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Teurlinx

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Wow, I had a few doubts before, but this alone is enough for me to buy the game :D
I can't even imagine where a game with an engine like this will be in a few years with mods...
 

zeekater

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Nats said:
Although I like the ideas presented here and would say well done I have to also say that the map looks terrible! has to be the worst looking strategy game I have seen for ages. I am not one for hexes but I can think of Spectrum games not to mention the old Panzer General that blows this away in terms of attractiveness.

I think you really need some decent artists on the team to improve things.

And yet more grey screens! Yuk!! Everything wasnt grey in WW2 you know. Even the Germans werent grey.

Remember that this is a very high level of zoom, most of the playing would be done at less zoom (see previous diary for picture) :)

The HoI2 map looks ugly too at the highest zoom..
 

Battlecry

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I hope they'll show us soon what the sprites will look like. I know they all say "real players use counters" but I don't care. I'm a sprite fan.
 

bshirt

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Johan;

For the sake of delicious flavor I would be grateful if you consider having armored "battalions".

What is more exciting than a "heavy battalion" of Tigers? As far as I know, there were zero divisions or brigades of Tigers in WWII.

Anyway, THANKS for the updates!!
 

Shadow Knight

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Intriguing Johan, thanks. I'd imagine that the frontage thing is going to needs lots of tweaking to get right.
 

Zaki

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Is it too much if I ask how many brigades will be needed for a full frontage, without any modifications from doctrine? (Yes, I said brigades, not divisions) And another thing: since brigades are the building blocks of the unit, what will be max number of brigades in one division? We already know that minimum is 1, but maximum is still a secret.
 

jdrou

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Zaki said:
since brigades are the building blocks of the unit, what will be max number of brigades in one division? We already know that minimum is 1, but maximum is still a secret.
Most speculation has been that the range will be 2-5 brigades in a division; I doubt very much it would be any higher than 5 although 4 is possible.
 

Battlecry

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jdrou said:
Most speculation has been that the range will be 2-5 brigades in a division; I doubt very much it would be any higher than 5 although 4 is possible.

There is, perhaps, the possibility of it being a doctrinal choice, to represent different nations' use of the term 'brigade'. For instance the US might choose to have a flexible system of smaller brigades (essentially replacing regiments) - which they in fact did (albeit later). While another army (the UK for instance) might choose to have larger brigades in less numbers, which are correspondingly more powerful individually, but their divisions would be less tactically flexible.

The latter would suit a nation which must focus its research, so that if you focused your research entirely on only three/four different brigade types, you could make the best use of them. It's really a choice between divisional flexibility and divisional specialization.

These are merely hopes of mine, I should note. There is no indication as yet that such choices will be possible (but I'll do my best to mod them in ASAP if the engine allows it :D ).
 

Danielefc

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All sounds and looks great! Specially the possibilty for longer battles. One of the few things that annoyed me in HOI2 was the shortness of battles and subsequent low amount of xp gained by leaders.

On another note - this dev diary is a curse in disguise - usually when a game is announced I have one week of "I can't wait" and then forget about it until the release. This is gonna be an agonizing year... ;)
 

Rich Oliver

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This doesn't seem, right.

These provinces are still big enough for multiple defence lines. The defender should be able to use all their troops before being defeated. As has been stated elsewhere, what limited defensive concentration at the front, was the increased casualties resulting from the attackers artillery and vice versa, not some absolute limit on force that could be brought to bare.

The combat system in HOI2 was highly complex but not very effective. I'm not convinced this is going to change.
 

humancalculator

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I can't wait until they show a close-up screenshot of the South-West part of the Old Dominion. ;)

Anyway, I like being able to see how the game develops from week to week.

Good job so far. Keep up the good work. ;)
 

Battlecry

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henryjai said:
i like this idea but what if there's some heavy artillery? people could use tonnes of them to fire at a single province!(i mean the troops inside it)

but for other units doing assaults there should be a cap of course.

The abstraction provided in EU3 for artillery should be sufficient - i.e. the artillery is largely safe (except from other artillery or extremely mobile units) until the units blocking access to it are defeated. A division composed, as much as possible, of artillery, would sacrifice most of its mobility and defense against mechanized units for it's firepower advantage - it all balances out, or at least it should before launch.

I very highly doubt there will be artillery in the game that could fire across province borders, if that is what you're suggesting. The super-heavy weaponry of the Wehrmacht ("Dora " etc.) was rarely used, had little effect when it was, and was extremely inefficient. The single exception to the "little effect" aspect was at the siege of Sevastopol, which was an isolated enough incident that it can be ignored for game purposes.
 

Cardinal Ape

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This game is looking fun..

In EU3 artillery provides bonuses to units on the front line. Will there be a likewise feature in HoI3 or will artillery in reserve have no affect on the battle?
 

von Tairach

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not satisfied

I hope that the mechanics outlined in this dev. diary are just the basics of combat. I still don´t see any change in the "chesslike" nature of combat - you move here, I move there and If one of us is lucky, he´ll outmanouver the other other one. I hope the system is more complicated and it´s not just about stacking and retreating to unbreakable lines. I would appreciate more features in the battle mode, more tiny events. But definitely not just a comparison of some numbers and modifiers... But the basics of combat look real nice. No problem with that so far I guess... Just needs a little depth to make it fun + realistic. :rolleyes:
 

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I am still a little confused.

I can see that all provinces can have a finite and fixed frontage for the purpose of a battle visualized as seen in the EU3 and Rome deployment screen .

But Johan said

“Finally terrain also affects the frontage, when crossing a river or making a seaborne landing it is much harder to bring your massed troops to bear as compared to nice open terrain.”

So it seems to me that this maximum frontage will vary depending on the terrain.

Johan also said “Blitzkrieg path gives you the ability to narrow the frontage of armored units, making them more effective”

I assume a reduced frontage means more units can attack in a certain area so Blitzkrieg allows you to concentrate more armored units.

Now its here I am having a problem, in a scenario where you have reached the overall finite fixed maximum frontage similar to the EU3\Rome deployment screen how can learning a new doctrine like Blitzkrieg increase the amount of units that can attack? As far as I can tell it cant

I could see that in a situation where the frontage has been reduced because of bad terrain, a doctrine that reduces the frontage of a unit would be of benefit because it would imply that more units could attack.

But the problem with this is that it only seems to work for a province that has a reduced frontage below the fixed maximum.
A doctrine like Blitzkrieg should be more effective in a province that is more open not one where there are terrain penalties that may reduce the frontage.

As a side note to add to my confusion if adding a brigade increases your frontage wont this reduce the amount of units that can engage in a province. If the maximum frontage is say 20 and I add 20 brigades to 20 units surely that must reduce the amount of units that can attack.
 

Zaki

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Modestus said:
I am still a little confused.

I can see that all provinces can have a finite and fixed frontage for the purpose of a battle visualized as seen in the EU3 and Rome deployment screen .

But Johan said

“Finally terrain also affects the frontage, when crossing a river or making a seaborne landing it is much harder to bring your massed troops to bear as compared to nice open terrain.”

So it seems to me that this maximum frontage will vary depending on the terrain.

Johan also said “Blitzkrieg path gives you the ability to narrow the frontage of armored units, making them more effective”

I assume a reduced frontage means more units can attack in a certain area so Blitzkrieg allows you to concentrate more armored units.

Now its here I am having a problem, in a scenario where you have reached the overall finite fixed maximum frontage similar to the EU3\Rome deployment screen how can learning a new doctrine like Blitzkrieg increase the amount of units that can attack? As far as I can tell it cant

I could see that in a situation where the frontage has been reduced because of bad terrain, a doctrine that reduces the frontage of a unit would be of benefit because it would imply that more units could attack.

But the problem with this is that it only seems to work for a province that has a reduced frontage below the fixed maximum.
A doctrine like Blitzkrieg should be more effective in a province that is more open not one where there are terrain penalties that may reduce the frontage.

As a side note to add to my confusion if adding a brigade increases your frontage wont this reduce the amount of units that can engage in a province. If the maximum frontage is say 20 and I add 20 brigades to 20 units surely that must reduce the amount of units that can attack.


I didn't understand it the same way you did. My version goes something like this: You have some panzers, say two units, and if you have blitzkrieg doctrine, the frontage will be narrower, so you will suffer less "forces to space" penalty. The enemy will not be able to field as many units in defense as usually, so it will be easier for you to punch through his lines and cut off his units.
 

King

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Zaki said:
I didn't understand it the same way you did. My version goes something like this: You have some panzers, say two units, and if you have blitzkrieg doctrine, the frontage will be narrower, so you will suffer less "forces to space" penalty. The enemy will not be able to field as many units in defense as usually, so it will be easier for you to punch through his lines and cut off his units.

Think of this another way. An armoured brigade uses X ammount of front line space. Blitzkrieg doctrines reduce the ammount of space armoured brigades take up, thus allowing you deploy more troops into the front line giving you greater offensive power.