Did Siberia have so many beaches IRL when compared to AoD?

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Autolykos

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Historically, pretty much anything imaginable (AA, airports, ports, factories, forts) was redeployed and/or re-purposed by someone with varying degrees of efficiency and success, even across categories (like using obsolete naval artillery as coastal fortifications). If the devs tried to implement everything that was done once, they'll likely go completely batshit insane, which might delay the next patch.
So it's probably best to cut it down to the things that were common/easy and handle everything else with events. Bonus points if it all uses the same mechanics.

My suggestions:
- The easy one: Give each building type a max level to deploy from pool:
10 for Radar and AA, 1 or 2 for Airbases, Ports and possibly Land/Sea Forts, 0 for everything else
- The hard one: Give each building type a Deconstruction Efficiency (DE) and add new functions to the province screen:
"Deconstruct Installations" and "Destroy Installations".

These draw from the same IC pool as "Repair Province", but Deconstructing takes each IC-day invested, multiplies it with DE and distributes them among all active builds of that type in the production queue, while permanently reducing the level in the province by the same amount. If no build of that type is in the queue, the installation won't be touched. Destroy Installations is essentially the same, but buildings that can't be moved to the build queue are lost.
 

Mr_B0narpte

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Historically, pretty much anything imaginable (AA, airports, ports, factories, forts) was redeployed and/or re-purposed by someone with varying degrees of efficiency and success, even across categories (like using obsolete naval artillery as coastal fortifications). If the devs tried to implement everything that was done once, they'll likely go completely batshit insane, which might delay the next patch.
I don't think anyone suggested to make most/all buildings/fortifications re-deployable.

So it's probably best to cut it down to the things that were common/easy and handle everything else with events. Bonus points if it all uses the same mechanics.

My suggestions:
- The easy one: Give each building type a max level to deploy from pool:
10 for Radar and AA, 1 or 2 for Airbases, Ports and possibly Land/Sea Forts, 0 for everything else
- The hard one: Give each building type a Deconstruction Efficiency (DE) and add new functions to the province screen:
"Deconstruct Installations" and "Destroy Installations".
Good to see you agree with the others, and also have added an interesting suggestion. That of Deconstruction. I remember someone recommending the AoD wish-list of being able to use the scorched earth tactic during a voluntary retreat, which would be very handy indeed!
 

Autolykos

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I don't think anyone suggested to make most/all buildings/fortifications re-deployable.
No. It was mainly a preemptive strike because the discussion seemed to be headed in that direction. So instead of having the next five pages be "if AA can be redeployed, why not radar", "the Soviets/Chinese redeployed their industry, I want to do it as France", "but why can I redeploy industry and not synthetic oil plants?" etc. with a different solution for each freak case, I tried to propose a solution that covers them all and isn't much harder (perhaps even easier, but I don't know the Source) to implement than a single case.
So yes, I mostly agree with the previous posters, but I want the solution to be generic and customizable right from the start instead of having to lobby the devs for every single change afterwards (mainly because I fear we might quibble endlessly over details like the specific max-deploy-from-pool-level for each installation type, so they should be moddable).
 

unmerged(526990)

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There are a number of other province improvements that should not be allowed to be pre-built & held in the deployment pool.

I've actually banned myself from doing this at all with anything in my AAR, although I know there are some cases where it's kind of valid (such as AA). Maybe I'll allow myself to do it with AA in fact ;).
 

MagooNZ

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I very much like the idea of having more options in the game setup. So that people who like building up stocks of every province improvement imaginable for instant deployment can do it, and I can turn off most of these options for my games since I dont think this is very realistic (& stops the exploit Pang mentioned of instantly laying down a level 10 port in Siberia to support a new invasion there). Those playing MP can then select the options that they want for their games rather than rely on house rules & verbal agreements. Options for each province improvement: OFF, ON to level 1 max, ON to level 2 max, .............