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Inge Jones

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I am trying to make a traffic roundabout using a one-way street. I want to model it on typical UK rules, which is that where roads join the roundabout, vehicles already on the roundabout have priority. Cim2 automatically places traffic lights, and vehicles coming round the roundabout stop briefly before passing each junction. They should happily sail past leaving the cars entering the roundabout doing the waiting. Is there a way to manipulate the junctions to make that happen?
 

Inge Jones

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Actually something has just occurred to me... I set the roundabout to run clockwise, like ones in UK, but of course in CiM2, they drive to the right. Perhaps if I had worked *with* that and run my roundabout anti-clockwise, the priority would have worked more in line with what I had in mind.
 

The_13th_Ronin

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Actually something has just occurred to me... I set the roundabout to run clockwise, like ones in UK, but of course in CiM2, they drive to the right. Perhaps if I had worked *with* that and run my roundabout anti-clockwise, the priority would have worked more in line with what I had in mind.

If you get it working could you provide pictures and also let us know if it helped with traffic?
 

Inge Jones

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Ok this works: I reversed the direction of the roundabout, and used a two lane expressway instead of the one way street. The traffic flows around it completely realistically now, except that I built bus stops too near the roundabout so sometimes traffic is held up waiting for a bus to move. Unfortunately by the time I was ready to take the screenshot it was Saturday morning, and pretty quiet, but it took Friday night rush hour pretty well I must say. cim2roundabout.png
 

bullybeef

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I must say, here in the UK roundabouts are an eyesore and a pain at times, and as you can perfectly see mine certainly isn't great, but my god they clear traffic! That road and the two way split highway to the right was bumper to bumper, but who'd have thought a simple roundabout would clear it up. The answer is, no traffic lights.


2013-04-08_00002.jpg
 

bullybeef

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I know we can do create them, but it ain't always easy. Please, please, please could we have a roundabout mod - there only has to be one option; three lanes obviously going anticlockwise (the obvious mistake with my effort was it was clockwise, but somehow it still has the desired effect). If only there was a way we could link more than two lanes of traffic without those dreaded traffic lights, with CIM2 it's single lanes only.
 

Metropolitan

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I've tested some roundabouts.

Here is a small one :
roundabout-11.jpg


The trick is to build it with the underground view to use the grid as a pattern. However the game doesn't like road section with only one nod. So you have to do it on several steps :
1. Build most of your roundabout following the scheme below
2. Connect two roads (to create two nods)
3. Close your roundabout

Afterwards, you only need to erase the two unneeded nods you just created, and connect the roundabout with the other roads.


roundabout-scheme-1.jpg





I've tested a larger one, using express ways... Granted it's not perfectly regular...
roundabout-21.jpg
 
Last edited:

Inge Jones

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I experimented with all methods, and since we cannot specify left-hand driving in this game, the only way to get the cars on and off it smoothly is to have it go anti-clockwise. Also you have to use the expressway for the roundabout itself because all other road types generate traffic lights and crossings where the roads join. Once traffic lights have spawned, deleting them is merely cosmetic and cars still stop on the roundabout, which is unrealistic.
 

Metropolitan

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Great pictures and instructions! I really like the roundabouts, they help with traffic a lot.
It's true that squares, circuses and roundabouts give character to a city. Do you think it is possible to create pre-determined sets which would be easily ploppable? I mean theoretically, is this doable as a mod if we would like to do it by ourselves?