Why is pre ordering so badPreordering is the worst thing you can do when buying anything. Don't do it.
You haven't played the game yet, you're giving them money for nothing, you can't tell if it's bad until after you've bought it. It doesn't matter how slick the marketing is, nobody (and esp. not Paradox, after Stellaris and Imperator) deserves to be given the benefit of the doubt. It's not like there's a lack of supply (because, as the Kopimashin taught us, bits are free) that means you should "secure" your copy. Even their dumb little pre-order packs (which, are made...before the game goes live?) are sold later, and usually functionally worthless.Why is pre ordering so bad
If you played launch day Imperator, you’d understand.Why is pre ordering so bad
No, the worst thing is actually anticipated access A.K.A, "give money and play alpha/beta-ish game".Preordering is the worst thing you can do when buying anything. Don't do it.
CK2 was fine at launch. Imperator was having foreseable problems before being pre-orderable honestly.If you played launch day Imperator, you’d understand.
Given the quality control problems that Paradox has been experiencing, I personally would not preorder any Paradox game going forward.
I say this as someone who preordered every Paradox game from EU4 on, so I’m clearly neither anti-Paradox nor anti-preorder.
You haven't played the game yet, you're giving them money for nothing, you can't tell if it's bad until after you've bought it. It doesn't matter how slick the marketing is, nobody (and esp. not Paradox, after Stellaris and Imperator) deserves to be given the benefit of the doubt. It's not like there's a lack of supply (because, as the Kopimashin taught us, bits are free) that means you should "secure" your copy. Even their dumb little pre-order packs (which, are made...before the game goes live?) are sold later, and usually functionally worthless.
CK2 and Stellaris have had the same path for me. They kept getting better until the point that performance became unacceptable. I kept playing both for a while until I gave up on them because it seemed like the problems would not be fixed.CK2 was fine at launch. Imperator was having foreseable problems before being pre-orderable honestly.
You’d have to have rose tinted glasses to call HOI4 stable at launch. The AI problems like front abandonment were early, frequent, and catastrophic. I enjoyed it, but I was also frustrated because of its problems.I see your point on Imperator but Stellaris was to my experience on the best release Paradox have ever done. Actually now when I think about it Imperator is the only disasterous release Paradox have had in 'recent time' and both EU IV, CKII and HoI4 was stable and quite enjoyable from the start.
The day one problem can be solved by good testers and not rushing the releasethe day 1 problems of Imperator and HOI4 as well as how they intend to avoid the long term problems that plagued CK2 and Stellaris.
I’m don’t think that the problems with Imperator can be fixed with good testers alone. They seemed to not know that they were missing the target market. They also still have not gotten some of the obviously necessary UIs added to the game. Combine that with the slapdash way some features are being implemented, and it looks to me like there are larger organizational problems in the studio, not simply tight schedules and inadequate testing.The day one problem can be solved by good testers and not rushing the release
The long term problems for me in both CK2 and Stellaris both came down to performance. Adding India killed late game performance. Planet rework killed late game performance. I understand that it is expensive and nontrivial to measure late game performance with games that take many hours, but that doesn’t make it any less important to do.The long term problems can be avoided with a more flexible content approach see Muslim rework inck2 and the stelaris problem can be avoided by having one vision for the game