did some meta build tests for the starting lance, feedback needed

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Jaidenhaze

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Based on the Gameplay i saw with Cohh, i will try to assemble this lance as quick as possible.

Shadowhawk - Brawler: https://mwo.smurfy-net.de/mechlab#i=110&l=92ea12429b6f7523ea5821eb61d611c7a07dd0be
BJ1 - Sniper: https://mwo.smurfy-net.de/mechlab#i=77&l=dcae975b47eaf16a162790bb6e0e4aac8a26dd32
Vindi - Sniper: https://mwo.smurfy-net.de/mechlab#i=206&l=0f30770a4897ec764dade5429e2083fb13f19341
Spider - Walking Sensor Lock and Tank Destroyer: https://mwo.smurfy-net.de/mechlab#i=51&l=7cdaca394a374b8f4205845e5198786152a7dc44

So what do we have here? The Shadow Hawk is a Brawler, do doubt. My AC5 should give it a little bit more Flexibility, but it will use the SRMs for the most part. Normally i want full Armor, but thats not possible except i only use 1t of SRM ammo. Will decide later after a couple of matches. Dont want to risk any destroyed components.

The BJ1 is a nice sniper with 85 ranged damage. It doesnt have the best heat eff. when i use Jump Jets, but its okay. Will probably only walk or stand still. ML are for backup, if i need it.Other config i thought about where AC5 with 4 ML, but i have to test that.

The Vindi is a classical sniper. A PPC is fine, the LRM10 may be inefficient, but i only have a single hardpoint and given how many enemy turrets and vehicle have 50 Hitpoints, a PPC does only 45. This will give me the ability to One-Shot turrets.

The Spider is mostly a Sensor Lock Mech to improve my Hit rate against targets that moved or step on Tanks if they are too close since that kills them instantly. I dont like that armor distribution and will probably swap that out as soon as possible, maybe against a Hunchback or a Kintaro since they are so strong.

Oh yeah edit: All these mechs have a fairly low ammo count but from what i saw, that should be enough except some story based missions. I want heat eff. this way i get it. And all Mechs have either 2 or 4 Jump Jets, so i can use that to jump over Borderwalls, Cliffs or other stuff. The maps look like they reward that and i want the option. Giving up 1 Ton to do that is okay.
 

godmonkey

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Here's the flaw in your thinking: cool-running weapons are capable of putting out per-turn damage yields comparable to their hot running counterparts.

By all means fire off your dual PPCs every second or third turn. I'll simply stand here and blast you with 30 LRMs or paired AC/5s every turn instead.
what part of the hide did you not grasp :) you can't direct fire someone if you can't see them. pick the spots where you engage so that you have cover when you cool down. same as in MWO.
 

Exemplar Voss

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Spiders are not Garbage. They are already engineered to do some very clearly defined roles. They are entirely designed for maneuverability. They can ID enemy forces then get out before taking damage, they can spot LRM fire, they can get from point A to B better than everything else. The meta build for a spider is to take off the 2 ML and give it more armor. Though not really a combat mech they are invaluable for a lot of other roles. I plan on keeping one on my roster through the whole game.
All it takes is a sensor lock and a flight or two of LRMs. They will take damage.

what part of the hide did you not grasp :) you can't direct fire someone if you can't see them. pick the spots where you engage so that you have cover when you cool down. same as in MWO.

The game so far doesn't really allow for perfect hiding spots (or perfect disengagements), even if the enemy inexplicably doesn't have any LRMs or jumpjets.

Sometimes you might get lucky and be able to snipe turrets off with minimal exposure, but it isn't something to count on.
 

godmonkey

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Based on the Gameplay i saw with Cohh, i will try to assemble this lance as quick as possible.

Shadowhawk - Brawler: https://mwo.smurfy-net.de/mechlab#i=110&l=92ea12429b6f7523ea5821eb61d611c7a07dd0be
BJ1 - Sniper: https://mwo.smurfy-net.de/mechlab#i=77&l=dcae975b47eaf16a162790bb6e0e4aac8a26dd32
Treb - Sniper: https://mwo.smurfy-net.de/mechlab#i=206&l=0f30770a4897ec764dade5429e2083fb13f19341
Spider - Walking Sensor Lock and Tank Destroyer: https://mwo.smurfy-net.de/mechlab#i=51&l=7cdaca394a374b8f4205845e5198786152a7dc44

So what do we have here? The Shadow Hawk is a Brawler, do doubt. My AC5 should give it a little bit more Flexibility, but it will use the SRMs for the most part. Normally i want full Armor, but thats not possible except i only use 1t of SRM ammo. Will decide later after a couple of matches. Dont want to risk any destroyed components.

The BJ1 is a nice sniper with 85 ranged damage. It doesnt have the best heat eff. when i use Jump Jets, but its okay. Will probably only walk or stand still. ML are for backup, if i need it.Other config i thought about where AC5 with 4 ML, but i have to test that.

The Trebuchet is a classical sniper. A PPC is fine, the LRM10 may be inefficient, but i only have a single hardpoint and given how many enemy turrets and vehicle have 50 Hitpoints, a PPC does only 45. This will give me the ability to One-Shot turrets.

The Spider is mostly a Sensor Lock Mech to improve my Hit rate against targets that moved or step on Tanks if they are too close since that kills them instantly. I dont like that armor distribution and will probably swap that out as soon as possible, maybe against a Hunchback or a Kintaro since they are so strong.


wait when did we get a trebuchet? i thought the 3rd mech was a Vindi
 

Tnarien

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yep, and the repairs for internals are a few days per mech. i can afford that.

Based on streams, location-specific repairs take 1-2 days per damaged location. That's 8-16 days per unit. Based on your playstyle, that's 32-64 days of downtime between each mission, minimum.

That's not sustainable.

yep, and the repairs for internals are a few days per mech. i can afford that. shoot the flamer mech before it closes in. besides its 10 points of heat per flamer, unlike in MWO where the flamers are a doomsday weapon against lasers here they just seem a bit annoying

Your heat bar only goes to 100 heat. If you're already overheating you are, by definition, at greater than 50 heat. That means a very high likelihood of forcing a shutdown when something like a Firestarter drops 40-60 heat on you, and an opponent carving your mech up like a trussed up turkey.
 

CrimsonSDWS

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I completely agree with this. The utility of a Spider is to use it exclusively to Sensor Lock targets. You don't need weapons on it, but a couple extra tons of armor could save it's ass.

If you want a light mech to do that job 'and' be capable of participating in a fight, IMO nothing beats a Jenner. A 7/11/5 movement is great movement, not as great as a Spider's 8/12/8 but great enough. Moreover a Jenner can be close to maximally armored while still carrying three medium lasers. That is a useful amount of firepower, and a maximally armored 35 ton mech can actually take some fire.

I like to run a 3 ml + 7 jj jenner with 7 tonnes of armor.
 

Gorski123

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Feb 28, 2018
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I think the engine on the Treb is a little wasteful for a PvE LRM boat. I don't think the AI is dynamic enough to threaten the LRM boats in the rear. I am planning on using the Centurion.