So, i think we all tend to think of these big tank battles and tank formations in the war. And historically the opening years of WW2 did see mass armored formations. But from what little I read, didn't tanks start to become less like armored spearheads where large tank formations attacked a narrow front, and instead tanks by 44 and 45 saw themselves supporting infantry units more?
There seems to be several reasons for this. Towed Anti Tank or Tank Destroyers seemed to be more effective at taking out tanks than actual tanks. Airpower had a strong impact on disrupting tank units. Infantry began getting portable effective AT rocket launchers.
Even the US Tank Destroyer doctrine of mobile TDs fighting massed panzers turned out to be flawed as massed panzer formations were no longer a thing and thus US TDs mainly were attached to infantry units as assault guns.
Here's a chart of tank losses suffered by the Brits.
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So with that said, given how more and more effective anti-tank countermeasures developed later in the war, doesn't that make the upcoming Tank Designer a bit less important as time goes by? If infantry and airpower can seriously dent armored formations like in real life, would developing advanced tanks with upgrades and such not really matter? Because i also heard Paradox is gonna buff Anti-tank capabilties by now making armor penetration less binary. It's no longer 'You either penetrate and destroy Tanks. Or don't" but now it might be "if you're X percentage, you might inflict Y damage on tanks"
And the decreasing role of tanks would mean we might need a Plane and Infantry designer too? Which may add even more research upgrades to the tree?
Thoughts?
There seems to be several reasons for this. Towed Anti Tank or Tank Destroyers seemed to be more effective at taking out tanks than actual tanks. Airpower had a strong impact on disrupting tank units. Infantry began getting portable effective AT rocket launchers.
Even the US Tank Destroyer doctrine of mobile TDs fighting massed panzers turned out to be flawed as massed panzer formations were no longer a thing and thus US TDs mainly were attached to infantry units as assault guns.
Here's a chart of tank losses suffered by the Brits.
---
So with that said, given how more and more effective anti-tank countermeasures developed later in the war, doesn't that make the upcoming Tank Designer a bit less important as time goes by? If infantry and airpower can seriously dent armored formations like in real life, would developing advanced tanks with upgrades and such not really matter? Because i also heard Paradox is gonna buff Anti-tank capabilties by now making armor penetration less binary. It's no longer 'You either penetrate and destroy Tanks. Or don't" but now it might be "if you're X percentage, you might inflict Y damage on tanks"
And the decreasing role of tanks would mean we might need a Plane and Infantry designer too? Which may add even more research upgrades to the tree?
Thoughts?