjacent to each other and/or adjacent to country borders, the zones of control go crazy. Here's what happened when I tried to move one province over to Avignon, with Forts in Avignon and Provence. This is just one example of many.
View attachment 131719
Yes, it was one single click on Avignon. And as I said, movement around forts is not just a problem for the AI, but for the player as well.