Devs, will we be able to preorder?

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MrNewVegas

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Why is pre ordering so bad
You haven't played the game yet, you're giving them money for nothing, you can't tell if it's bad until after you've bought it. It doesn't matter how slick the marketing is, nobody (and esp. not Paradox, after Stellaris and Imperator) deserves to be given the benefit of the doubt. It's not like there's a lack of supply (because, as the Kopimashin taught us, bits are free) that means you should "secure" your copy. Even their dumb little pre-order packs (which, are made...before the game goes live?) are sold later, and usually functionally worthless.
 

Jamey

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Why is pre ordering so bad
If you played launch day Imperator, you’d understand.

Given the quality control problems that Paradox has been experiencing, I personally would not preorder any Paradox game going forward.

I say this as someone who preordered every Paradox game from EU4 on, so I’m clearly neither anti-Paradox nor anti-preorder.
 

Arko

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Preordering is the worst thing you can do when buying anything. Don't do it.
No, the worst thing is actually anticipated access A.K.A, "give money and play alpha/beta-ish game".
 

Arko

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If you played launch day Imperator, you’d understand.

Given the quality control problems that Paradox has been experiencing, I personally would not preorder any Paradox game going forward.

I say this as someone who preordered every Paradox game from EU4 on, so I’m clearly neither anti-Paradox nor anti-preorder.
CK2 was fine at launch. Imperator was having foreseable problems before being pre-orderable honestly.
 

MartinSWE

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You haven't played the game yet, you're giving them money for nothing, you can't tell if it's bad until after you've bought it. It doesn't matter how slick the marketing is, nobody (and esp. not Paradox, after Stellaris and Imperator) deserves to be given the benefit of the doubt. It's not like there's a lack of supply (because, as the Kopimashin taught us, bits are free) that means you should "secure" your copy. Even their dumb little pre-order packs (which, are made...before the game goes live?) are sold later, and usually functionally worthless.

I see your point on Imperator but Stellaris was to my experience on the best release Paradox have ever done. Actually now when I think about it Imperator is the only disasterous release Paradox have had in 'recent time' and both EU IV, CKII and HoI4 was stable and quite enjoyable from the start.
 

Jamey

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CK2 was fine at launch. Imperator was having foreseable problems before being pre-orderable honestly.
CK2 and Stellaris have had the same path for me. They kept getting better until the point that performance became unacceptable. I kept playing both for a while until I gave up on them because it seemed like the problems would not be fixed.

I see your point on Imperator but Stellaris was to my experience on the best release Paradox have ever done. Actually now when I think about it Imperator is the only disasterous release Paradox have had in 'recent time' and both EU IV, CKII and HoI4 was stable and quite enjoyable from the start.
You’d have to have rose tinted glasses to call HOI4 stable at launch. The AI problems like front abandonment were early, frequent, and catastrophic. I enjoyed it, but I was also frustrated because of its problems.

I’d love to seem @Doomdark address this head on with a DD explanation of what they are doing to avoid the day 1 problems of Imperator and HOI4 as well as how they intend to avoid the long term problems that plagued CK2 and Stellaris.
 

fall back

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the day 1 problems of Imperator and HOI4 as well as how they intend to avoid the long term problems that plagued CK2 and Stellaris.
The day one problem can be solved by good testers and not rushing the release
The long term problems can be avoided with a more flexible content approach see Muslim rework inck2 and the stelaris problem can be avoided by having one vision for the game
 

Jamey

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The day one problem can be solved by good testers and not rushing the release
I’m don’t think that the problems with Imperator can be fixed with good testers alone. They seemed to not know that they were missing the target market. They also still have not gotten some of the obviously necessary UIs added to the game. Combine that with the slapdash way some features are being implemented, and it looks to me like there are larger organizational problems in the studio, not simply tight schedules and inadequate testing.

As an outsider, it’s hard to diagnose the structural problems in an organization. That’s why I’d rather talk about the problems with the games and hopefully PDS will do its own analysis of how the problems came about and how to fix them.

The long term problems can be avoided with a more flexible content approach see Muslim rework inck2 and the stelaris problem can be avoided by having one vision for the game
The long term problems for me in both CK2 and Stellaris both came down to performance. Adding India killed late game performance. Planet rework killed late game performance. I understand that it is expensive and nontrivial to measure late game performance with games that take many hours, but that doesn’t make it any less important to do.