• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dermeister

AUGUST STORM Developer
70 Badges
Apr 1, 2006
1.075
230
  • Achtung Panzer
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis: Rome
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • East India Company
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Europa Universalis III Complete
does this mean, u get HQ´s for free....when u start a new war?
U dont build HQ´s anymore in HoI3 ...all free ?

I think it means that Theater HQs are special regions assigned to predetermined geographic areas.

By having troops in a theater region you get a theater HQ for that region.

So maybe West Europe, East Europe, Urals/Siberia, India, East Asia, North America, Central America, South America, Australia, China, Africa, and Middle East are all pre-determined theaters.

Thus having any troops in any of those areas means you get an "HQ" for the area.

At least that's what I understand from the quote.

Would work very well in terms of SHAEF (Allied theater in West Europe) vs OKW (Axis theater in West Europe) + OKH (Axis theater in East Europe) VS STAVKA (Soviet theater in East Europe)

The 2nd screen shows this West/East Europe division.
 
Last edited:

unmerged(140265)

Sergeant
Apr 22, 2009
71
0
Im still interested if its possible to add:
1. resources like food or rubber
2. installations like ... i dont know :rolleyes: something... maybe research facility

I will also ask for confirmation here. I would hypothesize that we can do quite a bit with installations, but being certain would be nice.
 

unmerged(64529)

Captain
Jan 15, 2007
470
0
gamingcentral.boardzero.com
Why wouldn't it be in?

Well, just want to be sure, with the transfer to the new engine, that didn't support scenarios before.
 

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Are the symbols modable nation specific?

- brigade symbols
- counter symbols

How are the dimensions for symbols in the counter? 72 * 52 pixels? (to prepare some modding :D)
 

BL68

Sergeant
105 Badges
May 19, 2008
57
3
  • Stellaris
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Hearts of Iron III
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Deus Vult
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • A Game of Dwarves
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Can i mod in that i can not build airplanes without a airfield, a ship without a port? ( And can i be even more specific and mod in so that i can not build a super heavy battleship without owning the biggest port ? )
 

PIT_AMERO

Lt. General
5 Badges
Nov 21, 2008
1.377
0
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Are the symbols modable nation specific?

- brigade symbols
- counter symbols

How are the dimensions for symbols in the counter? 72 * 52 pixels? (to prepare some modding :D)


I think that the counters are international.
So the same were/are used in China, USSR, NATO, Iraq......
 

X_MasterDave_X

Bavarian Emperor
132 Badges
Nov 13, 2000
2.456
137
www.hoi5.com
  • Pirates of Black Cove
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Cities: Skylines Deluxe Edition
  • Iron Cross
  • King Arthur II
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Crusader Kings II: Holy Knight (pre-order)
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
Would work very well in terms of SHAEF (Allied theater in West Europe) vs OKW (Axis theater in West Europe) + OKH (Axis theater in East Europe) VS STAVKA (Soviet theater in East Europe)
Maybe u confuse something. As i am German i know what OKW or OKH meaned.

OKW was Oberkommando der Wehrmacht = High Command of the Armed Forces
so meaned all 3 Forces together.
See: http://en.wikipedia.org/wiki/Oberkommando_der_Wehrmacht

while OKH was only the part for the Army: Oberkommdo des Heeres.
http://en.wikipedia.org/wiki/Oberkommando_des_Heeres

same was OKM for Marine (Fleet) Forces.....or OKL for the Luftwaffe (Airforce)
 

unmerged(64529)

Captain
Jan 15, 2007
470
0
gamingcentral.boardzero.com
Well, the day based start is out, so logically speaking scenarios are back. (And there was a poll about scenarios some time back.)

Yes, my question is how modable are they?
 

Zuckergußgebäck

Den ökända hästen från Troja
11 Badges
Jan 7, 2004
8.851
2
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Hearts of Iron IV Sign-up

vertinox

Field Marshal
75 Badges
Aug 10, 2002
3.742
271
twitch.tv
  • Mount & Blade: Warband
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Prison Architect
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Great update!

Now where is that video you promised? ;)
 

unmerged(42723)

Field Marshal
Apr 6, 2005
3.564
0
Sorry if this has already been asked, but I had to leave when the DD was posted and just returned now:

Since this is about modding, are certain things now moddable that weren't in HOI2, like could we add a completely different type of brigade or division?

(edit, just re-read it, it says yes, for brigades, but what about divs)
 

PIT_AMERO

Lt. General
5 Badges
Nov 21, 2008
1.377
0
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Sorry if this has already been asked, but I had to leave when the DD was posted and just returned now:

Since this is about modding, are certain things now moddable that weren't in HOI2, like could we add a completely different type of brigade or division?

(edit, just re-read it, it says yes, for brigades, but what about divs)


The divisions are nothing more than a group of brigades.
How can new types of divisions be introduced?
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
Oh goody I presume I will finally get an answer to my question.

Only concerned with making possible graphical changes to the map without affecting game play.

Are the textures for mountains, forests etc. similar to EU3 in .dds files that appear as tiles with appropriate masking on the campaign map or is it a large texture map like in Rome.?

I am assuming because the map is so large it will be like EU3 with a terrain folder including two large colormap.dds and colormap_water.dds

Cheers
 

petester

Major
25 Badges
Mar 28, 2005
718
0
  • Victoria: Revolutions
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Pre-order
  • 500k Club
  • 200k Club
  • Victoria 2
  • Semper Fi
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
For the paradrop option, I was looking forward to a click box on the unit which could be selected to enable a unit to paradrop.

ie, a mountain unit, selected this way would loose a % of equip and % of org, and have the paradrop capability enabled. When unit arrives, unselect the option to enable regaining of equip/org.

ie, this way the evacuation of an armoured unit could be accomplished - and could correctly simulate the abandonment of all its equipment. Same way, the transport of a mountain div could be simulated.

The big question is will HOI3 enable para landings on friendly territory? ie, in HOI2, it could be only done on enemy controlled lands. ie, you could not in HOI2 paradrop a unit onto friendly space (ie, circumstances where you wanted to drop a blocking force into a friendly city to hold off the attacker while you rushed in defenders.