• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kenshin

qltzzx coaxtlc
56 Badges
Apr 28, 2004
400
0
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
1) First of all, please make the natural bordes impassable. Only once in history did a army cross the mountains between Norway and Sweden and the attrition where bad. It feels so unnatural that armies attack Norrland from Kola peninsula. Not even today is that a easy way to invade.

The same goes for the alps and so on (big forest, big montains)

2) Why not have the cusality that goes for non western culture groups. The reason technology where rapid are from what I have learn more cities, more freedom, less serfs and so on...
Cities give a bonus, some 0.1 or so each year and level of serf vs free give a negative bonus.

To get city status should be along how developed a province are with buildings, since the new cities in USA where still small compered to Europe aournd 1800

3) Build roads. Highways thet are expensive. Force me to use my navy to get an army from Stockholm to Helsinki or S:t Petersburg... It should take several years and a LOT of attrition to send it along the coast
 
Last edited:

unmerged(149861)

Colonel
4 Badges
Aug 8, 2009
1.167
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Pillars of Eternity
1) First of all, please make the natural bordes impassable. Only once in history did a army cross the mountains between Norway and Sweden and the attrition where bad. It feels so unnatural that armies attack Norrland from Kola peninsula. Not even today is that a easy way to invade.

The same goes for the alps and so on (big forest, big montains)

2) Why not have the cusality that goes for non western culture groups. The reason technology where rapid are from what I have learn more cities, more freedom, less serfs and so on...
Cities give a bonus, some 0.1 or so each year and level of serf vs free give a negative bonus.

To get city status should be along how developed a province are with buildings, since the new cities in USA where still small compered to Europe aournd 1800

3) Build roads. Highways thet are expensive. Force me to use my navy to get an army from Stockholm to Helsinki or S:t Petersburg... It should take several years and a LOT of attrition to send it along the coast

1) It should be more of a trade-off. Certainally some natural barriers should exist, but sending armies over mountain ranges should be a bold and risky move, but still keep natural barriers defendable and relevant in stratagy.

2) I don't get it, cities should give a tech bonus restricted to Western group? Not really, the Islamic and Eastern world had far bigger cities for most of the timeframe AFAIK.

3)Years is extreme, armies of this time were reasonably small and could move fairly quick. After all, you can walk just as fast in Sweden as you can in Russia, even if you have a different experiance concerning food.
 

Haresus

Things are often as they seem...
55 Badges
Oct 9, 2010
1.001
2.178
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Hearts of Iron III
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Hard limits are just so boring. Soft limits are the way to go. Want to discourage the Alps being used for larger armies and battles? Raise attrition and movement cost. A lot. Like, really, a lot. If you have 10k men there for a month, you might notice that 5k of them die, and you might decide to go around next time.
 

unmerged(15337)

Field Marshal
Mar 6, 2003
3.699
1
Visit site
...you might decide to go around next time.

Sure. The problem, as always, is coding the AI not to do this, with some possible extreme exception. If it were up to me, I would rather have a hard coded limit on a maximal force size that could attempt such a move and save the AI programming budget for more fundamental issues.
 

Wagonlitz

Resident WW Foreigner
103 Badges
Jul 19, 2010
8.196
5.453
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron III Collection
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Supreme Ruler 2020
  • Pirates of Black Cove
  • Crusader Kings Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Europa Universalis: Rome
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Sign Up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III Referal
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Rome Gold
  • Deus Vult
  • Europa Universalis IV: Common Sense
  • Europa Universalis III
  • Europa Universalis III Complete
  • Heir to the Throne
Hard limits are just so boring. Soft limits are the way to go. Want to discourage the Alps being used for larger armies and battles? Raise attrition and movement cost. A lot. Like, really, a lot. If you have 10k men there for a month, you might notice that 5k of them die, and you might decide to go around next time.
I agree; why shouldn't you be allowed to let your armies waste away in mountains or dense forests? It is only your country that is going to suffer. There could be a situation where crossing some mountains would give you a big advantage even though you would lose much of your army. If there is problems with the AI losing all its armies in mountains it could be told never to cross / only to cross in very specific situations.
 

Wagonlitz

Resident WW Foreigner
103 Badges
Jul 19, 2010
8.196
5.453
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron III Collection
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Supreme Ruler 2020
  • Pirates of Black Cove
  • Crusader Kings Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Europa Universalis: Rome
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Sign Up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III Referal
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Rome Gold
  • Deus Vult
  • Europa Universalis IV: Common Sense
  • Europa Universalis III
  • Europa Universalis III Complete
  • Heir to the Throne
Sure. The problem, as always, is coding the AI not to do this, with some possible extreme exception. If it were up to me, I would rather have a hard coded limit on a maximal force size that could attempt such a move and save the AI programming budget for more fundamental issues.
Would this hard coded limit only apply to the AI or also to the player? If it only applied to the AI it perhaps could lead to some big exploits, unless the attrition was high enough, so the attrition has to be horrendous.
 

Kenshin

qltzzx coaxtlc
56 Badges
Apr 28, 2004
400
0
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
1) It should be more of a trade-off. Certainally some natural barriers should exist, but sending armies over mountain ranges should be a bold and risky move, but still keep natural barriers defensible and relevant in strategy.
It is a difference between crossing the Alps on a road and climb over it

2) I don't get it, cities should give a tech bonus restricted to Western group? Not really, the Islamic and Eastern world had far bigger cities for most of the timeframe AFAIK.

Not the size of the city. The infrastructure in a city. If it has high % of buildings that demands educated people that educate. University, monastery school, guilds (masonry). Europe had a lot of university, therefore a lot of education. A eastern big city had a lot of servants. So instead of having different groups we could have a slider that make it possible to build a university. Why did Italy have 10-15 university and Istanbul none (or only a military school) Because of the interest of the state. Either a educated class or a soft aristocracy (it is more complex than that, but doable programming

3)Years is extreme, armies of this time were reasonably small and could move fairly quick. After all, you can walk just as fast in Sweden as you can in Russia, even if you have a different experiance concerning food.
Have you ever tried walk in Russia and Sweden. Along a road in the summer it is fine, but our summer is only 3-4 month, then it rains, and all roads at the time turns to mud, then it freeze and start to snow, and it is quite hard to move a army in one meter snow, and in the spring it is still ice or mud in the road.
BUT - There are NO roads in northern Sweden in this timeframe, it is no people, NO food, and even today it is only one road along the coastline and only small roads from Kola to Finland. So if you go from luleå to tromsö it takes 160 hours, around 20 days, but move an army the same way, without paved road...

It is a very natural reason Sweden only controlled the coastline in Finland.
Hard to move an army
No roads
No cities
No people to tax.

:)

Edit:
Hannibal went through the Alps with 50% losses
Sweden tried to move an army in Russia in 1709
Russia moved an army through Finland in 1790
France almost succeed in moving an army in 1812
Germany almost succeed in moving an army in 1942
 

Sandmann

General
60 Badges
Jan 4, 2002
2.445
431
  • Stellaris: Galaxy Edition
  • Sengoku
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
There are already 'hardcoded' impassable wasteland which is boring enough. Wasteland provinces feels totally dead and ignored, I wish there was some kind of interaction with wasteland, perhaps 80 percent attrition or something like that.
 

Kenshin

qltzzx coaxtlc
56 Badges
Apr 28, 2004
400
0
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
Since the the graphic allow it you could have a dense forest to cross, taking 80% attrition, then if I want to I could upgrade the road from province A to B from nothing to a simple road for an obscene amount of money and later upgrade it to paved road (most province option).
So if my empire encircle the Alps and I want a highway through then I build it, or feel the need for my Scandinavian empire to have an highway to Kola for my north pole harbour.

But the natural choice and economic should be to conquer the Baltic coast and ignore Kola, Narvik and so on and also be secure in that no invading army should enter from that location. Natural borders will then be natural borders
 

Red_warning

Field Marshal
83 Badges
Jul 5, 2010
3.053
23.101
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Surviving Mars
  • Crusader Kings Complete
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
I grew up by the Norwegian border and people have traded across the mountains for a thousand years and more, so it's hardly impossible to do the trek even while carrying heavy gear and supplies. I've wandered those mountains myself, they are quite flat for the most part. I think the main reason why so few armies have passed these mountains is that they border (during this era) nearly uninhabited lands not really worthy of conquest. There are simply more valuable targets to strike at down south.
 

unmerged(149861)

Colonel
4 Badges
Aug 8, 2009
1.167
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Pillars of Eternity
It is a difference between crossing the Alps on a road and climb over it



Not the size of the city. The infrastructure in a city. If it has high % of buildings that demands educated people that educate. University, monastery school, guilds (masonry). Europe had a lot of university, therefore a lot of education. A eastern big city had a lot of servants. So instead of having different groups we could have a slider that make it possible to build a university. Why did Italy have 10-15 university and Istanbul none (or only a military school) Because of the interest of the state. Either a educated class or a soft aristocracy (it is more complex than that, but doable programming


Have you ever tried walk in Russia and Sweden. Along a road in the summer it is fine, but our summer is only 3-4 month, then it rains, and all roads at the time turns to mud, then it freeze and start to snow, and it is quite hard to move a army in one meter snow, and in the spring it is still ice or mud in the road.
BUT - There are NO roads in northern Sweden in this timeframe, it is no people, NO food, and even today it is only one road along the coastline and only small roads from Kola to Finland. So if you go from luleå to tromsö it takes 160 hours, around 20 days, but move an army the same way, without paved road...

It is a very natural reason Sweden only controlled the coastline in Finland.
Hard to move an army
No roads
No cities
No people to tax.

:)

Edit:
Hannibal went through the Alps with 50% losses
Sweden tried to move an army in Russia in 1709
Russia moved an army through Finland in 1790
France almost succeed in moving an army in 1812
Germany almost succeed in moving an army in 1942

How many roads during this timeframe that spanend mountain ranges would be suitable for a army and it's supply train/cannons?

You're forgetting that in the Eastern and Islamic cultures espeicaly, the clergy are the main educators, and while Europe certainaly did have plenty of secular-ish universities, the Islamic world had thousands of religious insitutions. While I agree that a religious education isn't the most productive for technological advances, it didn't stop Muslim science before the start date, so I see no reason as to why the game should un-duely limit Muslim nations technological development. After all, they were studying the stars while Europe was still in the Dark ages.

The point I'm trying to make is that taking years to march places is absurd. It's a game, not Military March Simulator 2012. Armies have a unique ability to make their own roads as they go. Somebody once said that "Wherever a goat can go, a man can go. Wherever a man can go, he can drag a gun."

Yes, some areas should have different supply limits based on development/base tax, and winter should have a adverse affect, but years to move across the map is bordering on stupidity.
 

unmerged(353072)

Second Lieutenant
4 Badges
Jul 26, 2011
185
0
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
You know I think it would be nice to have the ability to entrench in a way you like prepare for the enemy when you are in mountain terrain.

Now on the side of tech I kind of like the new tech system. Although, I think it should be more like hearts of iron 3 tech tree in a way. This is what I mean you should have 5 different tech areas land, naval, diplomacy, production, and trade. Now if you take land for example you can choose infantry, cavalry, or artillery then you can increase your offensive moral or defensive moral, and when you are done that will become part of your infantry stats if you choose to improve infantry. How many things you can improve can depend on tech group and how much money you have. If you want to research more then you tech group will allow you can but it will cost you a good amount of ducats a month to do so.

Now, I want a tech system like this because at least the player will have some power over what their units look like and advantages they have; let my units reflect the historical path I am making.It also makes it so very rich countries can get a edge over their neighbors in tech instead of it being based off size or chance.

One the side of roads ships should be faster and they are but they are difficult to deal with. Again I think the hearts of iron method of having ships docked in a province and having troops in the some province you should be able to load up you troops; they also shouldn't stop moving to their designated route just cause they got on a ship.
 

...............

First Lieutenant
8 Badges
Feb 11, 2011
221
14
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
Russian, Scandinavian units etc. should get fewer winter military attrition than Spain and Morocco etc. (In return Spain and Morocco get fewer summer military attrition than Russian, Scandinavian). In Russian summer they should be fewer attrition then in winter (same model with effects of hot weather (weathering)). The attrition in winter in Russia (summer in very hot regions) demand to be really large. Therefore the game get more strategic. Have i to attack now in winter or wait until the little summer ? Also they have to be some attrition in summer in very hot areas like in Africa or middle east. The attrition will be grow up if the army get larger. The attrition vary on the difficulty level.
 
Last edited: