Based on the Gameplay i saw with Cohh, i will try to assemble this lance as quick as possible.
Shadowhawk - Brawler: https://mwo.smurfy-net.de/mechlab#i=110&l=92ea12429b6f7523ea5821eb61d611c7a07dd0be
BJ1 - Sniper: https://mwo.smurfy-net.de/mechlab#i=77&l=dcae975b47eaf16a162790bb6e0e4aac8a26dd32
Vindi - Sniper: https://mwo.smurfy-net.de/mechlab#i=206&l=0f30770a4897ec764dade5429e2083fb13f19341
Spider - Walking Sensor Lock and Tank Destroyer: https://mwo.smurfy-net.de/mechlab#i=51&l=7cdaca394a374b8f4205845e5198786152a7dc44
So what do we have here? The Shadow Hawk is a Brawler, do doubt. My AC5 should give it a little bit more Flexibility, but it will use the SRMs for the most part. Normally i want full Armor, but thats not possible except i only use 1t of SRM ammo. Will decide later after a couple of matches. Dont want to risk any destroyed components.
The BJ1 is a nice sniper with 85 ranged damage. It doesnt have the best heat eff. when i use Jump Jets, but its okay. Will probably only walk or stand still. ML are for backup, if i need it.Other config i thought about where AC5 with 4 ML, but i have to test that.
The Vindi is a classical sniper. A PPC is fine, the LRM10 may be inefficient, but i only have a single hardpoint and given how many enemy turrets and vehicle have 50 Hitpoints, a PPC does only 45. This will give me the ability to One-Shot turrets.
The Spider is mostly a Sensor Lock Mech to improve my Hit rate against targets that moved or step on Tanks if they are too close since that kills them instantly. I dont like that armor distribution and will probably swap that out as soon as possible, maybe against a Hunchback or a Kintaro since they are so strong.
Oh yeah edit: All these mechs have a fairly low ammo count but from what i saw, that should be enough except some story based missions. I want heat eff. this way i get it. And all Mechs have either 2 or 4 Jump Jets, so i can use that to jump over Borderwalls, Cliffs or other stuff. The maps look like they reward that and i want the option. Giving up 1 Ton to do that is okay.
Shadowhawk - Brawler: https://mwo.smurfy-net.de/mechlab#i=110&l=92ea12429b6f7523ea5821eb61d611c7a07dd0be
BJ1 - Sniper: https://mwo.smurfy-net.de/mechlab#i=77&l=dcae975b47eaf16a162790bb6e0e4aac8a26dd32
Vindi - Sniper: https://mwo.smurfy-net.de/mechlab#i=206&l=0f30770a4897ec764dade5429e2083fb13f19341
Spider - Walking Sensor Lock and Tank Destroyer: https://mwo.smurfy-net.de/mechlab#i=51&l=7cdaca394a374b8f4205845e5198786152a7dc44
So what do we have here? The Shadow Hawk is a Brawler, do doubt. My AC5 should give it a little bit more Flexibility, but it will use the SRMs for the most part. Normally i want full Armor, but thats not possible except i only use 1t of SRM ammo. Will decide later after a couple of matches. Dont want to risk any destroyed components.
The BJ1 is a nice sniper with 85 ranged damage. It doesnt have the best heat eff. when i use Jump Jets, but its okay. Will probably only walk or stand still. ML are for backup, if i need it.Other config i thought about where AC5 with 4 ML, but i have to test that.
The Vindi is a classical sniper. A PPC is fine, the LRM10 may be inefficient, but i only have a single hardpoint and given how many enemy turrets and vehicle have 50 Hitpoints, a PPC does only 45. This will give me the ability to One-Shot turrets.
The Spider is mostly a Sensor Lock Mech to improve my Hit rate against targets that moved or step on Tanks if they are too close since that kills them instantly. I dont like that armor distribution and will probably swap that out as soon as possible, maybe against a Hunchback or a Kintaro since they are so strong.
Oh yeah edit: All these mechs have a fairly low ammo count but from what i saw, that should be enough except some story based missions. I want heat eff. this way i get it. And all Mechs have either 2 or 4 Jump Jets, so i can use that to jump over Borderwalls, Cliffs or other stuff. The maps look like they reward that and i want the option. Giving up 1 Ton to do that is okay.