• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
5.435
11.356
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
Hi again folks!

We are still discussing how to proceed with the dev diaries for CK2 and what we can and cannot talk about before the next expansion is actually announced. So, we shall see what next week will bring… One thing I can talk about though, is something that has been a bone of contention since the release of the previous expansion, Conclave. I’m thinking of the “Call to Arms” mechanic that we cut from the game. As you know, since the Conclave update, allies are automatically dragged into wars and given no option to refuse. Now, I have explained why we did it and what we hoped this would achieve in another post, but the fact of the matter is, it was a poor decision. That’s why we are going to add the old system back, though with some adjustments… Declining a Call now has very serious consequences:
  • The Alliance and the Non-Aggression Pact are broken.
  • You lose half your current Prestige, plus 200 (same as truce breaking.)
  • Adds an “Alliance Breaker” Character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.
  • You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)
The AI will basically never dishonor an alliance, but we will see what we can do about it stupidly over-committing troops (which has always been a problem, really.)

Crusader Kings II - Don't Call me Shirley.jpg


On a somewhat related note, we will also add an action to break a Non-Aggression Pact. It has similar effects to breaking an alliance, but slightly less severe. It also adds a one-year truce.

That’s about that… Now then, as some of you might know, these days we actually have a dedicated Audio Director at Paradox; a fact I think you’re soon going to notice even in good old CK2. I’ll leave you with this sample of his depraved work.




That’s all for now. Next week… who knows? :)
 
  • 125
  • 54
  • 5
Reactions:
It's always good to see concerns noted and acted upon. Hopefully with changes to how the AI fights allied wars things could settle down a bit, as opposed to 30k Byzantines dying in Siberia :D
 
  • 21
Reactions:
Hmmmm, I am slightly worried that he is going to add sounds for adultery as well..

;-)
 
  • 75
  • 2
Reactions:
Declining a Call now has very serious consequences:
  • You lose half your current Prestige, plus 200 (same as truce breaking.)
  • Adds an “Alliance Breaker” Character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.
  • You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)

Ouch.
 
  • 46
Reactions:
  • Adds an “Alliance Breaker” Character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.
  • You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)
Any chance of a higher malus among others that you have other alliances with?

Also, glad to hear that the last unmoddable Conclave patch change is being rolled back.
 
  • 22
  • 1
  • 1
Reactions:
So, Doomdark, in addition to expanding the Laws and adding more options in game, would it be possible to also expand moddability by adding a 'free_revoke_barony', 'free_revoke_county', and 'free_revoke_kingdom' to round out the existing 'free_revoke_duchy'?
 
  • 17
Reactions:
Sound like someone being torture, broken bones.
 
  • 11
Reactions:
Would've prefered if the opinion with vassal was higher than with foreigner rules (if you don't hold your word, your vassals ought to get very nervous!)
 
  • 5
Reactions:
  • 21
  • 8
  • 1
Reactions:
@Doomdark: Will the penalty be the same even if you are the primary defender in another war (excluding peasant revolts and similar), and, if so, will the AI frequently call on allies that have their own problems? Also, will there be some distance beyond which the CtA is less likely to be issued and less costly to refuse (e.g. the ERE refusing to aid Will the Conqueror in a small border skirmish with Scotland)?

Edit: Are there any other circumstances when a CtA could be cheaper to refuse? E.g. attacks vs. the Pope if you are a Catholic, holy wars vs. your own faith, or wars pushing claims when you have the same claim?
 
Last edited:
  • 6
  • 1
Reactions:
Sounds good! If you can also program the AI to calculate how much the player ally has contributed to battles and/or sieges then review the alliance accordingly, it will be a win/win. Otherwise, players will still be able to accept then ignore. Speaking from experience here!

Patience Conclave. Soon... Yes! Soon you will be within my grasp....
 
  • 3
Reactions:
speaking of next expansion....... china is very active in the ck time zone and has many fractures and interesting times ;)
3 kingdoms? pffft, in ck 2 period it was like 5 kingdoms and had unififcation war eventually, and has good potential for politics as even they still politically screwed each after the unification and had civil wars ;)

......also, it would add the needed finishing touches to your silk road that came with india expansion, as silk road runs through china too, and would also improve the mongols. china is your missing piece that basically will not only give us a great expansion but also add the missing pieces to both rajas of india and the horse lords, some would say you actually needed china for those :p
 
  • 50
  • 10
Reactions: