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Eirik Bloodaxe

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(50% infant mortality was the historical norm)

Not for princes and princesses I think.


Anyway, I lost 3/5 children as kids/early adults to diseases, so I let my king start banging a court woman to expand the family, but as I read these forums, it seems haveing a large number of sons suck atm, so I consider stopping for that reason. This is a much larger issue in my opinion, at least if it´s as bad as they say. But hey, roleplaying can be as fun as min/maxing :)

What you all need to consider is that with random events, you have to play the game a large number of times, to really get the feel for how much they tweaked this mechanism. Chance plays a huge role as well, which I love.
 

palmus

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Not for princes and princesses I think.


Anyway, I lost 3/5 children as kids/early adults to diseases, so I let my king start banging a court woman to expand the family, but as I read these forums, it seems haveing a large number of sons suck atm, so I consider stopping for that reason. This is a much larger issue in my opinion, at least if it´s as bad as they say. But hey, roleplaying can be as fun as min/maxing :)

What you all need to consider is that with random events, you have to play the game a large number of times, to really get the feel for how much they tweaked this mechanism. Chance plays a huge role as well, which I love.

I read for some time ago that the infant mortality was slightly higher among the nobility. This was because the poor serfs were breastfeeding their infant to an age of 1 or 2 when the noble infants were only breastfed until they were 6-12 months old.
This way, the poor serfs childrens immune system were better than the children among the noobles (pun un-intented).
Brestfeeding was a cheap way to keep poor infants healthier. :)