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Voleron

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1. 1936 Grand Campaign, LAN Multiplayer. 2 Players, Italy & Germany. Italy player demobilised from Partial Mobilisation after helping Germany conquer Republican Spain in June '36. Subsequently never received the "Our forces have recovered" event, and no further options to Mobilise in any way.
2. Reproducibility - Occurred once during a MP LAN game. Unable to reproduce in Singleplayer, have not had the opportunity to re-test in Multiplayer.
3. Unknown cause, suspected bug occurred early in scenario. Did not become aware of bug's effects until until considerably later, in 1939.
4. Additional information - English Language version, Save file: http://www.mediafire.com/?19ccbc3aejcj8bn
5. Game Version: 1.02
6. Checksum: KPNA
7. Type: Full
8. Used mods or personal modifications - Francesco's Models Mod in use by both players. Nothing else otherwise
9. OS (type, SP, bits): Windows 7 64-bit in use by both players
10. Steam install used by both players

Addendum: We subsequently got things to continue by force-firing the Recovery event in the console, which had unanticipated effects: The 'End Partial Mobilisation' decision appeared in the list in addition to 'Enact Partial/General mobilisation', despite Mobilisation slider being in it's proper place at 6 -Three year conscription. Furthermore, subsequent Mobilisations did not increase manpower nor reinforce divisions. These attempts are not reflected in the attached savegame, however.
 
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MartinBG

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Thank you for the detailed report.

There was a problem for clients in MP games with all decisions that use local or global flags as triggers as those were set on the host only.
That issue is fixed for 1.03.

IIRC as a temporary workaround you can reload the game whenever the problem with any decision becomes too big to ignore (on save-game reload flags are read on all machines).
 
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