Recently, I was looking at some population numbers vs development of countries in Europe.
One thing that immediately caught my eye was the overevaluation of development in Scandinavia and general Artic/Tundra/Taiga areas.
Why is this?
Well, the reason for this is that development is too good, at a minimum each province needs to be a 1/1/1.
This is problematic for areas that should generally be 0.5/0.5/0.5 or even lower.
A quick number comparison:
Population for 1500, development for 1444, dev/pop (in mil)
Western Europe:
England (wales and england) - 2.5 Million - Ingame: 246 Dev - 98.4 dev/million
Naples - 2 Million - Ingame: 100 Dev - 50 dev/million
Venice - 1.5 Million - Ingame: 175 Dev 116.6 dev/million
Spain - roughly 8 Million - Combined Ingame: 534 Dev - 67.3 dev/million
France - roughly 15 Million - Combined Ingame: 684 Dev 45.6 dev/million
Low Countries (Belgium + NL) - roughly 2.5 Million Combined Ingame Dev - 257 dev - 102.8 dev/million
Germany - Too hard to Calculate -
Austria - roughly 2 Million - Ingame: 171 Dev - 85 dev/million
Northern Europe:
Denmark - 0.6 Million - Ingame: 128 dev - 213 dev/million
Sweden(&Finland) - 0.85 Million - Ingame 119 Dev - 140 dev/million
Norway - 0.3 Million - Ingame: 84 Dev - 280 dev/million
Eastern Europe:
Hungary - 3 Million - Ingame: 176 Dev - 58.6 dev/million
Croatia - 1 Million - Ingame: 41 Dev - 41 dev/million
Poland - 3.9 Million - Ingame (With danzig corridor) : 267 Dev - 68.5 dev/million
Lithuania - 3.5 Million - Ingame: 268 Dev - 76.6 dev/million
Many areas such as Steppes etc. shouldn't boost development that much. But given that each province gives 3 development at least, means that in general if you have 10 provinces that are all 1/1/1, the lowest value. you would still have 30 development.
As you can see, many provinces have only 1/1/1 development.
Now, say we double the number values, but lower the effects given.
In general if we make the current 1 development effects split between 2 development and effectively double the development of all provinces in the game, we generally can assign more specific values for places.
Some places that ought to be reevaluated:
Wales in total has 16 Development. With numbers provided by this wikipedia page:
It's estimated that Wales had roughly 400k Population.
If we look at Norway alone, it may have had less than 240K Population.
Yet has 84 Development.
Simply merging all of Norwegian provinces to get the development accurate wouldn't do justice to both the towns that existed there and the general army movement.
The best solution like mentioned before is making development half as effective and then boosting most places it's development and nerfing certain places.
One thing that immediately caught my eye was the overevaluation of development in Scandinavia and general Artic/Tundra/Taiga areas.
Why is this?
Well, the reason for this is that development is too good, at a minimum each province needs to be a 1/1/1.
This is problematic for areas that should generally be 0.5/0.5/0.5 or even lower.
A quick number comparison:
Population for 1500, development for 1444, dev/pop (in mil)
Western Europe:
England (wales and england) - 2.5 Million - Ingame: 246 Dev - 98.4 dev/million
Naples - 2 Million - Ingame: 100 Dev - 50 dev/million
Venice - 1.5 Million - Ingame: 175 Dev 116.6 dev/million
Spain - roughly 8 Million - Combined Ingame: 534 Dev - 67.3 dev/million
France - roughly 15 Million - Combined Ingame: 684 Dev 45.6 dev/million
Low Countries (Belgium + NL) - roughly 2.5 Million Combined Ingame Dev - 257 dev - 102.8 dev/million
Germany - Too hard to Calculate -
Austria - roughly 2 Million - Ingame: 171 Dev - 85 dev/million
Northern Europe:
Denmark - 0.6 Million - Ingame: 128 dev - 213 dev/million
Sweden(&Finland) - 0.85 Million - Ingame 119 Dev - 140 dev/million
Norway - 0.3 Million - Ingame: 84 Dev - 280 dev/million
Eastern Europe:
Hungary - 3 Million - Ingame: 176 Dev - 58.6 dev/million
Croatia - 1 Million - Ingame: 41 Dev - 41 dev/million
Poland - 3.9 Million - Ingame (With danzig corridor) : 267 Dev - 68.5 dev/million
Lithuania - 3.5 Million - Ingame: 268 Dev - 76.6 dev/million
Many areas such as Steppes etc. shouldn't boost development that much. But given that each province gives 3 development at least, means that in general if you have 10 provinces that are all 1/1/1, the lowest value. you would still have 30 development.
As you can see, many provinces have only 1/1/1 development.
Now, say we double the number values, but lower the effects given.
In general if we make the current 1 development effects split between 2 development and effectively double the development of all provinces in the game, we generally can assign more specific values for places.
Some places that ought to be reevaluated:
Wales in total has 16 Development. With numbers provided by this wikipedia page:
List of countries by population in 1500 - Wikipedia
en.wikipedia.org
If we look at Norway alone, it may have had less than 240K Population.
Yet has 84 Development.
Simply merging all of Norwegian provinces to get the development accurate wouldn't do justice to both the towns that existed there and the general army movement.
The best solution like mentioned before is making development half as effective and then boosting most places it's development and nerfing certain places.
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