As GM I want a result on the battlefield, they decided about a partition, we'll see. NL can wait for better times.Dr Bob said:Elio the Ottoman Empire is dead
Dr Bob said:Elio the Ottoman Empire is dead, get over it, they cannot survive against a human Venice, Mameluks and Hungary it is not possible, Cobjor really should play either Geldre or Timiruids
PS: Glad to see you are back Cobjor![]()
The Arch Mede said:I detect a certain amount of self-interest amongst those calling for the Ottoman demise. All those countries which would rather not have those nice leaders the Ottomans get over the next 150 years on their borders.![]()
The Arch Mede said:Gelre: playable only if Burgundy lets them. Can't do much in the colonial stakes that isn't open to anyone else for about 150 years. Given the early start to the colonial race that the ai celtic explorers have allowed, their explorers will be about as much use as the Danish ones that appear in the 1600s. Probably better off being played by an out-of-bounds ai than a human player. Can easily stay AI until turn into Netherlands without making much difference to anything.
OE: playable only with immediate compensating edits for missing session 1. Would remain playable only with some immediate edits and an out-of-bounds edict on them.
Timurids: quite likely better off in ai hands until Babur. Particularly if their really nasty human only revolt event is in. Only fun if you like fighting rebels with RR so high that you can't recruit troops anywhere for 50 years. Once Babur appears, the Timurids/Mughals need a player.
If only one of these is ever going to be played, it should be the Timurids. If only one is going to be played next session, and more later, it should be OE.
It is my opinion. Only Hungary at war with KAR-OE anyway.balinus said:One way of doing that could be to put a player in Ottomans and see what happen. If they fail, well, let's just put it in either Timurids or Gelre.
Withouter said:Hello everybody! Comrade Elio Vasa invited us (comrade Jonesy and me) to join your game. Thanks him for that!![]()
Jonesy will play for OE, and me instead of Kelthar for Timurids, if he will not come.
So… About edits… After AI ruling they can be changed a little, I think.
So, please, for OE:
+ 2 for quality of army
+ 1 for offensive
and decrease inflation a little.
And for Timurids :
+ 2 in trade
and + 1 for offensive
I hope, it will be a great game!![]()
Gelre will keep unified Netherlands and gain maybe free nations as Flandern, Hainault, Luxemburg, Oldenburg but as Gelre.Dr Bob said:Gelre will turn into the Netherlands