True. Still could be thought of as a heavy PPC, or a precursor that heavy PPC technology was based off of, or really anything else our imaginations come up with. Game graphics may have come a long way since text based adventures but they are still just tools to excite the imagination
Well, yes sure, if you want a PPC+ or PPC++ to mean "Heavy PPC" in your own game, by all means go ahead and do so. But the Heavy PPC in the canon BattleTech universe is a wholly different weapon than the standard PPC - it is first introduced in 3067, is three tons heavier, takes one more crit slot, and generates 50% more heat than a standard PPC. Of course, it does 50% more damage as well.
The plus notation in this game denotes manufacturer differences, with a PPC+ having a single bonus over a regular PPC (might be more accurate, or do more damage, or something), and a PPC++ has two bonuses, and so on. I don't at the moment recall if we have been told how far the plus-rating goes, if it goes to two or if there's weapons with even more pluses.
During one of the streams I asked Randall Bills what he would change if he could go back and reintroduce the clans, and I remember him responding that if he could change anything he would remove DHS from engines. If HBS is going that route that's fine by me and give me hope for a future Clan expansion
I agree, and I seem to recall Jordan expressing similar concerns. Personally, one of the reasons that 3025 is my favourite era is that the later eras had so much power creep that they completely invalidated tech from previous eras, making me question why the standard 3025 'Mech even existed in 3049 or 3050. Much of that power creep is attributable to double heat sinks raising the heat bar sky-high - to the point of completely removing heat as a game mechanic, if you used DHS with tier-1 weapons.