How will the hunting events work in the mod? I love the focuses introduced in Way of Life, so I'm curious how they're being adapted.
I'm going to be brutally honest. It's people who share you attitude that is why we're having such a hard time. I have had over 30 people on this project. I can only claim that a handful of them have ever dove into the code to figure things out and truly help. Many of them have been idea people who simply don't want to or can't dedicate the time to learn how to mod. And further, it's honestly a silly attitude in my humble opinion. "I don't know how." Then dive in and learn. There's no classes to take, no books to read. All we have is wiki's (usually outdated), forum posts (usually either outdated or half-information), and the game files themselves. I've had to keep up with each patch by jumping in and doing what I can. There have been some great aids along the way ("Updating mods for 1.11 Thread", "How to fill a custom map" (Thanks JonStryker), but ultimately it comes down to simply taking the time to sit down and learn it through beating your head against it.Well, after a very long time, I decide to check back on the project.
No news (well theres lots of news, just no download yet).
Disapointed I start reading through all the comments.
Now I just wish I could help in someway, but I have no experience in anything with mods whatsoever.
But I really suport this mod! And look forward to a teaser!
mrguymiah;19117835 said:Godspeed to you, friend. As I've said to anyone and everyone before. If you wanna help, contact me on skype. "mr.nehemiah" is the username.
I'd also like to ask again, if anyone knows about Git. The recent closure of Google Code has left me unable to access our working files, though I still have my own copies. This is, obviously, problematic and no one in the group (despite a half-dozen of us being coding majors...) know how to work git.
When you work in Git the main workflow is
Sync down code from the server
edit what you want or need
select the files that you want to commit (called Staging)
Write an informative message describing the code you changed
Commit the changes
sync the code back to the server (pushing)
You can’t sync if you have uncommited changed
it will overwrite local changes you have
If 2 people change the same line of code - that’s called a merge conflict, and they often need to be fixed by hand
I don't suggest using the command line until you're comfortable with it
On the right side of the repo main page on githubs website there's a link that says https or ssh to download the repo. Either of those should work with with the github gui client.
That's the link you use to clone the repo onto your local machine
So when you go to add the repo on your computer you need that link.
I'm going to be brutally honest. It's people who share you attitude that is why we're having such a hard time. I have had over 30 people on this project. I can only claim that a handful of them have ever dove into the code to figure things out and truly help. Many of them have been idea people who simply don't want to or can't dedicate the time to learn how to mod. And further, it's honestly a silly attitude in my humble opinion. "I don't know how." Then dive in and learn. There's no classes to take, no books to read. All we have is wiki's (usually outdated), forum posts (usually either outdated or half-information), and the game files themselves. I've had to keep up with each patch by jumping in and doing what I can. There have been some great aids along the way ("Updating mods for 1.11 Thread", "How to fill a custom map" (Thanks JonStryker), but ultimately it comes down to simply taking the time to sit down and learn it through beating your head against it.
Thank you for your moral support, however. It is great to see that people are interested, even if we're not the best at what we do.
Contact me on skype. My username is mr.nehemiahHey! I'd love to help with this mod but I would be completely new to modding CK2. I've played 300+ hours and I've been meaning to get into modding it for a while, and this seems like the perfect opportunity to start. Do you know some good resources I could check out for help. Of course I'll google it too, but I thought you may know some I haven't noticed.
Also, when I've learnt a thing or two can I help out?
Edit: I've looked into it and it doesn't seem too hard, I should pick the most important aspects up quickly.
That always seems to be our problem, eh? Every expansion adds new mechanics that will make things so much better, but will also require so much new coding to get working. : /Paradox has taken note of this mod, and has made a DLC for ponies! Seriously though, I think the migration mechanics in the upcoming DLC could be helpful for the mod.
I'll try and work on one. Any specific things you'd like to hear about? We don't have tonnes in the way of flavour coded, but we've finally got a lot of the mechanics working correctly. (Even have someone going through and getting ALL of the WoL events to work.)Can there be a new dev diary?
I'll try and work on one. Any specific things you'd like to hear about? We don't have tonnes in the way of flavour coded, but we've finally got a lot of the mechanics working correctly. (Even have someone going through and getting ALL of the WoL events to work.)
We're actually working on a bit of flavour for the Equestrians as I type. I'll write up a DD for tomorrow. Either we'll have it done coded (and I'll show off some pictures) or we won't and I'll tell you about it.state of equestria, characters, map, other races, stuff like that would make for a good DD
Always glad to have new people. Just contact me on skype. My username is mr.nehemiah.I just checked back on this thread and if you are still having trouble with git I may be able to help:
here is the best tutorial I have found: https://netbeans.org/kb/docs/ide/git.html
I personally use netbeans for almost all coding (it has the best tutorials ftw) and it does have support for YAML and XML files, have you tried using that? it may prove useful.
Also do you need any people to help with the mod? I have never modded a paradox game before, but I am more than willing to learn YAML or whatever else is needed for whatever task you assign me.