I sypose, but I just kind of do not like the shape of the land in your map, mainly the U continent, I would probably have it as two separate continents rather than 1 and we should still stick to the map as canonly as possible with it still being fun.
But there is no reason why we could not ask to use the Western Hemisphere mod and massivly alter it to be more, MLP canon while still being fun, like placing an island in the eastern sea of the map and removing a lot of the western land to have a western sea.
Also about my map, I just pictured Zebrazon to be on the equator.
But it's pony continent!
It's shaped like a horseshoe!
AM I TOO SUBTLE FOR YOU GUYS OR WHAT
durr. That aside, I don't like the idea of basing the map off the Western Hemisphere, it seems awkward no matter how you'd alter it.
THAT SAID, LOOK AT THIS INDEPENDENT STATES MAP I MADE!
MECHANICS AND OVERVIEW
The
Unicorns rule the duchies of the north. They are fairly secure in their position, and have exterminated most monsters and other threats already. They are separated into 5 independent duchies (and some OPM's) at the start of the game: Cornica (east of modern day Canterlot), Throne (Everfree and the Old Capital), Cante-Wirl (Modern day Canterlot), Westerlot (duh) and Mane (Manehatten). Since we're starting before tribes unite, there's no Kingdom of Unicornia quite yet.
Cante-Wirl is ruled by the aging Star Swirl "The Bearded". Cornica is ruled by Duke Platinum "the Elder", and Throne is ruled by his son Duke Platinum "the Younger" (who in the canon later gets elected as King of the Unicorns, and whose daughter we see portrayed by Rarity in S2E11). Westerlot is ruled by Duke Bluehart, who's not the nicest of ponies but a good general. Mane is ruled by Duke Revelant, who is a big player in trade across the Sea of Ponies.
Unicornia is rich, with an emphasis on castles, but not as strong militarily as the Pegasi. Unicorns favor traits and education with bonuses to Diplomacy and Learning. Unicorns get a starting bonus to Culture tech, and any lands ruled by a Unicorn get decreased Construction time and cost, as well as a slight bonus to Culture tech advancement. Unicorns later get access to special cultural buildings that give them powerful mage troops, but they need to upgrade their Military tech before they can get those.
Pegasopolis is ruled by Commander Hurricane II, who's barely out of foalhood. He is, as we see in S2E11, not a very nice guy either, but a military genius nonetheless, which is why so many of the pegasi still follow him. Many have broken away from the realm since his father and predecessor Commander Storm Wing IV died, though, and he will strive to return them to his dominion before turning his eyes elsewhere.
Pegasus lands are poor in comparison to the Unicorns', and they have a lot of problems with monster invasions. They also have a dragon problem, with a larger tribe having settled some way north of the Pegasus capital. This is usually not too taxing for them, though, because the Pegasi are natural warriors, and they heavily favor Martial educations and traits.
Pegasi get a starting bonus to Military tech, and lands ruled by a Pegasus get increased levy morale and a defensive bonus from weather manipulation. They also have earlier access to their cultural levy building, providing additional bonuses to their military capacity.
The
Earth Pony situation is rather peculiar. The Most Serene Republic of Pudding is actually a titular kingdom, headed by the quite insane Chancellor Puddingfoot. His vassals don't like him too much, and will most likely try and depose him in favor for his young son Puddinghead before long. When this happens they will likely start a slow expansion into the de jure lands of Earth, until they can found that kingdom.
The Duchy of Haycead is Duke Cookie VII, who has little respect for the Chancellor and his son.
Earth Ponies lands are usually pretty big provinces, with an emphasis on building cities. Earth Ponies favor traits and educations towards Stewardship. Earth Ponies get a starting bonus to Economy tech, and lands ruled by an Earth Pony get a significant bonus to tax income, and a slight bonus to Economy tech advancement.
The Crystal Empire has been forced to abandon bits of its territory with the onset of the Sombrians. They are ruled by Queen Paramor, who is a competent ruler. The Crystal Empire can only be held by a female ruler. Provinces held by the Crystal Empire get decreased build time and revolt risk, and slightly increased levy, garrison and tax income, but ONLY if the province is connected to the capital. The capital of the Crystal Empire can not be changed, and must be held by the Queen. If a province is not connected to the capital, it gets severe penalties to tax, levy, garrison, build time and revolt risk. Don't get isolated!
Crystal ponies do not favor any specific educations or traits.
The Sombrians are a religious cult (theocracy). They are zealous, pedantic and obsessed with rules, and despise Merry, Arbitrary and Slothful ponies. They are a mix of the various pony species culture-wise, but they are heretics to Harmony, bent on conquering the Crystal Empire. They are led by Cult Leader
Fluttershy Sombre I. The cult leader is named like the pope, except Sombre is the only available name. They get a bonus to Levy replenishment in their provinces, IN ADDITION to whatever racial bonuses they get. If the Cult is exterminated it can rise again; any independent Sombrian count can create the title if it's not held. Expect heavy resistance.
Since Sombrians retain their racial culture, they do not favor any specific education just for being Sombrians.
The Changelings are splintered in 2 groups. First is the Kingdom ruled by King Carapace, and a small number of Hivelords under him. Any changeling with a Duke-level title is a Hivelord. The rest of the changelings are ruled as independent hives by their respective Hivelords. Most of them have titular tribe titles, but some have de jure land.
Changelings characters get a BIG intrigue bonus by default, as well as a big bonus to fertility for any ruler. They also favor further intrigue-boosting traits. However, they cannot survive well on their own, but instead need to feed off other races. For every province over 2 (first 2 are free) with the Changeling culture any realm owns, it must border half as many non-changeling provinces. If they own non-changeling provinces, this counts as 2 bordered provinces. The isolated Kingdom province to the south on the changeling island is a conquered Earth Pony province, which also borders against 2 other non-pony provinces; with a count of 4 total this is sufficient to feed 8 additional changeling provinces, giving a maximum of 10. If possible, independent hivelords should take into account how much food a realm has when considering vassalizing. They should also prioritize fulfilling their food quota before further expanding their native population.
Changeling states who do not fulfill their food quota get nationwide unrest for all changeling provinces, and disapproval from all changeling characters, ensulting in eventual rebellions that go on until the food situation is fixed.
Non-changeling vassals to changeling overlords get opinion penalties, and their provinces get raised revolt risk. This increases the closer to the food limit the state gets; if food is plenty the vassals aren't bothered as much, but when a small number of vassals are forced to give a lot of food they get pissed.
And, yeah, that's as much as I'm gonna bother typing for tonight. What do you think, people?
Also, another open question:
Should the Crystal Empire be a kingdom-tier title, or Empire-tier?
Audieu.