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Very vague question but I’d say if you’re trading much then developing production in trade nodes you are getting value from is best. High value goods in nodes you’re either collecting or transferring a lot up stream to where you’re collecting.

Is this what you meant by the question?
 

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Very vague question but I’d say if you’re trading much then developing production in trade nodes you are getting value from is best. High value goods in nodes you’re either collecting or transferring a lot up stream to where you’re collecting.

Is this what you meant by the question?
yes and no. I have alot of liberty desire in my spanish colonies, and also my vassals wanna run away etc, so low income from them and also have alot of revolution, it is hard to get them all to like me etc.
 

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yes and no. I have alot of liberty desire in my spanish colonies, and also my vassals wanna run away etc, so low income from them and also have alot of revolution, it is hard to get them all to like me etc.
Ok in basic terms if you’re having issues with Liberty desire you don’t want to increase development for then at all. Higher development in subjects causes higher Liberty desire.
 
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Ok in basic terms if you’re having issues with Liberty desire you don’t want to increase development for then at all. Higher development in subjects causes higher Liberty desire.
Long-term this is true, but the quick reduction of LD from development is a very viable way to prevent an independence war. In fact, if you have a rebellious vassal that has no truce with you, you need to act very quickly before a powerful rival supports them and throws their LD to 100% permanently. Developing is usually a better way to do this than trashing your prestige, although paying off debt is great if they have any.
 
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Ok in basic terms if you’re having issues with Liberty desire you don’t want to increase development for then at all. Higher development in subjects causes higher Liberty desire.
I disagree. If you compare the libery-desire reduction per point of dev, vs the liberty desire gained per point of dev, development is absolutely a good way of reducing LD.
 
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Deving 20 times gives you -100% liberty desire "short" term (which is the maximum you can get through deving) while increasing it permamently by 2%, with the 0.1% reduction per month it would take 980 months (more than 81 years) until the effective liberty desire would be higher than before doing this. OP said in his other thread that he already had the dreams of liberty event, so this is probably outside of the remaining time.

At OP, spend what you need the less, if everything is the same for you dip points in high value trade good provinces. What is your actual goal in this game? If it is just the achievement you should know that you don't have to keep the colonies after you ticked the missions of the list.
 
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Find their lowest development province and develop it just enough to get them loyal. If they have multiple 1/1/1 provinces, go around and develop each one time until they are loyal. Basically, spend as few points as possible. As pointed out elsewhere, this will increase their liberty desire in the long term, but there are plenty of ways to reduce it in the meantime. For vassals, you can expand your realm or integrate other vassals. For colonies, you can lower tariffs. Personal union subjects are loyal unless they are bigger than you, in my experience. You just need to get your relations above zero before your monarch dies if you establish the union by force.
 
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Deving 20 times gives you -100% liberty desire "short" term (which is the maximum you can get through deving) while increasing it permamently by 2%, with the 0.1% reduction per month it would take 980 months (more than 81 years) until the effective liberty desire would be higher than before doing this. OP said in his other thread that he already had the dreams of liberty event, so this is probably outside of the remaining time.

At OP, spend what you need the less, if everything is the same for you dip points in high value trade good provinces. What is your actual goal in this game? If it is just the achievement you should know that you don't have to keep the colonies after you ticked the missions of the list.
Ok this is really good info. I used to just avoid developing them. When natives ate fixed I’ll have to try another colonial run.
 

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Ok this is really good info. I used to just avoid developing them. When natives ate fixed I’ll have to try another colonial run.
The too fast developing natives are only a problem for AI colonizers, as a human you can take the whole of north america in no time thanks to them. The three affected colonial regions(louisiana, east america and canada) all have at least 5 provinces which aren't linked to any native nations, so they won't get them and are free real estate for you. As soon as you have a colonial nation setup in a region you have access to a the peace option called "concede *name_of_colonial_region*" which is transferring all their provinces in this colonial region to your colonial nation for zero diplo points even if you don't have any claims in this region. Only caveat is that some of the eastern american nations (mostly sioux) do have more than 100% warscore in a single region, but because every native nation in that area has a perma claim on every province in east america you can vassalize one of them and feed them their claims until the score is going below 100%. You can basically eat all of them in three wars by setting all their allies and the allies of their allies as co belligerent and use the "concede region" peace deal on them one by one (please note that this option doesn't exists for nations which still had a truce with you before the war started). In the end the speed of this conquest spree is only limited by how much OE you want for your CNs.

Also the Leviathan DLC gave some new liberty desire reductions which aren't all mentioned on the wiki yet
Every colonial nation has a subject interaction sub tab with options which are reducing the liberty desire between 10% and 20% depending on the type of the colonial nation (which is changeable every ten years)
Than the Alhambra is giving another 10% reduction and with the other wonders you get up to 4 additional diplomatic reduction which is basically -12% liberty desire.

So you wouldn't need to develop their provinces to keep them happy as long as you keep your mercantilism low.

EU4_concede.JPG


Edit: Leviathan also introduced the curry favors diplomay option ao you can build up trust by exchanging favors for trust. At 100 trust you have another -20% liberty desire, so this is a thing for a spare diplomat.
 
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Ok this is really good info. I used to just avoid developing them. When natives ate fixed I’ll have to try another colonial run.
Colonies now keep to their one of three types rather than defaulting to monarchies so its worth it, and as said above, whilst ai will struggle, using concede on reformed natives will help you blitz a continent if you can spare 30k troops for the theatre
 

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Colonies now keep to their one of three types rather than defaulting to monarchies so its worth it, and as said above, whilst ai will struggle, using concede on reformed natives will help you blitz a continent if you can spare 30k troops for the theatre
When you say ‘now’ is this recent? I understand you can go conquer but it’s a bit bland. Colonisation is an important mechanic in this game and I don’t like the recent changes. Anyway that’s a different topic and one for another thread (that got locked). I’d have to say I never really knew about deving up to keep liberty desire so good to know.
 

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When you say ‘now’ is this recent? I understand you can go conquer but it’s a bit bland. Colonisation is an important mechanic in this game and I don’t like the recent changes. Anyway that’s a different topic and one for another thread (that got locked). I’d have to say I never really knew about deving up to keep liberty desire so good to know.
.3 i want to say they fixed the bug, but i kept starting colonial games only to find things still weren't fixed amd abandoning them, so it could have been a different patch