A new set is online. There have been changes to the starting trades of especially Japan. The Netherlands should be now a bit more stable, so canceling trades is now less likely.
I do believe the AI still builds coastal fort in 1.7 and the new 1.8, but not in the testing version of 1.9
Sinkiang should not be annexed by N.China before they have defeated Japan or Sinkiang joins Japan.
*The Soviets should have interests in Sinkiang like in history and have a guarantee of Independence in the start of 1936 and 1938 campaigns.
*USA and Japan should start the game with blueprints on marine infantry.
strange ai behaviour maybe: ROM builds way to many CAS,
CHI almost only MTN
I
Should they join China in a regular alliance instead?
That may have some strong implications. If the human CHI player wants to annex sinkiang early getting SIK to declare war in CHI will become important..
no, maybe it was me, then - sorry if that was false alarmPang Bingxun said:Thare has ben no change that would allow CHI to build Mtn. Do you mean CHC?
Edit the minor AI's research priorities I still see Bulgaria, Iraq and others researching 'Great War Destroyer'.
Awesome! I'd advise just making the minor minor (i.e less then 10 effective IC) nations just research infantry and industry techs, and the appropriate land doctrine tree. Above that, they could also build an airforce of INT/FIG and TAC.At the moment i am rewriting research AI of all nations of the 1936 campaign.
In reality they built mostly their own Int/fb (IAR 80 series) and light bombers. They had a small run of license-built twin-engined SM.79 (TAC) though.Personally I think the Rom AI should just build INT and TAC for it's airforce. IMO it has little need for CAS.
So it would make even more sense to get them to build just INT and TAC then? For me, gameplay has to come first, where the AI does what's best in the game, but it's good when it coincides with what actually happened.In reality they built mostly their own Int/fb (IAR 80 series) and light bombers. They had a small run of license-built twin-engined SM.79 (TAC) though.
So it would make even more sense to get them to build just INT and TAC then? For me, gameplay has to come first, where the AI does what's best in the game, but it's good when it coincides with what actually happened.
Pang, would You like to check my building schemes for majors and Europe countries ? I think, they make AI armies more historical, yet not gamebraking, as i tested them. Mostly they are for 1936 base, but also for switches.
True, but how often would it be able to use CAS? Surely it would need to build airfields in order to fully utilise them. And TAC bombers could be used for logistical strikes and even naval/port strikes should the AI want to (and know how to) do those missions.I would translate light bombers into CAS. After giving territory to HUN, BUL and SOV romania has only a bit more than 20 base ic. Therefore i think that building cheap CAS makes more sence.
The 1936 scenario does contain some parallels build of ships that have no progress and no retooling. I conclude that those builds are for AI only. In that case it makes sence to use less production lines but longer ones in order to utilize gearing bonus etc.. This is especially true for the german Scharnhorsts and the initial ship builds of france and the UK.