Devs please make manpower to money ratio moddable!

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Amallric

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Everything is in the title I presume...I think the best would be to do a new technology that would eventually increase that effect(the free market/planned economy should be factor too) but if you don't have the time to bother with that just please put it in a text file or something.

The fact is that if the same ratio is applied to every nation in the world it will lead to strange results, the wealthiest nations would be China and Soviet Russia which is rather strange. Millions of peasants in fields generate very few income, while a few thousands high-qualified workers are really needed by the economy and so if they were to be drafted the national economy collapses or suffers a major crisis. So I would see a very low ratio for undevelopped nations and a much more higher one for industrialised countries. But again, I know you have 2 months left so please just make it moddable.
 

Lennartos

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From misc.txt
#_EV_MP_TO_CG_, How much IC does each MP provide in CG?
0.01

No brainer - of course it moddable ;)
 

DvD-IT

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Even if the rate is very low, Amallric gives a good point: the same ratio of MP to Money cannot apply to every country in the world. And, while HoI2 isn't an economical simulator, some simple factors should take into account the distribution of wealth among the nations. The easiest way to reproduce this would be, in my opinion, a factor that ties the EV_MP_TO_CG variable to a country's industrialization. Such country's industrialization could be represented by the total IC of a nation divided by the total MP of a nation's provinces, perhaps. This multiplier would affect the EV_MP_TO_CG just enough to justify a higher value for countries with a high IC/MP ratio, and a lower value for countries with a low IC/MP ratio.

As an example: a nation with 100 IC whose provinces produce 10 MP would alter the EV_MP_TO_CG variable to 0.02.
 

Amallric

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No brainer - of course it moddable

Great! Thank you guys you really rox. :cool:

DvD-IT: since it's moddable we'll be able to change the ratio, for instance with research, I guess. For me the best solution would be to tie this ratio to the level of industrialisation of the country which can easily be simulated by research like it's done in the CORE mod. In the worst case we'll still be able to shut down the free money flow by setting the ratio to 0 should it lead to major balance issues - but I trust the devs team that it'll not. ;)