Developping provinces beyond ''force institutions'' ?

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Madijeis

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I normally use development to dump points almost to the cap and to force institutions, as I try to stay at a good pace in tech and ideas. Once I finally have a grasp of these and start to really cumulate those points, I just start to develop everything for a good economy.
 

Brynjar

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It depends on what kind of campaign I'm after. If the goal is just a relaxed game where I don't want to worry too much about coalition handling, I often end up dumping some points into developing provinces. It also depends a lot on which nation I play, expansion opportunities and ruler luck.

Unless you are doing a WC, or timed achievements there is no reason (and it's not really needed for those either) to maximize the use of your monarch points if you don't have fun doing it.
 

Badesumofu

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The coring cost on that capital would have bee a shock to your enemies too.

Capped at 30 dev.

Unless you are doing a WC, or timed achievements there is no reason (and it's not really needed for those either) to maximize the use of your monarch points if you don't have fun doing it.

Even if you are doing a WC there is no real need - points are not as scarce as they used to be these days. Even with a crappy ruler you can generate enough ADM to stay permanently at 100 OE.
 

Bibor

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I read often that good players don't do it

Let me stop you right there. Don't believe everyhting you read, including this reply ;)

There are benefits to developing lands, the most obvious being developing your core, "stateified" lands that also have solid produced goods, like paper, gems etc.
Undeveloped, not stateified land that sits at 75% autonomy gives little economic benefit to your empire, except indirectly affecting trade (and denying the same lands to your enemy).

Logic dictates that if you have points to spare, you should make the most of the lands you already own.
Getting them to 20 development as a baseline is a good choice, because it unlocks 4 building slots that can significantly boost the income and other benefits of your province.

For example, as Ottomans, I'd certainly develop Anatolia, Syria and Egypt to the baseline of 20 development over the course of whole game.

It is certainly true that conquering might be a quicker way of acquiring power, but it's depending on circumstances as well as your personal goal for that specific game. Not all games require all diplo and admin points spent on coring and integrating vassals.
 

Madijeis

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Apparently, without economic ideas, it costs 1500 to rush an institution on a province with a starting dev cost of 60. Just did it. On Ironman. I still don't regret that tho