Yes, the devs have said they toned down both infant mortality and fertility. So you have fewer children than people did historically but they are more likely to survive to adulthood.
I have had my ruler die of an illness though.
Uh in my campaign I have lost most of my family. As in 4/5 of them, all dead.
Hah darn if that's so my wife has churned out 5 kids and she's not even 25 yet. lol They all alive and well too. Talk about fertile I can just look at her and she giggles and gets pregnant. I'm going to have to have her killed just to be able to afford all these lil brats. Unfortunately it costs 250gp to have someone assassinated now.![]()
my chars all died of old age, wars or murder, never by disease.
For your wife the plot might be more usefull than the "normal" way
Also when triing to assasinate someone first alwys build a spy network in the province where he lives with your spymaster - i haven't used that feature much in the beggining, but when i used it the first time i saw the HUGE impact
It worked splendidly in CK1 and provided a lot of tension and challenge to the game. There your character could even gain negative traits like depressed if his children or spouse died. It absolutely added to the game and the atmosphere as a whole. Not having even a remote chance of having the mother or child die in birth is just, well, lame.
Now kids and mothers always survive birth and 99% of kids reach adulthood. That special fear you had in CK1 of your heir with awesome stats and traits dying so you had to do with his idiot sibling is now all gone. Shame.
It's funny but I do not get that PLOT, the only ones I get are to be some council member in my liege's court or some GREAT person that needs 1000 prestige and I won't see that with a brand new game ruler.
I'd say he earned himself a much better nickname than cruel.
I'd say he earned himself a much better nickname than cruel.
Yeah, it can be crazy some times.
Usually its okay, but then you get people like "King Gabriel the Cruel of Burgundy"
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All those kids (19 in all) and that age!
+1Personally, I'd rather have them keep the high mortality from the first game, and maybe aggressively cull/delete dead kids from the database of non-player dynasties (so the file isn't bloated).
It made the game feel more realistic and more uncertain.
The game is still amazing, by the way!
Are you playing a mod? I have never seen the map nearly that fragmented.