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polydamas

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Just going to quote myself from the last two times this topic arouse.

This is a huge misconception about the middle ages. Everyone thinks that the average person only lived to be about 30 or so and then they would die out. However, the true of the matter is that if you lived to be 21 years old, your life expectancy is actually about another 43 years, which would have them dying at age 64. So, seeing a 60 year old (woman especially) was very, very common.

http://apps.business.ualberta.ca/rfield/lifeexpectancy.htm
 

Affenklaus

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Just going to quote myself from the last two times this topic arouse.

While it might still be true that many people in the middle ages got 60+ years old, if I read this table in your link correctly then the given numbers are hardly representive: For the period 1200-1300 it says: "Number of Males Observed: 7". If this means what I think it means (i.e. only seven men were chosen to calculate the average life span) then this table is useless for this discussion.
 

Taghan

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The above is irrelevant either way if we're talking about infant mortality. The issue a lot of people are complaining about is that of having all of their children survive.
 

unmerged(209891)

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I am now in love with you.



Infant mortality, I can understand why they made it the way the did, children don't die as often as they should but you're also limited to the amount of kids you can have, so the end result is kind of the same. But my rulers do seem to live for too long. If my guys going to live to 86, ok, but if he gets ill at age 82 he should not recover 3 months later.
 

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The issue here is that they removed death during childbirth events and made sure that 99% of children reach adulthood. That for me entirely eliminates the element of chance. Now you know that your chosen heir will most likely reach adulthood and can plan accordingly. In a game in which fortune plays such a big role that feels incredibly detrimental to me. In CK1 you hoped your first heir with the great stats would make it but you also knew that there was a very good chance that he would die and that instead you'd have to go with his idiot brother. That's the feel of uncertainty that made CK so great for me.

And no, I'm also not against people becoming old. I'm against seeing pretty much all people who don't die in battle or get assassinated grow old.
 

Dragoneer

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My king is 85 years old and he just remarried and got 3 new children ^^ thats not bad even for todays standards!
 

Comintern1919

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While it might still be true that many people in the middle ages got 60+ years old, if I read this table in your link correctly then the given numbers are hardly representive: For the period 1200-1300 it says: "Number of Males Observed: 7". If this means what I think it means (i.e. only seven men were chosen to calculate the average life span) then this table is useless for this discussion.

Well, what about the opposite? How many males were "observed" who died young? If you say, this source isn't representive because of the few "Test Subjects", then you have to conclude that sources which indicate the opposite but also only have a handful "Test Subjects", are also not representive. Which, given the time, means there will probably never be, and was, a representive source, according to you. So we never will find out the average age, or anything else about the middle ages.
 

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Yes, the devs have said they toned down both infant mortality and fertility.
Seriously?
That's a bummer.

I will certainly miss having 10+ kids per king and, through clever plotting and marriage, having my family line pop up as rulers all over Europe. A main goal in all of my CK games was to have a majority if not all of Europe related to me or be a part of my family line. I usually manage to even get the Arab world to be part of my family dynasty.
Now hardly anyone even wants to marry into my family.
 

Oxea

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Its because its stupid to have 5 dead children under 3 cluttering up the screen. I have seen plagues kill lots of people though.

I decided to join in the first Crusade around 1090+ (or whenever) and happened to muster up 10k units to ship over only to, during the siege, have some plague decide to pop up and chew 7k of my units then the enemy finished me up with their 12k force, horrible.
 

Poddster

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Removing any chance of death at childbirth and making sure that 99% of kids reach adulthood introduces a lot of certainty and predictability in a game that's best when it hits you in the face with something totally unexpected.

I've seen my children, and heirs, die from things. There were no messages about being assassinated, so I don't know if that means it's definately illness. But it's not certain at all.
 

Affenklaus

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Well, what about the opposite? How many males were "observed" who died young? If you say, this source isn't representive because of the few "Test Subjects", then you have to conclude that sources which indicate the opposite but also only have a handful "Test Subjects", are also not representive.

Yes, this is right but I never claimed the opposite to be true.

Which, given the time, means there will probably never be, and was, a representive source, according to you. So we never will find out the average age, or anything else about the middle ages.

Well, we can (and already did) find out a lot about the middle ages but if there were not enough data available (I honestly don't know how many death ages from the MA are more or less well documented - definately more then seven though ) then, yes, we couldn't find the average life span of the time but could only take a guess.

BTW: Isn't it possible to determine a person's age of death through their mortal remains? This would give the possibility for a much bigger database.
 

unmerged(75409)

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Personally, I'd rather have them keep the high mortality from the first game, and maybe aggressively cull/delete dead kids from the database of non-player dynasties (so the file isn't bloated).

It made the game feel more realistic and more uncertain.

The game is still amazing, by the way!
Yeah you don't have to keep dead underage kids in the rosters... just keep the ones who reached age 6 or so.
 

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I've seen my children, and heirs, die from things. There were no messages about being assassinated, so I don't know if that means it's definately illness. But it's not certain at all.

Infant mortality is extremely low. It increases when a plague visits but otherwise chances are very good (over 90%) for the child to reach adulthood. For a little perspective, in medieval times 50% of all children born did not reach adulthood. Not to mention that stillborns or childbirth deaths are entirely eliminated for so far I can see.

I wonder if it would be very hard to mod in. One event with a very low chance of triggering leading to a stillborn during pregnancy. One event with a very low chance of triggering leading to a dead child during birth. One event with a very low chance of triggering leading to a dead mother and child. One event with a very low chance of triggeringleading to a dead mother and a living child during birth. One event with an almost 50% chance of triggering that has the child dying before adulthood. Fertility needs to be increased (double?) to balance it out and for increased mortality across the board and during adulthood diseases and illness should be made more deadly.
 

Trashed

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That's just a matter of trying out and balancing. That these events aren't in at all and thus remove much of the dynamics and chance in a dynasty sim is what bothers me.

One or two events triggering due to low health and/or traits like maimed, ill and wounded with a random or medium chance of death would also go a long way in increasing overall mortality. Never modded any Paradox game. Wonder how hard it is.
 

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UM I dont think you have been swept by a few waves of diseases then. I had quite a few of my court fall dead from this including my character, and a number of his family. I also had a character go crusader under the prodding of the pope...after bieng excommed, and just AFTER the crusader was sucessfully concluded and he was on his way home on a ship he died from disease. AND he was only 26. I was not pleased!
 

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I have not seen documentation of what changes as you change difficulty level, but this aspect of the game would be a good candidate for making the game easier/more difficult.

Lower life expectancy for your ruler, of course, equals more succession issues.

Lower life expectancy for your children, as noted above, means more uncertainty regarding whether to train children other than the first son to be non-threatening types... which means dealing with more effective pretenders.

The trouble is that the game looks so daunting at first that many people will want to start out easy. But once you learn how things work, the game turns out to be rather easy to succeed at -- so, after playing for a little while, you're going to want a way to make it more challenging.
 
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