In two years, 2 packs and 1 large DLC that equals 10 packs and 5 large DLC after 10 years for a total of 15 (not counting for any possible speed up in development thanks to a larger staff) now half of the people complaining about not enough or taking too long will be complaining in 10 years that “there are just too many DLC” and “this is ridiculous, I can’t play x dlc with y mod but I hate the mechanics in z dlc”
If they do things that way then many will be pleased.
But I doubt the court DLC can be as influencial to gameplay as Way Of Life, The Reaper's and Monks DLC back in CK2. Even the earlier ones, like sons of abraham had like tons of new events along with the Papal and Religious Order mechanic.
I think the devs for CK3, however, are entrusting the modding community to provide mechanics and functions. But there are something that just hard to mod and not always fun because we believe it would come up eventually in later updates. For example, the republic government types and the plagues which many of us believe would be included in future DLCs/flavour pack. I know there are mods on them already but my reason stands.
And, since someone mentioned different type of governments, the contract mechanics is a very good platform for different types of governing system because it has modifier, effects and can be check in other places with triggers.
However, it is still very diffifult to mod for republics, theocracies, nomadic hordes and islamic/byzantine/india/eastern/some other things in fantasy mod monarchies because their government involving a lot of not-land titled elites/bureaucrats. Becuase you will always need a "land title" to owe a contract. (I know this was also somewhat a thing in CK2, but come on, don't modders ask for it back then? We did get republics and hordes playable at the end, and we have an overhual of byz's government type making it "different" in later updates.)
- 4
- 1
- 1