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TheAnguishedOne

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How will the hunting events work in the mod? I love the focuses introduced in Way of Life, so I'm curious how they're being adapted.
 

lassesp2142

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Well, after a very long time, I decide to check back on the project.
No news (well theres lots of news, just no download yet).

Disapointed I start reading through all the comments.

Now I just wish I could help in someway, but I have no experience in anything with mods whatsoever.
But I really suport this mod! And look forward to a teaser!
 

mrguymiah

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Well, after a very long time, I decide to check back on the project.
No news (well theres lots of news, just no download yet).

Disapointed I start reading through all the comments.

Now I just wish I could help in someway, but I have no experience in anything with mods whatsoever.
But I really suport this mod! And look forward to a teaser!
I'm going to be brutally honest. It's people who share you attitude that is why we're having such a hard time. I have had over 30 people on this project. I can only claim that a handful of them have ever dove into the code to figure things out and truly help. Many of them have been idea people who simply don't want to or can't dedicate the time to learn how to mod. And further, it's honestly a silly attitude in my humble opinion. "I don't know how." Then dive in and learn. There's no classes to take, no books to read. All we have is wiki's (usually outdated), forum posts (usually either outdated or half-information), and the game files themselves. I've had to keep up with each patch by jumping in and doing what I can. There have been some great aids along the way ("Updating mods for 1.11 Thread", "How to fill a custom map" (Thanks JonStryker), but ultimately it comes down to simply taking the time to sit down and learn it through beating your head against it.

Thank you for your moral support, however. It is great to see that people are interested, even if we're not the best at what we do.
 

Jorlem

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Just reposting the last post I made before the forum changed:

mrguymiah;19117835 said:
Godspeed to you, friend. As I've said to anyone and everyone before. If you wanna help, contact me on skype. "mr.nehemiah" is the username.

I'd also like to ask again, if anyone knows about Git. The recent closure of Google Code has left me unable to access our working files, though I still have my own copies. This is, obviously, problematic and no one in the group (despite a half-dozen of us being coding majors...) know how to work git.

While I don't know Git, my brother knows it quite well, and agreed to answer any questions I pass along to him. He also, right off the bat, recommended this GUI client, and posted this in the skype chat we were having:

When you work in Git the main workflow is
Sync down code from the server
edit what you want or need
select the files that you want to commit (called Staging)
Write an informative message describing the code you changed
Commit the changes
sync the code back to the server (pushing)
You can’t sync if you have uncommited changed
it will overwrite local changes you have
If 2 people change the same line of code - that’s called a merge conflict, and they often need to be fixed by hand

Also, if you still need any more scripters, I can help with putting together stuff.

Edit:
He also said:
I don't suggest using the command line until you're comfortable with it

Edit 2:
On the right side of the repo main page on githubs website there's a link that says https or ssh to download the repo. Either of those should work with with the github gui client.
That's the link you use to clone the repo onto your local machine
So when you go to add the repo on your computer you need that link.
 

Alaxsxaq

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I'm going to be brutally honest. It's people who share you attitude that is why we're having such a hard time. I have had over 30 people on this project. I can only claim that a handful of them have ever dove into the code to figure things out and truly help. Many of them have been idea people who simply don't want to or can't dedicate the time to learn how to mod. And further, it's honestly a silly attitude in my humble opinion. "I don't know how." Then dive in and learn. There's no classes to take, no books to read. All we have is wiki's (usually outdated), forum posts (usually either outdated or half-information), and the game files themselves. I've had to keep up with each patch by jumping in and doing what I can. There have been some great aids along the way ("Updating mods for 1.11 Thread", "How to fill a custom map" (Thanks JonStryker), but ultimately it comes down to simply taking the time to sit down and learn it through beating your head against it.

Thank you for your moral support, however. It is great to see that people are interested, even if we're not the best at what we do.

Dang man I tell ya hwat dang ol' forum man go change on me.

I shall try to recount what I replied with the other day:

You and your appeal have inspired me to step up and offer my services to this mod. I spent actually quite a bit of time modding EUIII and Vicky II, and the language of Ck2II isn't much different. I can script, code, and even map to an extent. I hereby pledge myself to the realization of the CkII MLP mod. Use me in whatever manner you wish, My Liege. I shall be at the ready.
 

Tabris01

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"Cutie Mark Crusader Kings", Sweet :D


...I'll see myself out
 
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mrguymiah

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Things have slowed. The move to git threw us off track considering the team has no experience with how to use it and *I* can't even use GIT for some buggy reason. : /

EDIT: As a clarification, Git, tested with several different programs, doesn't like something about my system and won't work. This makes me unable to follow the rest of the group with realtime updates. On top of that, half the group doesn't even have the Git system set up yet.
 
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mrguymiah

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Hey! I'd love to help with this mod but I would be completely new to modding CK2. I've played 300+ hours and I've been meaning to get into modding it for a while, and this seems like the perfect opportunity to start. Do you know some good resources I could check out for help. Of course I'll google it too, but I thought you may know some I haven't noticed.
Also, when I've learnt a thing or two can I help out?

Edit: I've looked into it and it doesn't seem too hard, I should pick the most important aspects up quickly.
Contact me on skype. My username is mr.nehemiah
 

TheAnguishedOne

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Paradox has taken note of this mod, and has made a DLC for ponies! Seriously though, I think the migration mechanics in the upcoming DLC could be helpful for the mod.
 

mrguymiah

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Paradox has taken note of this mod, and has made a DLC for ponies! Seriously though, I think the migration mechanics in the upcoming DLC could be helpful for the mod.
That always seems to be our problem, eh? Every expansion adds new mechanics that will make things so much better, but will also require so much new coding to get working. : /

Can there be a new dev diary?
I'll try and work on one. Any specific things you'd like to hear about? We don't have tonnes in the way of flavour coded, but we've finally got a lot of the mechanics working correctly. (Even have someone going through and getting ALL of the WoL events to work.)
 
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aruon

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I'll try and work on one. Any specific things you'd like to hear about? We don't have tonnes in the way of flavour coded, but we've finally got a lot of the mechanics working correctly. (Even have someone going through and getting ALL of the WoL events to work.)

state of equestria, characters, map, other races, stuff like that would make for a good DD
 
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mrguymiah

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state of equestria, characters, map, other races, stuff like that would make for a good DD
We're actually working on a bit of flavour for the Equestrians as I type. I'll write up a DD for tomorrow. Either we'll have it done coded (and I'll show off some pictures) or we won't and I'll tell you about it.
 
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mrguymiah

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Pre-note: Sorry for the weird Changeling portraits. Still trying to get portraits to work. (Btw, if anyone has any experience with these things, we'd love the help)

Today, I'm going to talk about the south-east of the map. These nations' lores are a bit more set in stone at the moment and I don't want to have to rescind statements later if we decide on something else for ponykind.

The first location I'd like to talk about is the Griffon Empire.
bDh6ykw.png
We're still adjusting for the new lore introduced by the Griffonstone episode, but we think that our current set up doesn't conflict incredibly so. Before the game's start, a mighty Griffon King ruled over much of the land, his armies strong and his hoard plentiful. He was the self-proclaimed King the Great Carnivore Flight. Utilizing his mighty strength, he pushed south into the lands of Saddle Arabia, conquering all in his path. The wealth from each sacked city only added to his glory, but, as many conquerers do, he died early, leaving an infant-king and an array of generals to bicker over the remnants.

YctGX2a.jpg
The three highest generals now rule over three kingdoms; the Stone Wing, the Iron Wing, and the Steel Wing. They fight over his legacy, and the right to take his throne. To the east, though, a new Griffon is rising. Clovis of Lynxwingbourg has united a handful of tribes, growing strong enough to rival the generals, but will he be able to claim himself King of All Griffons?

Vw5r62v.png
But how does the death of the Great Carnivore Flight leave the Saddle Arabians? Their lands are wealthy, but disjointed. Regional lords claim themselves king of all their swords can extend over. The sacking of their richest cities has done them no favours, either, leaving some of the most powerful rulers to rebuild while their neighbors take with glee. But not all look to war as the only path to greatness, the city-states of the coast have adopted the philosophy of the Conquerer, seeking to take from other lands to become strong. These sailors have found a land fertile and ripe for conquest, but will they have the strength to take it from the insect-like inhabitants?

sYZcGeo.png
The Zebras will start the game as a mostly tribal people. However, there are a few powerful kings among them.

SWpDn2h.png
Notably, the Kingdom of Timbucktu. Like the early west African kingdoms, its dominion is built off of salt and gold. traded with the various Zebra peoples. Their greatest buyers are the Saddle Arabians, who's wealth fills the Timbucktu coffers in their ever-growing need for salt as their own internal wars reduce their capabilities to collect it natively. Will this King of Zebras be able to extend his control over all who bear these stripes?

hLGugr2.png
The Changelings have some of our most ambitious, and maybe impossible, ideas for this mod. Perhaps the biggest one is that they will not care for gold or prestige, but piety. Piety is our best representation for love. This need for Piety will extend to nearly aspect of their gameplay that we can possibly work it in. For example, the Changeling hives will not be able to have children normally. They will require that they enact a decision to expend piety to start a round of births for all of the queens and handmaidens within a hive. We're not entirely sure how to represent feeding off of love. However, one proposal included capturing courtiers from other non-changeling realms. Having enough would allow you to build "love farms". Another idea was to have a constant drain upon your piety, to encourage you to constantly be capturing more prisoners. We're not sure on everything yet here, but it's definitely an ambitious area. What do you guys think about these?

That's all for today. We're aiming to show off some of the pony religions and starting position here in the next few weeks, but we're still ironing out some ideas.
 
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TheAnguishedOne

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Fantastic! I love the dev diary. Lot of interesting possible starts. As for the Changelings, I prefer the idea of "love farms". I'm so happy to see this mod progressing.
 

aruon

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NOICE! awesome map, can't wait to see it further develop! and religion? oh please, there's only 1 pony faith I follow:

726522__safe_twilight+sparkle_spike_princess+twilight_crossover_disguise_dark+souls_praise+the+sun_solaire_artist-colon-gennbu.jpeg
 
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Endorou

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I just checked back on this thread and if you are still having trouble with git I may be able to help:
here is the best tutorial I have found: https://netbeans.org/kb/docs/ide/git.html
I personally use netbeans for almost all coding (it has the best tutorials ftw) and it does have support for YAML and XML files, have you tried using that? it may prove useful.

Also do you need any people to help with the mod? I have never modded a paradox game before, but I am more than willing to learn YAML or whatever else is needed for whatever task you assign me.
 

mrguymiah

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I just checked back on this thread and if you are still having trouble with git I may be able to help:
here is the best tutorial I have found: https://netbeans.org/kb/docs/ide/git.html
I personally use netbeans for almost all coding (it has the best tutorials ftw) and it does have support for YAML and XML files, have you tried using that? it may prove useful.

Also do you need any people to help with the mod? I have never modded a paradox game before, but I am more than willing to learn YAML or whatever else is needed for whatever task you assign me.
Always glad to have new people. Just contact me on skype. My username is mr.nehemiah.