Development in its current implementation has several flaws:
1. Developing is too expensive. At 50mp/development and no good reductions compared to 10admin/development for coring (+10dip if you need to culture convert). This gap is only increased by the overall higher reductions for coring and culture converting in the ideas and tech.
2. Provinces develop too fast. In the current implementation the max development growth of a province is entirely dependant on how many mps can be spend on it by the owner. Since very small nations have a hard time spending their mps on conquering they tend to spend it all on developing with the result of weirdly high development numbers in randon regions.
3. Developing is boring. you wait for mps and then you cklick a button a few times. there is close to no planning or interesting decisionmaking involved in it.
So what would have to change to "fix" these problems?
1. Development should be cheaper. 20-25mp/development would allow for tall nations that can somewhat keep up with the development increase of wide nations without actually being better.
2. There should be a timecost for development. This would reduce the problem of opm spamming development and remove the possibility to double a provinces development in a day.
3. Add events to developing. this would make internal development more engaging and possibly give interesting choices. ex: a small chance to reduce unrest in a developing province could be used to try to stopp a rebelion at the cost of possibly making it stronger.
So this is how i think development should work:
Klicking the development button would start a timer similar to diplo annexing. Every month some mp get transferred to the province and once all required mp are accumulated the development is added to the province.
the rate at which mp get added is dependant on a money investment which size can be set by a slider.
to put some numbers to it 1level of development could cost 20mp which would acumulate at a rate between 0 and 2 per month depending on a money slider with 2 ducats per month as the highpoint.
so developing a province by 1 would cost 20mp 20 ducats and take at least 10 month to finish.
deitionally there are events with a small chance to fire each month a province is in development:
+5% tax/production/manpower efficiency for 2 years depending on which is developed.(province modifier)
-1 unrest for a year (province modifier)
1 extra development is added to the developing province but removedfrom a nearby one.(province modifier)
-2.5% idea cost for 1 year
etc.
1. Developing is too expensive. At 50mp/development and no good reductions compared to 10admin/development for coring (+10dip if you need to culture convert). This gap is only increased by the overall higher reductions for coring and culture converting in the ideas and tech.
2. Provinces develop too fast. In the current implementation the max development growth of a province is entirely dependant on how many mps can be spend on it by the owner. Since very small nations have a hard time spending their mps on conquering they tend to spend it all on developing with the result of weirdly high development numbers in randon regions.
3. Developing is boring. you wait for mps and then you cklick a button a few times. there is close to no planning or interesting decisionmaking involved in it.
So what would have to change to "fix" these problems?
1. Development should be cheaper. 20-25mp/development would allow for tall nations that can somewhat keep up with the development increase of wide nations without actually being better.
2. There should be a timecost for development. This would reduce the problem of opm spamming development and remove the possibility to double a provinces development in a day.
3. Add events to developing. this would make internal development more engaging and possibly give interesting choices. ex: a small chance to reduce unrest in a developing province could be used to try to stopp a rebelion at the cost of possibly making it stronger.
So this is how i think development should work:
Klicking the development button would start a timer similar to diplo annexing. Every month some mp get transferred to the province and once all required mp are accumulated the development is added to the province.
the rate at which mp get added is dependant on a money investment which size can be set by a slider.
to put some numbers to it 1level of development could cost 20mp which would acumulate at a rate between 0 and 2 per month depending on a money slider with 2 ducats per month as the highpoint.
so developing a province by 1 would cost 20mp 20 ducats and take at least 10 month to finish.
deitionally there are events with a small chance to fire each month a province is in development:
+5% tax/production/manpower efficiency for 2 years depending on which is developed.(province modifier)
-1 unrest for a year (province modifier)
1 extra development is added to the developing province but removedfrom a nearby one.(province modifier)
-2.5% idea cost for 1 year
etc.
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