Diasappointment over Player customization in RMG

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
There's a great implementation of this in Distant Worlds. I agree, not only does it add a nice challenge, but it also gives you more of a feel of entering a dangerous neighborhood where already there are bigger fish than you. Plus, most 4X games are all about snowballing, and if all things start equal, well, it basically feels like playing some sort of race. But if you already start behind, you can go into it with a mindset of knowing that your goal isn't necessarily just rushing as quickly as everyone; at the very least, first you need to survive and catch up before thinking about sprinting ahead... ^^
 
agreed, it would be great if we could set things like starting resources, army and researched tech number per player instead of same for all
 
They chould make it simple and just do it like Stellaris with "Advanced nations" checkbox option for every faction who start with a few extra colonies and a random amount of techs.
 
No, you want more control than that, because the game is a lot more tactical, with combat right from the start, so you need a finer tool. For handicaps in MP play as well.