Apart from your modified AGCEEP, no new mods will appear (at that scale).
As many old players, I want this game more because of its "tradition" and stories behind it. I shall play it for a while, but I'm certain it will feel as the old EU2. And I rarely play EU2 these days, even though it's still on my harddrive.
Dissapointing diary. Too short and too uninformative.
Mostly because it deals with modding business, not playing business.
Really???
This is by far my favorite. It may sound like a little thing, but having images in event boxes is uber cool. That adds a lot of flair to use an office spacism.
I really like the nice touch of adding current domestic policies into event decisions.
Yes, I'm probably better. And unlike you, I've been playing this game (including multi) for all this time. I did not drop it as a rotten apple the second EU3 appeared, I do not wish for it to become EU3. All I wanted was a longer DD.
Please go and argue with someone else. You should try Johan, since he already admitted EU2 is his least favourite Paradox game. Use your fanboy powers to convert him.
Really???
This is by far my favorite. It may sound like a little thing, but having images in event boxes is uber cool. That adds a lot of flair to use an office spacism.
I really like the nice touch of adding current domestic policies into event decisions.
Wow, you are probably the most angry person on this forum.
Not as angry as half the HO3 players I bet.
But let's back up a little. I keep saying “active” actions; what does that mean? Simply that each action can have its own trigger. If the trigger's conditions are not met, the action will not be displayed. This makes it no longer necessary to have multiple versions of the same event for different conditions (like for instance the Burgundian inheritance, which should behave differently if either France or Austria doesn't exist).
To facilitate this further, events are no longer restricted to four actions. They are only limited by the size of the screen; I've made test events with as many as 13 actions.
And did I mention that commands can have their own triggers also?
Ignoring the fanboys that probably picked up EU2 in 2005 on some 1$ deal
(...)
Why do I say these things? Well, there is a good reason. Most of us know what to expect from EU2, even in this new package. 90% of the old game is here. Development diaries are usually employed to tease the future buyer about the wonders of a new game, something which isn't necessary for FtG. I know what I'm getting. I would have enjoyed more consistent DDs simply because they maintain my interest for this piece of software. Which is hard to do, to tell you the truth. After 7 years of playing, I don't care that I can't use the political map, I don't care about the red border near Murmansk and I never cried because of the lack of an alert system.
What mods were ever on its scale?
Anyway, it most certainly won't be the only mod available.
It sounds like you plan to buy it, play with it for a short while and sit it away. I'm not really sure how DDs matter at all to you.
I see too much ignorement in your thinking.
This game still have a lot of unused potential but we don't know what dev team implemented already (from future DDs) and what they want to implement yet. The question is how much time they can dedicate for more improvements before release (all other improvements will be implemented after release as Yoda said).
Even better now in defines.txt:All ships can carry troops but transports carry two each? (or has this been mentioned before?)
#Transport Capacity (TPC per unit)
_WARSHIP_TPC_ = 1 #Positive
_GALLEY_TPC_ = 1 #Positive
_TRANSPORT_TPC_ = 2 #Positive
True!Anyway, it most certainly won't be the only mod available.