It's absolutely great that the general AI is getting attention an improvement. However, these features are independent of planetary automation which still does some poor and very frustrating things. I reported issues with strategic resources twice last year (1, 2) but got no response. Since automated planets don't know what each other is building they frequently leap to addressing deficits. It's easy to suddenly get a dozen automated planets trying to build the same thing at once, resulting in wild swings in what you're producing.
There are also a bunch of weird bugs like automated memorialist planets prioritising the memorialist building regardless of if consumer goods are negative. From the recent AI dev diary it was stated that automation is not part of that remit, I know there's a lot to do but could some attention be paid to this please? The sprawl and tall play might make this less of an issue for some play styles, but if you like the feeling of conquering the galaxy it's a real pain to micromanage or deal with frequent massive swings in resource production.
There are also a bunch of weird bugs like automated memorialist planets prioritising the memorialist building regardless of if consumer goods are negative. From the recent AI dev diary it was stated that automation is not part of that remit, I know there's a lot to do but could some attention be paid to this please? The sprawl and tall play might make this less of an issue for some play styles, but if you like the feeling of conquering the galaxy it's a real pain to micromanage or deal with frequent massive swings in resource production.
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