I'd like to see definable zones in the mapmaker, but NOT in the game proper; it seems outside of the scope of the game.
More traffic controls would be fantastic though.
??? Isn't this a mass transit simulation game where you run a transport company? So it does make sense to me that the proper game allow you do define zone as part of the ticketing policy? While traffic control sound much more IMHO out of the scope of the game itself and a (disperately needed) editor feture!
??? Isn't this a mass transit simulation game where you run a transport company? So it does make sense to me that the proper game allow you do define zone as part of the ticketing policy? While traffic control sound much more IMHO out of the scope of the game itself and a (disperately needed) editor feture!
I don't understand you, people. When you are given one feature that stands outside of the public transport scope, you want more and more such features, and you want a city builder game. Why is that? Why do you want Cities in Construction 2?
Not really, just more control over the roads we build - such as defining junction types, traffic light cycles, and right of way.
I don't understand you, people. When you are given one feature that stands outside of the public transport scope, you want more and more such features, and you want a city builder game. Why is that? Why do you want Cities in Construction 2?
Since when did transport companies build roads?
Wauso we've got rule editor, which is absolutely amazing.
Now, let's make traffic lights or give way signs controlling .. and that's iti am so happy
Are you forgetting about roundabouts and smaller pedestrian paths/bridges that don't generate a full intersection?
[...]I would like to build one of the coolest city in England called Milton Keynes. It uses road grid system with lots of roundaboutspretty cool, it's a pity i can't do that now.
But yes, they generate intersections.